LORDS AND REALMS SIEGE PACK
If you use this in an another mod please give credits to Lords and Realms Siege Project and NICK.ALTMAN and the team. It can not be use in a commercial mod without authorisation.
- 57 new scenes (only one Swadian castle was untouched which had 2 ladders in original)
- every siege scene has 2 ladders for castles, 3 ladders for cities and 1 ladder and 1 siege tower for castle/city
- huge work done by NICK.ALTMAN, Xamim and Osugi
THIS IS WHAT NO ONE ELSE DID SO FAR. IT IS A HUGE WISH OF THE COMMUNITY THAT CAME TRUE.
WARNING: AI is set to use all ladders and towers from the entry point. No one can guarantee that AI will use all ladders if you move soldiers around in battle.
It is part of Lords and Realms release.
Stand alone download link:
http://www.mbrepository.com/file.php?id=1143
It should be compatible with all mods using native scenes, that means most of them.
Installation: Copy the files to Mount&Blade/Modules/Native/sceneObj
MY INSPIRATION
Dreams coming true... LOOK AT THE SCREEN SHOTS!
INSTRUCTIONS HOW TO EDIT SCENES
Team:
NICK.ALTMAN - SWADIANS
Xamim - RHODOKS
NICK.ALTMAN - NORDS
Xamim - VAEGIRS
Osugi - KHERGITS
If you use this in an another mod please give credits to Lords and Realms Siege Project and NICK.ALTMAN and the team. It can not be use in a commercial mod without authorisation.
- 57 new scenes (only one Swadian castle was untouched which had 2 ladders in original)
- every siege scene has 2 ladders for castles, 3 ladders for cities and 1 ladder and 1 siege tower for castle/city
- huge work done by NICK.ALTMAN, Xamim and Osugi
THIS IS WHAT NO ONE ELSE DID SO FAR. IT IS A HUGE WISH OF THE COMMUNITY THAT CAME TRUE.
WARNING: AI is set to use all ladders and towers from the entry point. No one can guarantee that AI will use all ladders if you move soldiers around in battle.
It is part of Lords and Realms release.
Stand alone download link:
http://www.mbrepository.com/file.php?id=1143
It should be compatible with all mods using native scenes, that means most of them.
Installation: Copy the files to Mount&Blade/Modules/Native/sceneObj
MY INSPIRATION
I decided to add ladders to siege scenes. I need volunteers to help me do this. I was inspired by Archer who changed it in 4 Swadian cities. In about 3 hours I learned how to edit scenes. The plan is to add: - 1 ladder to castle scenes so that attack on castle has 2 ladders (some castle already have 2 and I shall leave it like that)
- 2 ladders to towns where you attack by ladders (so we have 3)
- 1 ladder to castle/city where there is a siege tower (so we have 1 ladder 1 siege tower)
- 2 ladders to towns where you attack by ladders (so we have 3)
- 1 ladder to castle/city where there is a siege tower (so we have 1 ladder 1 siege tower)
Dreams coming true... LOOK AT THE SCREEN SHOTS!
INSTRUCTIONS HOW TO EDIT SCENES
This is the process:
- at the begining at configure choose enable cheats, edit mod and windowed
- then do a siege press ctrl F11 to pause. F9 is slow mod
- press ctrl E to enter edit mode
- add object "siege ladder"
- place them on a spot near the old ladder on the wall so soldier can approach and climb. That's very important cause its impossible to put infantry to defend 2 different spots on the wall. I tryed it and I can defend one spot with infantry and 1 with archers. So I will leave only 2 castles like that. But its very very cool.
- use X,Y,Z, to rotate the object
- use T to go up/down with the object
- use G to move the object (there is help so read it)
- after you place the ladder you should post barriers. They are at the top of the object list. They are placed as invisible barriers so AI wouldn't fall from the ladders. Place it left and right of the ladder. Barriers have to red inside and green outside. Red inside blocks AI to fall of the ladders.
- ENTRY point 10 is where infantry stands to defend. 40, 41, 42,.. are archers. 11 is entry for infantry at the begginig of the battle.
- then you have to EDIT AI mesh
- Place a new face. Place them on the ladder so that AI uses that ladder. You will see its a kind of white road on the map so the AI uses it. New faces need to be welded with the old ones so that the road is not broke. It needs to be continuos
- new ladder needs to have the same number of faces as the old ladder. If AI sees a smaller number of faces it will think its a shorter way
- try to test battles and edit the entry point 0. That way you position the troop at the beggining to use both ladders
- press ctrl E and save the changes
- test can AI climb it and does it use new ladder in battle
- than from SceneObj copy your new scene and make a special folder with new sceens to unite later
In parties.txt you will find which scene is which castle/town. We need to edit more or less 18 cities and 40 castles. 4-5 men can do it in 2-3 days. Its not hard when you get the hang of it.
That are the bascis.
- at the begining at configure choose enable cheats, edit mod and windowed
- then do a siege press ctrl F11 to pause. F9 is slow mod
- press ctrl E to enter edit mode
- add object "siege ladder"
- place them on a spot near the old ladder on the wall so soldier can approach and climb. That's very important cause its impossible to put infantry to defend 2 different spots on the wall. I tryed it and I can defend one spot with infantry and 1 with archers. So I will leave only 2 castles like that. But its very very cool.
- use X,Y,Z, to rotate the object
- use T to go up/down with the object
- use G to move the object (there is help so read it)
- after you place the ladder you should post barriers. They are at the top of the object list. They are placed as invisible barriers so AI wouldn't fall from the ladders. Place it left and right of the ladder. Barriers have to red inside and green outside. Red inside blocks AI to fall of the ladders.
- ENTRY point 10 is where infantry stands to defend. 40, 41, 42,.. are archers. 11 is entry for infantry at the begginig of the battle.
- then you have to EDIT AI mesh
- Place a new face. Place them on the ladder so that AI uses that ladder. You will see its a kind of white road on the map so the AI uses it. New faces need to be welded with the old ones so that the road is not broke. It needs to be continuos
- new ladder needs to have the same number of faces as the old ladder. If AI sees a smaller number of faces it will think its a shorter way
- try to test battles and edit the entry point 0. That way you position the troop at the beggining to use both ladders
- press ctrl E and save the changes
- test can AI climb it and does it use new ladder in battle
- than from SceneObj copy your new scene and make a special folder with new sceens to unite later
In parties.txt you will find which scene is which castle/town. We need to edit more or less 18 cities and 40 castles. 4-5 men can do it in 2-3 days. Its not hard when you get the hang of it.
That are the bascis.
NICK.ALTMAN - SWADIANS
Xamim - RHODOKS
NICK.ALTMAN - NORDS
Xamim - VAEGIRS
Osugi - KHERGITS