CrazyEyes
Knight at Arms
Don't. I'll send you a copy of Diablo II. Except, I'll take a big, fat-tipped magic marker, scratch out "Diablo II" as harshly as possible, then write underneath, "Dungeon Siege II". I swear, you won't be able to tell the difference. If I was around 17, working at Wal-Mart, and a guy comes up and says, "Hey, uh, do you have any copies of Dungeon Siege II?" and we were out of stock, I'd give him a copy of Diablo II. "Err... this isn't-" "Yes. It is. Trust me. Plus it's only ten bucks." The only real difference is that you can freeformly choose your classes. Basically, there's only three real character stats, Strength, Dexterity and Intellegence. There's also four main skills, Melee, Ranged, Combat Magic and Nature Magic. So eager n00bloids get to make a ****ty character build by mixing three of the skills together, wow, that makes such a difference. Besides, Diablo II has five classes anyway, seven with the Lord of Destruction expansion pack, which is about five bucks extra.
(NOTE: Skip this paragraph, except for the first scentence, if you've played Diablo II. It's just me explaining the item system.)
Don't even get me started on the goddamn item system. It seems an awful lot like they just copied the code from Diablo II for the item system. See, in D2, there's Magical, Rare, Set, and Unique items. Unique items are hand-coded items which are special and not randomly generated. They're the best, but Set items can be just as good. Same with Set items, except when you equip more than one, you get more bonuses (hence, "set"). Rare items are basically very good Magical items with more properties which can get pretty good in the Hell difficulty of D2 (the hardest difficulty, also yeilding more loot from monsters). Magical items usually have one to three magical properties and are common, and usually suck balls. The Rare items would have a randomly generated two-word title from a word list, like "Soul Song". Magical items would simply add words to the title to describe properties, for example, a "Crimson Battle Axe" would add some 5% to fire resistance, and a "Sharp Longsword of the Leech" would add 10% damage, plus steal 5% of the enemies' life on hit.
Dungeon Siege's system was the EXACT SAME, except the often awesomely generated Rare item titles were removed, and it just said something lame and ****ty like "Rare Good Club." Even the Magical item's titles were the same. You'd have to see it as a D2 veteran to be really amazed by their lack of innovation. I mean, D2's item system is great, but what the ****? Get your own item system, Microsoft and Gas Powered Games.
There's also the randomly generated unique monsters, except they don't have titles either. It's just something like "Fierce Morden Spearman". It really is sad. I bet if I would have looked at the server list, I would have seen something equivalent to games like:
Freeeeeeeeeeeee
Baalrunz-01 (or Diablorunz if you don't have LoD)
Bring Sigon Plz
I Dupe 4 U
Low Lvl Duels
And so on. Diablo II veterans know EXACTLY what the **** I'm talking about. If you play Diablo II, you have seen all of these servers at least once in your lifetime. Sadly, I puked on the disc in disgust before I tried the multiplayer since I forgot, and I'm about to uninstall.
So, if you want a rating system:
Diablo (II out of 10). (hahaha, get it? Diablo II... and 2 out of 10... I'm a funny guy.)
(NOTE: Skip this paragraph, except for the first scentence, if you've played Diablo II. It's just me explaining the item system.)
Don't even get me started on the goddamn item system. It seems an awful lot like they just copied the code from Diablo II for the item system. See, in D2, there's Magical, Rare, Set, and Unique items. Unique items are hand-coded items which are special and not randomly generated. They're the best, but Set items can be just as good. Same with Set items, except when you equip more than one, you get more bonuses (hence, "set"). Rare items are basically very good Magical items with more properties which can get pretty good in the Hell difficulty of D2 (the hardest difficulty, also yeilding more loot from monsters). Magical items usually have one to three magical properties and are common, and usually suck balls. The Rare items would have a randomly generated two-word title from a word list, like "Soul Song". Magical items would simply add words to the title to describe properties, for example, a "Crimson Battle Axe" would add some 5% to fire resistance, and a "Sharp Longsword of the Leech" would add 10% damage, plus steal 5% of the enemies' life on hit.
Dungeon Siege's system was the EXACT SAME, except the often awesomely generated Rare item titles were removed, and it just said something lame and ****ty like "Rare Good Club." Even the Magical item's titles were the same. You'd have to see it as a D2 veteran to be really amazed by their lack of innovation. I mean, D2's item system is great, but what the ****? Get your own item system, Microsoft and Gas Powered Games.
There's also the randomly generated unique monsters, except they don't have titles either. It's just something like "Fierce Morden Spearman". It really is sad. I bet if I would have looked at the server list, I would have seen something equivalent to games like:
Freeeeeeeeeeeee
Baalrunz-01 (or Diablorunz if you don't have LoD)
Bring Sigon Plz
I Dupe 4 U
Low Lvl Duels
And so on. Diablo II veterans know EXACTLY what the **** I'm talking about. If you play Diablo II, you have seen all of these servers at least once in your lifetime. Sadly, I puked on the disc in disgust before I tried the multiplayer since I forgot, and I'm about to uninstall.
So, if you want a rating system:
Diablo (II out of 10). (hahaha, get it? Diablo II... and 2 out of 10... I'm a funny guy.)