Loot from battles need some kind of rework

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Now I got the document for new / old item prices. And what I see is changes seem good. Price of expensive items for high tier troops are generally reduced by 4-5x even some are 10x while low tier ones are usually similar :

Formula is still same by the way and which troop has which item data will not change.
It's great that there were adjustments, but in the end as you point it, the root of the problem (the formula, which makes prices rise much too fast) is still here. It's disappointing that after such a long time, instead of fixing a formula that doesn't work, the solution is just to change item's tiers so the price isn't bogus.
It's hiding the problem instead of fixing it :-/
(not blaming you, of course, just disappointed by how Talesworld seems to waste time circling around every issue and tweak it rather than actually correct things)
 
Killed the enemy King in a 700vs700 battle, got fractured helmet worth 600 monies as a best loot, yay.

I feel like rewards for killing enemy Kings in battle should be a bit better, like not looting all their 100k+ stuff, but at least one item would be nice + some extra influence and renown.
 
It's great that there were adjustments, but in the end as you point it, the root of the problem (the formula, which makes prices rise much too fast) is still here. It's disappointing that after such a long time, instead of fixing a formula that doesn't work, the solution is just to change item's tiers so the price isn't bogus.
It's hiding the problem instead of fixing it :-/
(not blaming you, of course, just disappointed by how Talesworld seems to waste time circling around every issue and tweak it rather than actually correct things)

I could not understand real problem you mentioned. They changed prices so item prices will not rise too much. Isn't it same thing you offer? Yes document shows they did this by changing calculated tier values of items but still all troops will have same items, nothing will be changed there. So at document what you see as tier values (old / new) are not important at game actually. Its just a value which pricing calculations use. Still all troops will have same items only prices will reduce. Unfortunately I did not see any king item modifier so unique king items will be cheaper also maybe something can be done additional here later - I have less info at these parts.

I think you also wanted to see tier values at document match with troop tiers using these items. So if item X's tier value is 3 it will be used by tier-3 troop. Yes this type of fix can make more sense if you mentioned it. However as I said they will not change any equipment sets troops already have so change atr tier values at document does not make any difference.

In this problem there is no perfect solution imo. Because if you make price of items which a tier-5 troop has as low as 1-2Ks then player will be able to buy these equipment after doing his 1st quest. This will not create a good gameplay also. I accept previous pricing formula has problems (one tier-5 troop's total eqipment price = 100Ks) but at least now it will be about 10-20-30Ks which will make more sense. Unfortunately we cannot make it totally matching with upgrade costs because of different gameplay problems.

Let me underline again these are just my predictions by the way. I did not work at item pricing. I am transfering you info I get.
 
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Unfortunately we cannot make it totally matching with upgrade costs because of different gameplay problems.
So, now that you are going to remove one of the biggest money sink (pricey items), what will be the end game or even mid game money sink? Will the cost of recruiting, upgrading and wages/maintenance of troop troops increase? What other solutions are being worked on?
 
So, now that you are going to remove one of the biggest money sink (pricey items), what will be the end game or even mid game money sink? Will the cost of recruiting, upgrading and wages/maintenance of troop troops increase? What other solutions are being worked on?
High-end gear was never an effective money sink, since you couldn't buy it if it never showed up in the shops
 
So, now that you are going to remove one of the biggest money sink (pricey items), what will be the end game or even mid game money sink? Will the cost of recruiting, upgrading and wages/maintenance of troop troops increase? What other solutions are being worked on?
uhm, maybe I have understood the full stuff incorrectly, but now days the biggest player income is loot by far unless you exploit smithing. It looks like that this change will reduce this income... so maybe the question is, will player be able to keep paying all wages after that if no other income is increased?

Anyway it is a good thing that TW is putting efforts on this topic. Probably more adjustments will be necessary but at least something is being done.
 
High-end gear was never an effective money sink, since you couldn't buy it if it never showed up in the shops
Indeed, high end gear was not a money sink, you barely could find it because of how expensive it was (so almost no town produced it), it was just an anoyance because you would be leading entire legions worth of soldiers in rags unless you stole your wife's armor lol

the pricing seems much better now (closer to warband armor pricing for high end), i agree that we need more money sinks for mid-late game but it shouldn't be all on gear your veteran soldiers are using.

Maybe more meaningful construction projects for your fiefs (that cost more and take more time), feasts like in warband were you had to purchase supplies to improve the grandeur of it, investing more in your workshops (tiers to improve their productivity?), expensive books for bonuses etc.
 
I could not understand real problem you mentioned. They changed prices so item prices will not rise too much. Isn't it same thing you offer?
The problem is that the reason why the prices were so high (formula which has too steep of a rise) hasn't been fixed. The gear has just been reduced in tier, so it's lower on the scale. The symptoms have been treated, but the reason why they appeared has not.
 
@mexxico imo one of the biggest issues with loot drops is how poor the quality is. I have over 1.2 k hours in this game and have yet to get any mid to high tier gear that isn't crack, rusted, torn etc. Getting lower tier stuff that has a normal to good modifier happens occasionally but nothing that is worth keeping so all that stuff might as well be trash for the player. I'd like to occasionally be able to find something that I could use for my or my companions.
 
@mexxico imo one of the biggest issues with loot drops is how poor the quality is. I have over 1.2 k hours in this game and have yet to get any mid to high tier gear that isn't crack, rusted, torn etc. Getting lower tier stuff that has a normal to good modifier happens occasionally but nothing that is worth keeping so all that stuff might as well be trash for the player. I'd like to occasionally be able to find something that I could use for my or my companions.
Indeed, if the game occasionally throwed a good piece of gear in your direction after an epic fight it would be much more rooking for the player, as it is now just getting trash loot to sell would be easier if you received just money instead like AI lords, there is nothing work keeping there ever.
 
@mexxico imo one of the biggest issues with loot drops is how poor the quality is. I have over 1.2 k hours in this game and have yet to get any mid to high tier gear that isn't crack, rusted, torn etc. Getting lower tier stuff that has a normal to good modifier happens occasionally but nothing that is worth keeping so all that stuff might as well be trash for the player. I'd like to occasionally be able to find something that I could use for my or my companions.

Additionally They need to give us a way to repair broken loot. It shouldn't be profitable to fix it just to sell, but should be cheaper than buying it directly from a shop. Or maybe add armorsmith and we can fix it ourself using some resources.
 
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Indeed, if the game occasionally throwed a good piece of gear in your direction after an epic fight it would be much more rooking for the player, as it is now just getting trash loot to sell would be easier if you received just money instead like AI lords, there is nothing work keeping there ever.
Because its all effectively underleveled. You could be level 40, but you're still only ever getting level 10 rewards. That's what makes it so unsatisfying
 
So, now that you are going to remove one of the biggest money sink (pricey items), what will be the end game or even mid game money sink? Will the cost of recruiting, upgrading and wages/maintenance of troop troops increase? What other solutions are being worked on?
Hopefully a third option rather than further changes. We spend cash on troops and gear and...? I think a third option like social/influence-related things would make things more interesting and help better develop the social element (feasts, donations, tournament hosting, etc).

You can always spend more cash on troops by creating more parties and running a nonstop army if you really want to.

Though a new gear option to add a bejeweled layer to exisitng gear models for a steep, steep price would be awesome. Or paying for dyes, cosmetic costs etc.
 
@mexxico imo one of the biggest issues with loot drops is how poor the quality is. I have over 1.2 k hours in this game and have yet to get any mid to high tier gear that isn't crack, rusted, torn etc. Getting lower tier stuff that has a normal to good modifier happens occasionally but nothing that is worth keeping so all that stuff might as well be trash for the player. I'd like to occasionally be able to find something that I could use for my or my companions.
I finally found my almost satisfying settings. Try this if you want:


And you get this:

 
wow, now that's really satisfying loot, not something overpowered but you still get an useful thing here and there for you and your companions until you start having the funds to equip them with high-end store bought gear.

are you planing a mod or something? :grin:
 
wow, now that's really satisfying loot, not something overpowered but you still get an useful thing here and there for you and your companions until you start having the funds to equip them with high-end store bought gear.

are you planing a mod or something? :grin:
No, I`m not planning a mod (too complicated and time consuming). But you can do it yourself quite easily and quick. Download DnSpy, open the vanilla game files, change the numbers and save. Just takes a minute.

Most expensive items with my current settings are between 5.000 and 10.000 denars, might still be very hard to get them as undamaged loot but you should get very good tournament rewards at least.
 
If you want the best possible stuff you either have to reduce the prices further (1,75 > 1,25) or change what you get per looted enemy (125 > 1,000). Or both if you want to swim in lordly T6 armors.. :wink:
 
So, now that you are going to remove one of the biggest money sink (pricey items), what will be the end game or even mid game money sink? Will the cost of recruiting, upgrading and wages/maintenance of troop troops increase? What other solutions are being worked on?

I would love for ways to influence politics with money AND influence (for example to ensure loyalty in a city, think panem et circenses), and to flesh out our unit roster with flavor troops - for example upgradeable knighthood orders like the Knights of Calradia mod does it (https://www.nexusmods.com/mountandblade2bannerlord/mods/2473), or like PoP mod did it back in...however many years ago that was.
 
That's what I'm talking about.
Getting a mastercrafted weapon or reinforced armor drop in Warband was such a great feeling. There never is that kind of feeling in BL.
With the most expensive armor under 1,000 denars and loot per enemy at 1,000 denars I get this:


And masterwork swords are still wayyy too expensive. Impossible to balance as long as the item modifier xml doesn`t get an overhaul.
 
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