Temeraire said:The actuall chance of keeping one prisioner is 20%, and as killer-blead said, it's better if you just change it with themagelord's tweaks (bless him)
captain lust said:If you got every lord you captured, you'd be too rich too easy.
Kkas said:How come even if you knock an enemy lord out personally somehow he manages to escape most of the time?
Mabons said:In your party, as Temeraire pointed out, it's a 20% chance to escape per two days. Putting them in a castle/town without a prisoner tower gives them 5% chance of escaping every two days, and with a prisoner tower it is 2% chance to escape every two days.
I think he's saying player gets caught every time, while the lord runs away 4/5 times returns 2 days later with a army conjured from nowhere, whereas if a player gets captured he loses money, items, his whole army.This_is__CALRADIA!!! said:While it can take several weeks for a lord to escape, after getting captured, you the player always escape after a couple days, even from a town's prison.
So yes, it is balanced.
MaHuD said:So while your enemies are always able to escape, you will always be captured, hm very balanced?
But if the lords always get away, there will unevitably be twenty of them clumped in one castle or town at the end of the war.captain lust said:MaHuD said:So while your enemies are always able to escape, you will always be captured, hm very balanced?
Balance does not mean making you equal with the computer. it's about making a game sufficiently challenging, rewarding and achievable.
tommylaw said:But if the lords always get away, there will unevitably be twenty of them clumped in one castle or town at the end of the war.captain lust said:MaHuD said:So while your enemies are always able to escape, you will always be captured, hm very balanced?
Balance does not mean making you equal with the computer. it's about making a game sufficiently challenging, rewarding and achievable.
tommylaw said:But if the lords always get away, there will unevitably be twenty of them clumped in one castle or town at the end of the war.
tommylaw said:I think he's saying player gets caught every time, while the lord runs away 4/5 times returns 2 days later with a army conjured from nowhere, whereas if a player gets captured he loses money, items, his whole army.This_is__CALRADIA!!! said:While it can take several weeks for a lord to escape, after getting captured, you the player always escape after a couple days, even from a town's prison.
So yes, it is balanced.
Not balanced at all.
Besides, a 50% escape rate whilst in your party is ridiculous, how incompetent does your men have to be to have a 50/50 chance of losing a highborn prisoner every two days?
Quoted for truth.captain lust said:Balance does not mean making you equal with the computer. it's about making a game sufficiently challenging, rewarding and achievable.