Couldn't find a thread for this yet, so I figured I would make one...
Lords of the Fallen is basically a Dark Souls copy with some elements built in to make the gameplay less punishing. There's checkpoints and you can often choose to 'save' your experience and use it to level up, or keep it. When you keep your experience, you build up a running combo multiplier that increases your experience gain and item find chance. Interesting mechanic, because you get to set your own challenge, with the rewards becoming higher and higher the more you stand to lose.
It's graphically and aesthetically very pleasing to the eye, I think. Fairly gritty, but with some almost Warcraft-inspired armour and weapon styles going on. Graphical quality seems to be more than decent, certainly surpassing Dark Souls 2, though that probably wasn't much of a challenge anyway.
There's three 'classes' you can choose from at the start of the game, which define the type of magic your character will use. There's the Warrior, the Rogue and the Cleric. Then you get to choose a starting set of armour and weaponry, and as such there are 9 different combinations to start the game with (but from the demo, it seems like you'll find the alternate armours and weapons fairly quickly, so that choice doesn't change the game a whole lot).
I'll just quote the premise:
The game is set in a world where no sin is forgotten. Players take on the role of Harkyn, a convicted criminal whose sins are visible on his face, in the form of runes. The world's rulers are working to banish all evil from humans; it is unclear what exactly this might mean for someone like Harkyn. When an army of long-defeated gods attacks the human realm, Harkyn is released from prison with a chance at redemption. Along with his mentor, Kaslo, the journey to stop the attacks leads to Rhogar, another dimension inhabited by demons. Players can form alliances as they progress, combat enemies of ever-increasing difficulty, and eventually travel to the heart of the demonic realm, in an effort to achieve forgiveness for the anti-hero, Harkyn.
Some screenshots:
And a several hour-long stream by Lobos Jr, probably best known for his Dark Souls runs:
This should give you a good impression of what the game's like.
It's coming out on the 31st of October in the EU, and the 28th in NA, on PS4, Xbone and PC.
Lords of the Fallen is basically a Dark Souls copy with some elements built in to make the gameplay less punishing. There's checkpoints and you can often choose to 'save' your experience and use it to level up, or keep it. When you keep your experience, you build up a running combo multiplier that increases your experience gain and item find chance. Interesting mechanic, because you get to set your own challenge, with the rewards becoming higher and higher the more you stand to lose.
It's graphically and aesthetically very pleasing to the eye, I think. Fairly gritty, but with some almost Warcraft-inspired armour and weapon styles going on. Graphical quality seems to be more than decent, certainly surpassing Dark Souls 2, though that probably wasn't much of a challenge anyway.
There's three 'classes' you can choose from at the start of the game, which define the type of magic your character will use. There's the Warrior, the Rogue and the Cleric. Then you get to choose a starting set of armour and weaponry, and as such there are 9 different combinations to start the game with (but from the demo, it seems like you'll find the alternate armours and weapons fairly quickly, so that choice doesn't change the game a whole lot).
I'll just quote the premise:
The game is set in a world where no sin is forgotten. Players take on the role of Harkyn, a convicted criminal whose sins are visible on his face, in the form of runes. The world's rulers are working to banish all evil from humans; it is unclear what exactly this might mean for someone like Harkyn. When an army of long-defeated gods attacks the human realm, Harkyn is released from prison with a chance at redemption. Along with his mentor, Kaslo, the journey to stop the attacks leads to Rhogar, another dimension inhabited by demons. Players can form alliances as they progress, combat enemies of ever-increasing difficulty, and eventually travel to the heart of the demonic realm, in an effort to achieve forgiveness for the anti-hero, Harkyn.
Some screenshots:
And a several hour-long stream by Lobos Jr, probably best known for his Dark Souls runs:
This should give you a good impression of what the game's like.
It's coming out on the 31st of October in the EU, and the 28th in NA, on PS4, Xbone and PC.




