Hanikura
Squire
With most siege scenes changed , It would be interesting to know, what is your opinion on this topic - what is the best defensive city or castle currently?
Or may be top 5 best defensive fiefs?
Easiest to hold against hordes of enemies basically.
What is your best result, against which enemy, and what was the composition of troops you have successfully used (in fact, it would be interesting to know about failures as well ).
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In 3.7 I would always aim for something easily defendable as my first fief (so, that you have chances to defend it, and can safely use it to store recruits, items, establish CKO etc.
Oregar castle , Marleon , , or Poinsbruk. then mb Singal - anyway, there were fiefs where you could exchange 1 defender`s life for 5 attacker`s lives .
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I checked new Oregar - looks interesting, but not quite impressive like old legendary oregar from defender point of view. Those archers on towers , standing without any protection will have significant rate of casualties, ( while one of the hardest part in old siege scene was to get rid of crossbows on the walls.) but still have to check this castle in real siege, with normal troops.
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New Marleon was nerfed by additional ladders , and that extra wall which forces enemies to take longer route , also serves as elevated ground for enemy`s ranged units, giving them much better angle to shoot at you. So, i am not sure whether it gives advantage to defenders at the end of the day...
Oh, and those defender`s archers who spawn on outer wall - what is their purpose ? to set records in quickest death?
Have to besiege and defend it couple more times though, to get better impression.
--
Some other cities i saw being besieged - not by huge overwhelming force btw... attacker only had like 300-400 soldiers advantage (and quality advantage) , so not even the worst scenario for defenders.
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- Javiksholm - well, fierd`s cities were never great for defense anyway . I see little advantages for defender.
They trade inevitable losses at outer wall , against slightly more time for attacker to reach inner wall , that has 2 ladders (and it seems like enemies charging on left ladder will agro a lot of archers , forcing them to melee.
Overall - numbers vs numbers.
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Ravenstern (the city) - rather bloody siege for attackers, with only defenders having access to the outer wall , and shooting from many directions . However, this outer wall does not give archers any protection from fire when attackers shoot from that inner yard.
Anyway, without sufficient numbers on defender side, it will be hard to prevent attacker from taking walls.
So , it looks better than some other cities, but does not feel like mighty impenetrable fortress .
--
Poinsbruk - obviously got nerfed with that huge hole in walls , so it is more like trading life for life now. Not sure if i could still prevent it from being sacked by Wolfbode in its current state (in previous version it was almost enough to join defenders on actual siege, with some tough companions on your side, and you could beat that barbarians. )
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Avendor - not sure if its scene has changed (haven`t besieged or defended it in previous version) - besides from dealing some damage to attackers while they draw siege tower, it seems to be another numbers vs numbers style city .
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Janos - this one was bloody as well, but i would attribute it more to armored crossbowmen in garrison , not so much to the scene itself probably.
Attackers start to fight on the walls pretty soon, and inevitably push fight on the stairway . Defenders (they were empire troops in my case) had a good shots with their throwing weapons when attacker were on the stairway, so there will be another opportunity to shoot/throw .
Also, attacking AI in many cases ignored crossbows on the left tower (they were killed last) .
But again - yeah, it was bloody for attacker, but he have not outnumbered defenders too much , and city itself doe not look that defendable - blood bath for both sides .
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so far i haven`t seen any castle or city that would match old oregar or at least old marleon.
All i saw - was mostly about numbers vs numbers , and i can`t imagine defending something like this against truly overwhelming forces , unless you go for some AI abuse and stuff like this.
As attacker you don`t really feel The Pain also . More like your crowd fighting against small enemy crowd , and yours usually winning , unless you brought farmers and militia.
Or may be top 5 best defensive fiefs?
Easiest to hold against hordes of enemies basically.
What is your best result, against which enemy, and what was the composition of troops you have successfully used (in fact, it would be interesting to know about failures as well ).
--
In 3.7 I would always aim for something easily defendable as my first fief (so, that you have chances to defend it, and can safely use it to store recruits, items, establish CKO etc.
Oregar castle , Marleon , , or Poinsbruk. then mb Singal - anyway, there were fiefs where you could exchange 1 defender`s life for 5 attacker`s lives .
---
I checked new Oregar - looks interesting, but not quite impressive like old legendary oregar from defender point of view. Those archers on towers , standing without any protection will have significant rate of casualties, ( while one of the hardest part in old siege scene was to get rid of crossbows on the walls.) but still have to check this castle in real siege, with normal troops.
--
New Marleon was nerfed by additional ladders , and that extra wall which forces enemies to take longer route , also serves as elevated ground for enemy`s ranged units, giving them much better angle to shoot at you. So, i am not sure whether it gives advantage to defenders at the end of the day...
Oh, and those defender`s archers who spawn on outer wall - what is their purpose ? to set records in quickest death?
Have to besiege and defend it couple more times though, to get better impression.
--
Some other cities i saw being besieged - not by huge overwhelming force btw... attacker only had like 300-400 soldiers advantage (and quality advantage) , so not even the worst scenario for defenders.
--
- Javiksholm - well, fierd`s cities were never great for defense anyway . I see little advantages for defender.
They trade inevitable losses at outer wall , against slightly more time for attacker to reach inner wall , that has 2 ladders (and it seems like enemies charging on left ladder will agro a lot of archers , forcing them to melee.
Overall - numbers vs numbers.
--
Ravenstern (the city) - rather bloody siege for attackers, with only defenders having access to the outer wall , and shooting from many directions . However, this outer wall does not give archers any protection from fire when attackers shoot from that inner yard.
Anyway, without sufficient numbers on defender side, it will be hard to prevent attacker from taking walls.
So , it looks better than some other cities, but does not feel like mighty impenetrable fortress .
--
Poinsbruk - obviously got nerfed with that huge hole in walls , so it is more like trading life for life now. Not sure if i could still prevent it from being sacked by Wolfbode in its current state (in previous version it was almost enough to join defenders on actual siege, with some tough companions on your side, and you could beat that barbarians. )
--
Avendor - not sure if its scene has changed (haven`t besieged or defended it in previous version) - besides from dealing some damage to attackers while they draw siege tower, it seems to be another numbers vs numbers style city .
--
Janos - this one was bloody as well, but i would attribute it more to armored crossbowmen in garrison , not so much to the scene itself probably.
Attackers start to fight on the walls pretty soon, and inevitably push fight on the stairway . Defenders (they were empire troops in my case) had a good shots with their throwing weapons when attacker were on the stairway, so there will be another opportunity to shoot/throw .
Also, attacking AI in many cases ignored crossbows on the left tower (they were killed last) .
But again - yeah, it was bloody for attacker, but he have not outnumbered defenders too much , and city itself doe not look that defendable - blood bath for both sides .
-----
so far i haven`t seen any castle or city that would match old oregar or at least old marleon.
All i saw - was mostly about numbers vs numbers , and i can`t imagine defending something like this against truly overwhelming forces , unless you go for some AI abuse and stuff like this.
As attacker you don`t really feel The Pain also . More like your crowd fighting against small enemy crowd , and yours usually winning , unless you brought farmers and militia.