lord capture

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Kkas

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How come even if you knock an enemy lord out personally somehow he manages to escape most of the time?
 
probably the surgery helping him out.

There is always a chance of lords escaping after a battle no matter how hard they got beaten.

luckly Themagelord (being the kind hearted angel that he is) made a tweak for that: http://forums.taleworlds.com/index.php/topic,37023.msg958292.html#msg958292

this tweak will alter the chance of escape that a lord has after being defeated in battle.
 
The actuall chance of keeping one prisioner is 20%, and as killer-blead said, it's better if you just change it with themagelord's tweaks (bless him)
 
Temeraire said:
The actuall chance of keeping one prisioner is 20%, and as killer-blead said, it's better if you just change it with themagelord's tweaks (bless him)

This one knows it.

The reason it's implemented is something I talk about alot: balance.

If you got every lord you captured, you'd be too rich too easy.
 
captain lust said:
If you got every lord you captured, you'd be too rich too easy.

True, and I'm personally too rich too easily with current capture rates already. 110k with just capturing some random lords? Sure I have to pay some money for upkeep of troops but when I get every week ransom money of some lord...

Edit: And what is the challenge if you hold every enemy lord in prison?
 
Kkas said:
How come even if you knock an enemy lord out personally somehow he manages to escape most of the time?

In your party, as Temeraire pointed out, it's a 20% chance to escape per two days. Putting them in a castle/town without a prisoner tower gives them 5% chance of escaping every two days, and with a prisoner tower it is 2% chance to escape every two days.
 
Mabons said:
In your party, as Temeraire pointed out, it's a 20% chance to escape per two days. Putting them in a castle/town without a prisoner tower gives them 5% chance of escaping every two days, and with a prisoner tower it is 2% chance to escape every two days.

According to the file pointed out by TheMageLord in this post, the escape rates are respectively : 50%, 30% and 5%, per 2 days.

Though I have to admit that the 50% rate from your party feels "high" compare to what I have seen. Maybe lords can't escape while they are still wounded...


Edit : the 20% is the actual chance that a defeated lord get captured right after the battle he lost
 
While it can take several weeks for a lord to escape, after getting captured, you the player always escape after a couple days, even from a town's prison.

So yes, it is balanced.
 
This_is__CALRADIA!!! said:
While it can take several weeks for a lord to escape, after getting captured, you the player always escape after a couple days, even from a town's prison.

So yes, it is balanced.
I think he's saying player gets caught every time, while the lord runs away 4/5 times returns 2 days later with a army conjured from nowhere, whereas if a player gets captured he loses money, items, his whole army.

Not balanced at all.

Besides, a 50% escape rate whilst in your party is ridiculous, how incompetent does your men have to be to have a 50/50 chance of losing a highborn prisoner every two days?
 
captain lust said:
MaHuD said:
So while your enemies are always able to escape, you will always be captured, hm very balanced?

Balance does not mean making you equal with the computer. it's about making a game sufficiently challenging, rewarding and achievable.
But if the lords always get away, there will unevitably be twenty of them clumped in one castle or town at the end of the war.
 
tommylaw said:
captain lust said:
MaHuD said:
So while your enemies are always able to escape, you will always be captured, hm very balanced?

Balance does not mean making you equal with the computer. it's about making a game sufficiently challenging, rewarding and achievable.
But if the lords always get away, there will unevitably be twenty of them clumped in one castle or town at the end of the war.

well, that's not quite the issue MaHuD was discussing. I was just questioning whether he understood the idea of balance.

If he had made that point, it would be a different matter.
 
tommylaw said:
But if the lords always get away, there will unevitably be twenty of them clumped in one castle or town at the end of the war.

ahhh, thats the beauty of M&B, which is why you hold the enemy lords captive and reject the offers to buy them back.
 
tommylaw said:
This_is__CALRADIA!!! said:
While it can take several weeks for a lord to escape, after getting captured, you the player always escape after a couple days, even from a town's prison.

So yes, it is balanced.
I think he's saying player gets caught every time, while the lord runs away 4/5 times returns 2 days later with a army conjured from nowhere, whereas if a player gets captured he loses money, items, his whole army.

Not balanced at all.

Besides, a 50% escape rate whilst in your party is ridiculous, how incompetent does your men have to be to have a 50/50 chance of losing a highborn prisoner every two days?

We understood the same thing. I was just pointing out another escape game's rule where the player has an advantage over lords. It kind of balances out their immediate 80% chance of escaping. At least in my humble opinion. :smile:
captain lust said:
Balance does not mean making you equal with the computer. it's about making a game sufficiently challenging, rewarding and achievable.
Quoted for truth.
 
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