+1We should be able to hold them prisoners as long as, if not, till the end of the war. I don't want to execute lords.
I've never gotten denari when lords have escaped from my castles, they've just left.Is it really? I've noticed when I have them locked up in a castle, after a few days it says "barter accepted," I get a few thousand denars and they disappear.
I think the game forces you to ransom them after a few days, unless I'm understanding that wrong.
But this is still broken IMO. They need to change this. At least make it so you can keep them prisoner for longer -- like many months if not years.
Right now, the game makes executing lords one of the only ways to progress in a war unless you already have a huge army or many vassals. They always come back with groups of new solders that pop out of nowhere -- literally.
Yeah, it's definitely bugged then. I always had like 8 lords in the dungeon at any given time so perhaps some of mine force-ransomed while the others just escaped. Tough to tell since my notifications just overwrite each other.I've never gotten denari when lords have escaped from my castles, they've just left.
I suspect the high escape chance is an attempt to counter the snowballing effect. Otherwise you could simply keep locking nobles up with no consequences and remove a factions chance to fight back completely.
But it does feel wrong that no matter what you do, a lord will be back almost immediately with an army(usually trash army, but still). Continued ransoming should eventually dry them and their clan out financially, reducing the number and quality of troops they can gather afterwards. But with everyone running around with many hundreds of thousands denars kinda ruins that idea(if the money is actually really deducted from their clans).
I also don't execute them and understand what you mean very much.Removing nobles from the enemy's fighting forces is about the only way, imo, to positively affect your side's possibility of success. But being unable to keep them off the field means no one ever wins. I had a stretch of 33 messages in my encyclopedia entry saying I had captured so-and-so. Several of them I took several times! How many did I ransom? ZERO. They all escaped.
How does Talewinds ever expect us to win a war? You cannot remove the enemy's generals for long enough to do any good. (Sorry - I should mention I am one of those who will not execute prisoners.)
I have put a break for a while on Bannerlord waiting for a bit more updates as I want to see the game with a few more changes.At least in 1.4 there are notes that would relate to them taking a bit longer to be home after escape and not showing up with quite as many troops. Is that helping with the cycle of them escaping right away and standing at you with another army?