Lord of war and carnage !

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kzwix

Recruit
My avatar is a goddess of War. I would have brought screenshots as proof, if possible, but, to sum it up, she may convince everyone to join her shield wall, in a tavern. Yes, even a broom-wielding villager !

So, to explain the situation, I had several NPCs in a Mead Hall, amongst which a mercenary (I think those were Svear Warriors, but I doubt this has any importance, here), and a Drunk.

So, I approached the Drunk, and slew him. After that, and the nice pantomime in the mead hall, where everybody had fled everywhere, when I talked to "Villager" NPCs in the mead hall, I got the same text that the mercenary gave me (offering 11 warriors for a hefty sum).


When I left the mead hall (TAB) and entered back, everything was back in order. So, I think it might be a problem with a bad pointer, or whatever, linked to the death of that Drunk guy. If it happens again, I promise to at least take a screenshot, that broom-wielding villager offering to join with 11 mates seemed really deadly !
 
its more likely the npcs tried to run away from you (because of the fight), and the villager + mercenary decided to hang out in the same spot (thus becoming invisible lol). Just re-enter as you did and things will get back to normal
 
No, I know what I saw: Whichever character I talked to (except for the host, whose menus were normal), all the other (in DIFFERENT places of the mead hall) offered to join me, with as many companions, and for the same price, as the mercenary guy.

That's what's making me suspect that some pointer or whatever got mixed up following the death of the drunk.


If it happens again, I'll make sure to take a screenshot.
 
Savegame is the same I already posted, but not at that point, so... not sure it would be relevant in any way.
I'll be sure to take a screenshot if it happens again, though. Both for debug and comedy purposes :grin:
 
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