Zorion_no
Sergeant
So I got tired of playing defense for my faction(I'm on 1.41 stable)
My town had "issues" (-5 prosperity really for mountainbandits.. thats excessive when you cant micromanage it, or why do cant the governor fix this?)
So I traveled from place A) in the middle of nowhere where the frontlines was, to my town B) then I travelled back to A), which took a total of 6 days ingame.
In this time the faction we where at war with had retaken 2 towns, 3 forts, and where on the verge of sieging 3rd town(which I twarted).
Really in 6 days, they steamroll that hard?
Normally in rl sieges would take quite alot longer to build up/set up etc.
Imo it may be excessive but it would stop the steamrolling if the siege build up was at the very least 3-6 days pr siege.
That would give defenders a real chance of mounting a defense.
Specially in the case where the factions is very "long" and not centered into a block(Aserai and Sturgia).
Godun makes an army at Tylal to defend Neverask Castle from Vlandia, by the time he have reached Takor Castle, Vlandia is now sieging Varcheg
(not to mention they got Kranirog castle on the pitstop)
Seems like you dont really have taken into account traveltime for the armies when placeing the factions as you have, or that the mount-heavy get too much of a speedbuff when travelling across it.
Ideally remove mounted bonus to speed on the worldmap aswell while at it, or atleast let it have less impact.
My town had "issues" (-5 prosperity really for mountainbandits.. thats excessive when you cant micromanage it, or why do cant the governor fix this?)
So I traveled from place A) in the middle of nowhere where the frontlines was, to my town B) then I travelled back to A), which took a total of 6 days ingame.
In this time the faction we where at war with had retaken 2 towns, 3 forts, and where on the verge of sieging 3rd town(which I twarted).
Really in 6 days, they steamroll that hard?
Normally in rl sieges would take quite alot longer to build up/set up etc.
Imo it may be excessive but it would stop the steamrolling if the siege build up was at the very least 3-6 days pr siege.
That would give defenders a real chance of mounting a defense.
Specially in the case where the factions is very "long" and not centered into a block(Aserai and Sturgia).
Godun makes an army at Tylal to defend Neverask Castle from Vlandia, by the time he have reached Takor Castle, Vlandia is now sieging Varcheg
(not to mention they got Kranirog castle on the pitstop)
Seems like you dont really have taken into account traveltime for the armies when placeing the factions as you have, or that the mount-heavy get too much of a speedbuff when travelling across it.
Ideally remove mounted bonus to speed on the worldmap aswell while at it, or atleast let it have less impact.