This thread, I feel, is mainly for brainstorming ideas for the eventual addition of some sort of story.
First of all, i recognise that the ideas posted in here are for a long time down the track, and if they ever do get implemented (not likely) it will be after all the town are sorted out and stuff.
Currently in the game, apart from your stats and the cost of your equipment, very little changes in the game. You start off with leather armour, a low quality sword or axe and a handful of townsmen fighting river pirates, and you finish off with Black armour, a sword of war and a handful of swadian knights and crossbowmen fighting dark knights. Apart from that, nothing much changes in terms of who you are.
In order for this game to have really lasting potential, i think it needs to be set up as a microcosm of real (mediaeval) political situations, i.e. There exists the possibility that you could actually turn the tide of war one way or another. Counts and kings could be people who do more than just give you random quests. I'd like to feel that the game is a whole dynamic world where there other people like you, NPC heroes going about their own business.
At the start, it somehow doesn't feel right commanding an army. I'd like to be in a position in the early parts of the game, where you're just another soldier, and have to ride with a War party to wherever the leader deems fit. After a while of outstanding performance in the army, you could be Knighted and given your own piece of land. And from this land you can levy a small army. Further down the track you might even become a count, and have command of a town, and be able to raise a large peasant army along with a small army of knights.
Also, i think in big battle situations, there shouldn't just be one party with 220 people in it, but instead several smaller parties with 30 people each. And npc parties should have the ability to join fights that other people are fighting, as long as they can join one side.
I also like the idea of besieging towns, i remember someone posted it a while ago, and it was a better idea than the usual siege suggestions. In that suggestion, a certain type of party, maybe a 'war' party or 'siege' party could go to a town and surround it, at which point the town will change status to 'besieged' and noone will be able to get in or out until the siege party is defeated.
Does anyone else have lofty (and unlikely) ideas for the game's storyline and progression?
First of all, i recognise that the ideas posted in here are for a long time down the track, and if they ever do get implemented (not likely) it will be after all the town are sorted out and stuff.
Currently in the game, apart from your stats and the cost of your equipment, very little changes in the game. You start off with leather armour, a low quality sword or axe and a handful of townsmen fighting river pirates, and you finish off with Black armour, a sword of war and a handful of swadian knights and crossbowmen fighting dark knights. Apart from that, nothing much changes in terms of who you are.
In order for this game to have really lasting potential, i think it needs to be set up as a microcosm of real (mediaeval) political situations, i.e. There exists the possibility that you could actually turn the tide of war one way or another. Counts and kings could be people who do more than just give you random quests. I'd like to feel that the game is a whole dynamic world where there other people like you, NPC heroes going about their own business.
At the start, it somehow doesn't feel right commanding an army. I'd like to be in a position in the early parts of the game, where you're just another soldier, and have to ride with a War party to wherever the leader deems fit. After a while of outstanding performance in the army, you could be Knighted and given your own piece of land. And from this land you can levy a small army. Further down the track you might even become a count, and have command of a town, and be able to raise a large peasant army along with a small army of knights.
Also, i think in big battle situations, there shouldn't just be one party with 220 people in it, but instead several smaller parties with 30 people each. And npc parties should have the ability to join fights that other people are fighting, as long as they can join one side.
I also like the idea of besieging towns, i remember someone posted it a while ago, and it was a better idea than the usual siege suggestions. In that suggestion, a certain type of party, maybe a 'war' party or 'siege' party could go to a town and surround it, at which point the town will change status to 'besieged' and noone will be able to get in or out until the siege party is defeated.
Does anyone else have lofty (and unlikely) ideas for the game's storyline and progression?