LokiPhurr
Recruit
The Problem: The amount and type of loot available after a battle does not represent what was used on the field. Causing your soldiers to attain better equipment than their commander. Highly un-immersive.
The Solution: There are several ways to fix this issue.
First and most simple, would be to check out the 'True Overhaul' mod series, Specifically True Item Values, True Battle Loot and True Army Costs, because the author has created a system that could potentially work to solve this issue.
Second option, create a looting system based on time spent sifting through defeated group, world time goes by as you loot, thus creating risk, then either offer options of complete, partial or special search options, complete offers the entire pool of loot, but takes the longest, partial, maybe half the loot half the time, special could be used to quickly search bodies for the most precious pieces of loot, maybe you can set what kind of item to look for (i.e body armor, leg armor, spear.)
I also just thought of this as an option, use the village raiding system. And make looting go through the same process, obviously faster, but i could see that working.
Im tired of fighting against top tier units and never being able to loot them. Yes the economy would need to be reworked, more denars in cities, price cuts for equipment, which needs to happen anyway. The base game feels to much like a mmorpg, than a rpg battle simulator. Its far to grind oriented, and does not reflect the reality of war. A battle should be worth it, at this point, they are not, the risk and reward system is out of balance.
Thank you for your time. I'll be sharing many more ideas ; )
The Solution: There are several ways to fix this issue.
First and most simple, would be to check out the 'True Overhaul' mod series, Specifically True Item Values, True Battle Loot and True Army Costs, because the author has created a system that could potentially work to solve this issue.
Second option, create a looting system based on time spent sifting through defeated group, world time goes by as you loot, thus creating risk, then either offer options of complete, partial or special search options, complete offers the entire pool of loot, but takes the longest, partial, maybe half the loot half the time, special could be used to quickly search bodies for the most precious pieces of loot, maybe you can set what kind of item to look for (i.e body armor, leg armor, spear.)
I also just thought of this as an option, use the village raiding system. And make looting go through the same process, obviously faster, but i could see that working.
Im tired of fighting against top tier units and never being able to loot them. Yes the economy would need to be reworked, more denars in cities, price cuts for equipment, which needs to happen anyway. The base game feels to much like a mmorpg, than a rpg battle simulator. Its far to grind oriented, and does not reflect the reality of war. A battle should be worth it, at this point, they are not, the risk and reward system is out of balance.
Thank you for your time. I'll be sharing many more ideas ; )