Looting

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oTec

Recruit
I've noticed that you can't run away during looting anymore?
When i noticed i thought : Great, now i can at least kill those lords who loot with 25-30 men in their party instead of chasing them with my army of 100+.
But enemy lords CAN stop looting for some reason and then just run away :/
Every time i turn my back, they are looting my village again and i can't keep up with them even when i have 5 in pathfinding :/

 
And looting is a great opportunity to trap enemies without their horses, as they disrupt you while looting one of their villages.
 
Because they are AI
There are many other things that lords can do which you cannot, they can escape capture after a battle for instance and they dont recruit but rather sit in a castle and get extra troops overtime(even when all villages of their faction are looted).
 
Captured Joe 说:
And looting is a great opportunity to trap enemies without their horses, as they disrupt you while looting one of their villages.

My favorite way of dispatching those khergit jerkoffs in the field :grin:
 
JosieJ 说:
That's just the way it is--unfortunately, the AI has an edge here.

I believe it can be tweaked: check out this thread here: http://forums.taleworlds.com/index.php/topic,185583.0.html  I think at the end of the thread Caba'drin posts a tweak for it.

He just says that it's hard to change it.


Vermin 说:
Because they are AI
There are many other things that lords can do which you cannot, they can escape capture after a battle for instance and they dont recruit but rather sit in a castle and get extra troops overtime(even when all villages of their faction are looted).

I'm aware of that, but none of those things really gave them an edge over the player.
By recruiting in villages the player's army grows faster in comparison to the lords.
 
oTeC 说:
JosieJ 说:
That's just the way it is--unfortunately, the AI has an edge here.

I believe it can be tweaked: check out this thread here: http://forums.taleworlds.com/index.php/topic,185583.0.html  I think at the end of the thread Caba'drin posts a tweak for it.

He just says that it's hard to change it.

He does warn that it's not a simple txt tweak, but he still gives you the solution: it's in the link in his sig.
 
It's not a txt tweak at all, you need to install the module system and add the python code and then rebuild the module.

http://forums.taleworlds.com/index.php/topic,148290.0.html
 
oTeC 说:
Vermin 说:
Because they are AI
There are many other things that lords can do which you cannot, they can escape capture after a battle for instance and they dont recruit but rather sit in a castle and get extra troops overtime(even when all villages of their faction are looted).

I'm aware of that, but none of those things really gave them an edge over the player.
By recruiting in villages the player's army grows faster in comparison to the lords.

If your enemy is able to fill his ranks with all types of Swadian troops while all(or most) Swadian villages have been looted and you wanted to train Swadian knights and men-at-arms, I'd say they do have an edge.
 
Vermin 说:
oTeC 说:
Vermin 说:
Because they are AI
There are many other things that lords can do which you cannot, they can escape capture after a battle for instance and they dont recruit but rather sit in a castle and get extra troops overtime(even when all villages of their faction are looted).

I'm aware of that, but none of those things really gave them an edge over the player.
By recruiting in villages the player's army grows faster in comparison to the lords.

If your enemy is able to fill his ranks with all types of Swadian troops while all(or most) Swadian villages have been looted and you wanted to train Swadian knights and men-at-arms, I'd say they do have an edge.

Yay, but it's not something that obstructs u from doing anything.
Now i can't even loot decently :/
Also, If they loot ur village, u can't recruit and u are financially crippled.
If u loot a lords village, nothing changes ;/
 
It does change a little bit but they have weekly wage on top of their revenue from fiefs.
 
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