Currently they all wear rags have poor weapons and throw stones so does that mean they only just started their career as a looter ?
They should have a random assortment of weapons, pieces of armor and shields etc which simulates the stuff that they you know..... erm looted.
In the later game the sheer amount of small bands gets ridiculous.
Looter groups to have a leader higher level than the rest who has better gear than the rest
All looters to have a chance to spawn with something be it a weapon piece of armor or shield.
For balance and to represent their lack of training/knowledge a negative trait that reduces the effectiveness of any weapons/armor they use.
Possibly increase the item spawn chances as time goes by in game up to x chance
This would work well with my other suggestion about looters and bandits
In regards to the crazy clutter of small bandit groups on the map.
Bandit hideout spawn timers need to be longer.
As the game progresses it would make sense to combine most of these smaller groups into a few larger ones leaving just a few of the smaller groups roaming.
This reduces map clutter and combined with other implementations would keep them more relevant.
The larger groups make sense for a noble to deal with as they are a threat to trade etc in your realm while smaller groups should be dealt with by the local militia/garrison patrols.
Could also have mechanics in place where if you don't deal with the larger groups more rebels will flock to their banner.
Leading to full on bandit armies that can actually take a town/castle.
Thinking along the lines of Spartacus and Eunus the slave turned monarch.
This adds more depth to the game and incentive to the player to deal with them.
Small band clutter can get ridiculous
They should have a random assortment of weapons, pieces of armor and shields etc which simulates the stuff that they you know..... erm looted.
In the later game the sheer amount of small bands gets ridiculous.
Looter groups to have a leader higher level than the rest who has better gear than the rest
All looters to have a chance to spawn with something be it a weapon piece of armor or shield.
For balance and to represent their lack of training/knowledge a negative trait that reduces the effectiveness of any weapons/armor they use.
Possibly increase the item spawn chances as time goes by in game up to x chance
This would work well with my other suggestion about looters and bandits
In regards to the crazy clutter of small bandit groups on the map.
Bandit hideout spawn timers need to be longer.
As the game progresses it would make sense to combine most of these smaller groups into a few larger ones leaving just a few of the smaller groups roaming.
This reduces map clutter and combined with other implementations would keep them more relevant.
The larger groups make sense for a noble to deal with as they are a threat to trade etc in your realm while smaller groups should be dealt with by the local militia/garrison patrols.
Could also have mechanics in place where if you don't deal with the larger groups more rebels will flock to their banner.
Leading to full on bandit armies that can actually take a town/castle.
Thinking along the lines of Spartacus and Eunus the slave turned monarch.
This adds more depth to the game and incentive to the player to deal with them.
Small band clutter can get ridiculous
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