Lord Knocked Unconcious, Yet Escapes?! Bug? - v1.113

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tdriftx

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I always make sure I knock out the Lord's before they manage to rout (as they seem to love doing) to ensure I capture them.  The only problem is, I sometimes find no Lord's being captured after battle but instead the message that they escaped.
The big question is, how does a Lord escape with all his troops dead/unconcious and even himself out cold?

Is this a bug or do the Lord's like to fake their unconciousness to be tricky and escape when everyone least expects it?
 
Oh, really? never read that.  I guess this thread is pointless then, although it does seem stupid that even taking him out doesn't ensure his captivity.

Thanks for that.
 
tdriftx 说:
Oh, really? never read that.  I guess this thread is pointless then, although it does seem stupid that even taking him out doesn't ensure his captivity.

Thanks for that.
I agree. The core of the issue is that the AI lords all think their name is Rambo. Having a mounted rhodok lord ride straight into your 200-man army while his 70 footmen are leisurely strolling forwards half a mile back is just stupid. The lords should be taking the back seat in the fights instead, and have a stronger tendency to leg it when they're getting beat up. And if you do manage to knock them out, they should damn well still be there when you come to pick up the pieces. I'm not a bear. I don't get up and leave when people play dead.
 
Maybe it should be that if you knock out lord before he escapes chance of capturing him rises from 30% to 50%.. Other thing is that player should be able to escape after losing battle cause it's unfair that if you lose you always end in prison but if they lose they got 70% chance to escape.
 
I think:
A) Lords should rout more easily than their troops.
B) If a soldier is knocked unconscious then they should be captured. Simple as that.

Same for the player - if you are knocked unconscious then you get captured. to avoid capture you have to retreat and leave the battle.

I don't know if NPC parties have a limit on the number of prisoners they can take but they should.
 
I got knocked unconscious by a lucky throw earlier during a siege. Dunno what the hell it was but it knocked me out instantly. Then I got a message that my buddies had carried me off. I'm pretty sure that there's at least a few loyal soldiers who will try carry off their Lordship once he gets knocked out and they decide to tactically retreat. So I don't think it's all that bad to only have a 30% chance to capture an enemy Lord after knocking him down.
 
TLD had a good system for this, actually. Not sure how it worked exactly, but I remember one of my companions rushing into a group of goblin bandits, and getting knocked out. A message popped up, saying "X has been captured!" So, I didn't get him for the second round of the skirmish.

Not sure how this works exactly, but it was really awesome. Too bad Talesworld won't add stuff like that... It wouldn't be so awesome, of course, if a stray arrow strikes them in the eye, wile they're at the back of their infantryman, and somehow get captured by the enemy even though there isn't any enemies close enough to get them.
 
Pejot 说:
Maybe it should be that if you knock out lord before he escapes chance of capturing him rises from 30% to 50%.. Other thing is that player should be able to escape after losing battle cause it's unfair that if you lose you always end in prison but if they lose they got 70% chance to escape.

Maybe it's your game. But i lost many times sometimes i even escape after battle. I am not always captured
 
dzorro 说:
Pejot 说:
Maybe it should be that if you knock out lord before he escapes chance of capturing him rises from 30% to 50%.. Other thing is that player should be able to escape after losing battle cause it's unfair that if you lose you always end in prison but if they lose they got 70% chance to escape.

Maybe it's your game. But i lost many times sometimes i even escape after battle. I am not always captured


Yes, but you can escape only when you choose to flee from battle but if your army is slaughtered and you are knocked unconscious you don't have a chance to escape but npc have 70% chance in this situation.
 
Ah yes I forgot about the 'Your men carry you away.' thing.

I suppose the ideal system would be where the enemy actually have to carry the wounded off the edge of the map. Or slump a wounded man over a horse and give it a slap so it carries the person away.

Then it would be down to the player to chase them down before they escape.. that is if they notice them.

So if you kill/wound all the enemy except a lord and then knock him out, then you should 100% capture him because there is no one left to carry him away.
 
Ominous_Penguin 说:
Ah yes I forgot about the 'Your men carry you away.' thing.

I suppose the ideal system would be where the enemy actually have to carry the wounded off the edge of the map. Or slump a wounded man over a horse and give it a slap so it carries the person away.

Then it would be down to the player to chase them down before they escape.. that is if they notice them.

So if you kill/wound all the enemy except a lord and then knock him out, then you should 100% capture him because there is no one left to carry him away.

Yeah definitely, that is what is needed and would definitely be a very enjoyable addition to the game.  The main problem is the fact none of the enemy get away (you kill all of their men) yet somehow the lord escapes.
 
Sovereignity 说:
tdriftx 说:
Oh, really? never read that.  I guess this thread is pointless then, although it does seem stupid that even taking him out doesn't ensure his captivity.

Thanks for that.
I agree. The core of the issue is that the AI lords all think their name is Rambo. Having a mounted rhodok lord ride straight into your 200-man army while his 70 footmen are leisurely strolling forwards half a mile back is just stupid. The lords should be taking the back seat in the fights instead, and have a stronger tendency to leg it when they're getting beat up. And if you do manage to knock them out, they should damn well still be there when you come to pick up the pieces. I'm not a bear. I don't get up and leave when people play dead.

I have the AI turned up one or two notches to largely this is what lords do unless they have crushing weight of numbers on their side or they are just plain stupid and charge in with their cavalry.

For me 90% of the time now lord/lords are behind the line of their troops often casuing me to get behind and try to take them out before the bettle turns into an all out melee and I can no longer spot them easily.
 
tdriftx 说:
Yeah definitely, that is what is needed and would definitely be a very enjoyable addition to the game.  The main problem is the fact none of the enemy get away (you kill all of their men) yet somehow the lord escapes.
He can also escape after he's been captured, just as you can.
 
Ominous_Penguin 说:
Ah yes I forgot about the 'Your men carry you away.' thing.

I suppose the ideal system would be where the enemy actually have to carry the wounded off the edge of the map. Or slump a wounded man over a horse and give it a slap so it carries the person away.

Then it would be down to the player to chase them down before they escape.. that is if they notice them.

So if you kill/wound all the enemy except a lord and then knock him out, then you should 100% capture him because there is no one left to carry him away.

Good dream, but I'm sure that TW will not add it. Why? Because they're too busy of adding new bugs in updates... :roll:
 
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