Doofus
Sergeant
Why is it the reasoning behind lords wanting peace is ALWAYS faulty? At least 3 times in this play session my lords have asked for peace WHILE WE HAVE AN ONGOING BATTLE TO TAKE A TOWN OR CASTLE. They can't wait for us to get the advantage of a holding before looking for peace? Once this session they asked for peace and I declined it...6 hours later they asked for peace again. Well, that cost me over 4000 influence to say '**** off, jerks'. I can have 20 enemy lords prisoner, outnumber the enemy by 12k to 2k, and they still want peace. Of course when we are warring 3 empires and I propose peace with one we have basically broke even against they strongly oppose me. My influence has dropped from over 16k at the start of this session to below 9k now. Pretty soon I'll be at the mercy of these imbeciles who are only happy accepting peace if they've lost holdings in the war.
Edit: Shortly after typing this post I made peace with the Northern Empire, which is what most of the above is about. We had gotten back what they had taken and we were at peace. About 15 minutes after that the Sturgians declared war, they are one of the larger empires in my game. 10 minutes later the idiots in my kingdom decide they want to declare war (100%) on the Western Empire (another large one). At the time we have the enemy besieging a castle that no one is heading to defend and Balgard (ours) being besieged with 3 of our armies heading there to defend it, but my opinion is none of them will reach it on time. So they basically want to lose the 5 holdings we have taken in the past from Sturgia so they can fight what might be a stalemate to the Western Empire. By the end of the night I think its likely I'll have lost the 16+k influence I had at the start of the night.
Sorry for the rant, but many times I feel the logic for peace is exactly opposite what it should be.
Here's a couple other minor tidbits...
Why is it when I am leading the army and I am the ruler, I get LAST choice of reinforcements, even if its one of my holdings? I should get 1st choice, at least for 3 or 4 troops, then let them pick.
Why is it when I win a battle and a companion dies, their stuff isn't automatically moved to the loot at the end? Why can't I at least be prompted 'Do you want your dead companion's stuff?' (I do try to loot it, but occasionally forget). Also, when a family member who is part of my party dies of old age, why can't I have the opportunity to at least get back the stuff I gave them, if I don't have the opportunity to get everything they have?
Why can't the kingdom strength actually reflect the total of all the armies of the lords in the kingdom (plus mercs) instead of including the town/castle defenses? I would like to know how my empire's fighting force matches against theirs. If I have 20 of their lords in prison, do they even have a fighting force? Should I expect an army of 1k to try to stop me from taking a town or do they only have a total of about 300 mobile troops?
I have occasionally put suggestions like this on the technical page hoping someone would look at them and say 'Oh, that makes sense. That would be an easy fix and we should do it." But instead they always move the post here to be lost where no Dev will ever see it.
Edit: Shortly after typing this post I made peace with the Northern Empire, which is what most of the above is about. We had gotten back what they had taken and we were at peace. About 15 minutes after that the Sturgians declared war, they are one of the larger empires in my game. 10 minutes later the idiots in my kingdom decide they want to declare war (100%) on the Western Empire (another large one). At the time we have the enemy besieging a castle that no one is heading to defend and Balgard (ours) being besieged with 3 of our armies heading there to defend it, but my opinion is none of them will reach it on time. So they basically want to lose the 5 holdings we have taken in the past from Sturgia so they can fight what might be a stalemate to the Western Empire. By the end of the night I think its likely I'll have lost the 16+k influence I had at the start of the night.
Sorry for the rant, but many times I feel the logic for peace is exactly opposite what it should be.
Here's a couple other minor tidbits...
Why is it when I am leading the army and I am the ruler, I get LAST choice of reinforcements, even if its one of my holdings? I should get 1st choice, at least for 3 or 4 troops, then let them pick.
Why is it when I win a battle and a companion dies, their stuff isn't automatically moved to the loot at the end? Why can't I at least be prompted 'Do you want your dead companion's stuff?' (I do try to loot it, but occasionally forget). Also, when a family member who is part of my party dies of old age, why can't I have the opportunity to at least get back the stuff I gave them, if I don't have the opportunity to get everything they have?
Why can't the kingdom strength actually reflect the total of all the armies of the lords in the kingdom (plus mercs) instead of including the town/castle defenses? I would like to know how my empire's fighting force matches against theirs. If I have 20 of their lords in prison, do they even have a fighting force? Should I expect an army of 1k to try to stop me from taking a town or do they only have a total of about 300 mobile troops?
I have occasionally put suggestions like this on the technical page hoping someone would look at them and say 'Oh, that makes sense. That would be an easy fix and we should do it." But instead they always move the post here to be lost where no Dev will ever see it.
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