Like so many other things in this game, the concept is cool but it "still needs a lot of work". Why even implement it yet unless they can polish it first? There are a million missing important features players have been begging to be added to the game and they're dicking around with dynamic notable power levels. Why waste development time balancing stupid features that nobody asked for in the first place?I personally like the concept of notables' power changing dynamically, but it still needs some additional balancing, polishing, and transparency (which will come with time).
Why waste development time balancing stupid features that nobody asked for in the first place?

I really liked the idea you had about recruiting troops from a notable giving them the money or adding to their power. I'd really like the idea of it improving relationship as well. I've always thought that the recruiting of troops should count for something with the notable. Also, if recruiting troops helps the notable, then it will make it such that the notables you most commonly recruit from will stick around. Definitely would add some balance IMO.There's a lot to it. I made a post about it here:

It would be limited by the availability of troops to recruit. Money on hand has nothing to do with it. Whether you have 10k or 500k you are still only going to spend a few hundred tops on recruitment. Also, you have incentive to make the troops wait so that they reach a higher tier. So I don't really get what you are trying to say.Honestly I had a different meaning of the power of a notable at the beginning. If you have good relationship with a powerful notable the will support your doings via rebellions or vice versa.. Help your owned villages not to revolt. If you are a vassal the have influence on the lords so that they support you. But it seems it will be just a question of noble troops and if they stay put(not getting lost) .. a bit disappointing but OK.
At the moment I would say it's an bad idea pushing their powerlvl via recruitment, or give the gold. Yes it will help that they don't get lost, but as you have enough money it is just to easy that way. And money is definitely not a problem in bannerlord atm.
It will eventually decay over time though. So players will need to do it regularly to keep up power levels. If players want to waste time and their money to do it then that is up to them. I think 1 power per recruit is definitely op. Best to have the money from recruits added directly to the notables money like someone mentioned. Not like notables having high power makes a major difference anyway. So you get more noble troops, big whoop hardly a game changer.I was talking you could powerlvl a notable with this method. For every recruit let's say +1 in power and +1 in relationship. Just wait a in-game week in this village and recruit everyday what he has to offer. Release the tier 1 or all troops you just bought and do that over and over again. That's what I mean. Quests will become senseless after that. I think it's not the perfect solution for the long run.

I was talking you could powerlvl a notable with this method. For every recruit let's say +1 in power and +1 in relationship. Just wait a in-game week in this village and recruit everyday what he has to offer. Release the tier 1 or all troops you just bought and do that over and over again. That's what I mean. Quests will become senseless after that. I think it's not the perfect solution for the long run.
Well consider that currently the game works where if the notable makes profit over a certain amount, that feeds back into their power. There are already situations in the game where certain notables can get ridiculous amounts of power while others are lost. The base level recruit is 20 gold. This amount of profit would not lead to a full power point. If you waited longer for the troops to rank up, then it would have more effect. The quests already have very minimal effort in gain with relationship and power. The way it is set up now in most cases it is actually impossible to get a notable to max relation. Also keep in mind that maxing relationship with a single or few notables in no way makes the character OP. The way it is set up now the quests already are setup to disappear and thus be irrelevant. This is because all the notables that actually get quests (some never do) will eventually disappear because it is impossible for the player to keep up. I fail to see how adding this mechanic will make the quests irrelevant. If anything, they would be more relevant. It can be setup in a way that balances and gives a gain that isn't easy to exploit but at the same time leaves it so that if the player puts the work in they can get high relation with that notable. Right now, you really can't, no matter how much time you put in. 100s of hours of playing isn't enough to get the max relation with even one notable. How is that better?

If they're going to stick with this system, then they really ought to make it easier for companions to do the quests for us.
For one thing, they should shorten the amount of time they take. There's no reason it should take my companion 20 days to move some cattle to a nearby town when they only give the player 4 days to do it. I thought they were in a hurry.
I'm going to play devils advocate and say this is what ea is for, working out the bugs. Don't get me wrong it's an issue and I really don't like that it's happening but this isn't full release and you have to expect issues like this to come up. It doesn't excuse TW from all the **** ups they've had along the way or missing features but I think you have to cut them some slack on stuff like this otherwise they have no room to test out stuff.True, but for a working one![]()

I'm going to play devils advocate and say this is what ea is for, working out the bugs. Don't get me wrong it's an issue and I really don't like that it's happening but this isn't full release and you have to expect issues like this to come up. It doesn't excuse TW from all the **** ups they've had along the way or missing features but I think you have to cut them some slack on stuff like this otherwise they have no room to test out stuff.
