Lords ALWAYS want peace at exactly the wrong time.

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Doofus

Regular
In my starting post I commented; "Why can't the kingdom strength actually reflect the total of all the armies of the lords in the kingdom (plus mercs) instead of including the town/castle defenses? I would like to know how my empire's fighting force matches against theirs. If I have 20 of their lords in prison, do they even have a fighting force? Should I expect an army of 1k to try to stop me from taking a town or do they only have a total of about 300 mobile troops?" The new game I started with 1.5.10 (the above comments were on 1.5.9. Now in 1.5.10 they don't tell you how many holding you or the enemy have taken. Why? In my opinion, the most important thing in war is taking territory. Now they don't even track it? WTF Taleworlds?
 

Doofus

Regular
http://prntscr.com/14gsn7n Sooo...the losers in my kingdom want to declare war on the Western Empire. Looks good on the surface, right? Well...here's our current status...

http://prntscr.com/14gsy2k We are already in 3 wars, although realistically we haven't really fought the Khuzaits. They aren't even close to us. Sturgian war looks good, right? Well...

http://prntscr.com/14gtbjn This is our armies. Erdurand's & Leontia's Armies are both fighting the Sturgians. Its basically been a draw there since I whomped on1000 of their troops at the start of that war. After that I had to go fight the Aserai as they had taken at least a town and castle and no one else was even fighting them. Sooo....here's the Aserai war...

http://prntscr.com/14gtyrz I came down and gathered a force of over 1600. Defeated about 1k of them at Askar. Besieged Sanala & defeated their garrison of 900+. then fought a battle outside of Sanala killing another 1k. Finally, I tried to take back Iyakis. They attacked me while besieging it there with another 1k, which they lost. But although it shows me with 611 troops remaining, I only have 254 healthy attackers in my army. Iyakis is out of food, but they have over 330 troops defending it & I'll likely be attacked again before getting a reasonable opportunity to take it. So overall, we've lost at least a castle here and traded Iyakis for Sanala. that might be considered a decent result, but beside the 3 armies I showed previously the closest parties are 5-6 days away, so they will likely be taking Sanala back.

So tell me why, logically, over 90% of this empire (Vlandia) think declaring war on the Western Empire is a good idea. Incidentally, I think the only holdings bordering the Western Empire are mine (I hold Epicrotia, Gersegos Castle, Hertogea Castle, Lageta, Jalmarys, and Ortysia)d, so its not like these lords have land disputes with the Western Empire. Incidentally, no, I'm not the ruler of the kingdom either, so I can't override them.
 
So tell me why, logically, over 90% of this empire (Vlandia) think declaring war on the Western Empire is a good idea.
The power of thier field parties and garrisons exceeds the needed amount based on the prosperity value of the fiefs so they want more and more wars. The better they do the more they will want. Or something like that, it's to make a faction have a hard time steamrolling other factions.

It's probably working huh? faction's making you do a lot of work to carry it on your back and defeat all the enemy armies 💪
If not for your handy work they would eventually face some set backs from so many wars and become less aggressive. However if they lose too much they again become very aggressive.
 

Apocal

Master Knight
http://prntscr.com/14gsn7n Sooo...the losers in my kingdom want to declare war on the Western Empire. Looks good on the surface, right? Well...here's our current status...

http://prntscr.com/14gsy2k We are already in 3 wars, although realistically we haven't really fought the Khuzaits. They aren't even close to us. Sturgian war looks good, right? Well...

http://prntscr.com/14gtbjn This is our armies. Erdurand's & Leontia's Armies are both fighting the Sturgians. Its basically been a draw there since I whomped on1000 of their troops at the start of that war. After that I had to go fight the Aserai as they had taken at least a town and castle and no one else was even fighting them. Sooo....here's the Aserai war...

http://prntscr.com/14gtyrz I came down and gathered a force of over 1600. Defeated about 1k of them at Askar. Besieged Sanala & defeated their garrison of 900+. then fought a battle outside of Sanala killing another 1k. Finally, I tried to take back Iyakis. They attacked me while besieging it there with another 1k, which they lost. But although it shows me with 611 troops remaining, I only have 254 healthy attackers in my army. Iyakis is out of food, but they have over 330 troops defending it & I'll likely be attacked again before getting a reasonable opportunity to take it. So overall, we've lost at least a castle here and traded Iyakis for Sanala. that might be considered a decent result, but beside the 3 armies I showed previously the closest parties are 5-6 days away, so they will likely be taking Sanala back.

So tell me why, logically, over 90% of this empire (Vlandia) think declaring war on the Western Empire is a good idea. Incidentally, I think the only holdings bordering the Western Empire are mine (I hold Epicrotia, Gersegos Castle, Hertogea Castle, Lageta, Jalmarys, and Ortysia)d, so its not like these lords have land disputes with the Western Empire. Incidentally, no, I'm not the ruler of the kingdom either, so I can't override them.
Just to expand a bit on the response by @murtega, your faction is currently getting hit with the "Top Dog" effect; all the other factions are basically ganging up on you while your nobles are far more willing to fight it out with them, being so much more powerful than any other individual faction.
 

Doofus

Regular
Regarding Khuzaits, I think we've had war declared by them a couple years ago and neither one of us has besieged anything of the others. They are about 3 towns away from us at their closest point. I have another thread about that, but thats basically a war in name only. What's interesting is at one time it showed they had 1 successful raid to our none. Now it doesn't even show their raid.

Apocal, I kind of understand the others wanting to gang up on us and take us down. If we are in multiple wars, its the perfect time for it. But why are my lords wanting that (besides the stupidity of the War 'logic')? Logically they should just want to wipe the floor with the opponent(s) we already have. I mean, if they had territory next to the Western Empire they might want to expand there figuring they would be awarded anything bordering their holdings. But I'm the only one with borders on Western Empire territories. Logically they should want to get back what they lost to the Aserai, but instead the only parties even in Aserai Territory are part of my army. I recruited them before entering Aserai territory and I think 3 parties were already in their territory. Two of those I believe were mercenary parties. The rest I brought down here. Not a single other party has come down to help here despite us having 14 clans. Does this surprise me? No, I've played enough that it doesn't. But is it logical? Absolutely not. To be blunt, I post this to try to embarrass Taleworlds into fixing it.
 

Apocal

Master Knight
The new game I started with 1.5.10 (the above comments were on 1.5.9. Now in 1.5.10 they don't tell you how many holding you or the enemy have taken. Why? In my opinion, the most important thing in war is taking territory. Now they don't even track it? WTF Taleworlds?
Hey, do you not see the successful sieges when you hover your mouse over the towns/castles on the war screen?
 

murtega

Knight
Regarding Khuzaits, I think we've had war declared by them a couple years ago and neither one of us has besieged anything of the others. They are about 3 towns away from us at their closest point. I have another thread about that, but thats basically a war in name only. What's interesting is at one time it showed they had 1 successful raid to our none. Now it doesn't even show their raid.

I meant Khuzaits as a general issue rather than specific to your playthrough. They are (actually how TW refuses nerfing them is) the reason why we have this frustrating campaign AI and war/peace cycle at the moment. It is trying to stop you from taking over Calradia, doesn't matter as your ally or enemy.
You're apparently stronger than the 3 kingdoms you're fighting at the moment, so AI thinks "Let's bring in a 4th enemy on board to balance things out". You're also paying them tribute it seems and AI hates it more than anything the war brings. Losing half of our towns to enemy? No problem, as long as they pay us when we make peace!
Logical way should have been that WE declares war on you but they're probably having another going on at the moment and AI is also programmed to avoid multiple wars if they're not stronger than enemy combined. It is why your allies instead are doing the trick.
The worst is this weird solution didn't even stop Khuzaits to be OP anyway. They still steamroll, though just slower than before. I played tens of campaigns and they never ever lose a single fief to anybody.
 

Doofus

Regular
Previous campaign I played Aserai & we pretty much steamrolled the Khuzaits. Before I became leader of the Aserai I held 5 Khuzait towns and they had moved to a different area. One thing they seem to have fixed with the 1.5.9 update is you can get more than 2 or 3 holdings now. Although I also try to use strategy when attacking the enemy so that I'm the only one next to the town/castle we just took, whenever possible.

Apocal, thank you. Never hovered over the graphs before. I do see, now, where it shows what castles & towns have been taken, as well as what lords are prisoners. I find the raid thing interesting though. It shows what successful raids my faction has made, but not them..Funny seeing my current screen with Aserai. We have one successful raid ('Medeni'). They have 24 successful raids ('There is no successful raid for Aserai').
 

Doofus

Regular
Actually, there's apparently bugs with the castle/town thing as well. My war with the Sturgians it says both sides have taken Ov Castle, which is accurate. We have also taken Omor, they have taken no towns, and this is reported accurately. But with my Aserai war it says neither side has taken castles or towns. They started with Sanala. We've taken it, I think, 3 times and currently hold it. They've taken it back at least twice. Also, although I'm not sure because this war has been going on a while, I believe we started with Iyakis and have not taken it back at all. But it doesn't say they've taken that either.
 

Apocal

Master Knight
Actually, there's apparently bugs with the castle/town thing as well. My war with the Sturgians it says both sides have taken Ov Castle, which is accurate. We have also taken Omor, they have taken no towns, and this is reported accurately. But with my Aserai war it says neither side has taken castles or towns. They started with Sanala. We've taken it, I think, 3 times and currently hold it. They've taken it back at least twice. Also, although I'm not sure because this war has been going on a while, I believe we started with Iyakis and have not taken it back at all. But it doesn't say they've taken that either.
Yeah, something is bugged there and I'm trying to figure out exactly what it is before I drop a report.
 

Doofus

Regular
Looks like it only shows recent changes. Whether that is last day, last 7 days, last season or what I couldn't say, but its definitely not for the duration of the war, so in the long run it doesn't really work right, imho. Most important thing for me in a war is how much territory a side gets in the war. I don't care whether thats for 1 day or for 200 days. I want to know for the whole war duration.
 

mexxico

Developer
Looks like it only shows recent changes. Whether that is last day, last 7 days, last season or what I couldn't say, but its definitely not for the duration of the war, so in the long run it doesn't really work right, imho. Most important thing for me in a war is how much territory a side gets in the war. I don't care whether thats for 1 day or for 200 days. I want to know for the whole war duration.
Yes there is a bug there. Probably it is showing only recent ones. Actually I prefer showing successful sieges to player with one additional bar like in old days because it is something satisfying to see for player. Player should see it at first glance and get direct info (without moving mouse 4 different places) about process of war. I reported it internal. However there is no place for extra information there. I hope they lower font size and bar height and place successful sieges data over successful raids info or at least show all data correctly at mouse over.
 

iRkshz

Regular
you forgot to add something
when your lords propose to declare war, you have 48 hours to make decisions (this time gives you the opportunity, for example, to leave enemy territory or get out of a potential encirclement)
but when you (as a king) want to declare war, it happens instantly, so very often your lords with their army will be captured, because they were AFK in the potential enemy's town or castle
it's awful, especially when these lords have massive t5 troops

time must be given to make decisions, and a command must be triggered for friendly lords (during this decision) to leave a potentially enemy town or castle and go into friendly territory
 

Doofus

Regular
The time limit also applies for peace declarations. I use that time for a couple of things...1) If I'm close to a town with some prisoners in it I'll quick unload them for extra ransom before the peace takes place. 2) If I'm we are in the process of besieging a town/castle I try to wait before accepting in the hopes that the lord doing the sieging is able to complete the siege before the cease fire goes through. If I'm the besieger I'll try hard to get the siege done & if I'm not the besieger I'll try to join the besiegers, if they are close, to help and complete the siege.

Doesn't always work out, but taking an extra town or unloading lord prisoners before the time limit doesn't change the terms of the peace offering.
 
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