krakia
Recruit

I may be missing something, but I don't think there are any major long term goals in this game are there? I mean, it's a great game, awesome fighting system with lots of possibilities to it, but something I think it's missing is a more broad set of goals.
How about capturing cities? Or maybe, if you earn a certain rank with a nation, being allowed to lead a group of builders to a strategic point at which you can construct a tower that will help defend the land? Maybe there could be towers already in there, and you would have to siege them in order for your side to gain control of that area, and in doing so, open up the possibility of taking over another town.
How about reputation? If you are known for killing forest bandits all the time without pity, the forest bandits begin to send their most powerful men after you? Mercenary side missions where you could assasinate leaders, who would have a special AI and be tricky to kill? Maybe if your reputation goes up as a mercenary, you start seeing wanted posters around towns and bounty hunters will hunt you down, should you be defeated by them, you are sent to a prison and lose your weapons and armor or such, and gain less favored repuatation?
I don't know, it's fun to throw ideas around, but I think it'd be nice to not only affect the outcome of the (awesome) battles that take place, but to really have an effect on the world in specific and unique ways.
Cool, thanks for reading!
-jef
How about capturing cities? Or maybe, if you earn a certain rank with a nation, being allowed to lead a group of builders to a strategic point at which you can construct a tower that will help defend the land? Maybe there could be towers already in there, and you would have to siege them in order for your side to gain control of that area, and in doing so, open up the possibility of taking over another town.
How about reputation? If you are known for killing forest bandits all the time without pity, the forest bandits begin to send their most powerful men after you? Mercenary side missions where you could assasinate leaders, who would have a special AI and be tricky to kill? Maybe if your reputation goes up as a mercenary, you start seeing wanted posters around towns and bounty hunters will hunt you down, should you be defeated by them, you are sent to a prison and lose your weapons and armor or such, and gain less favored repuatation?
I don't know, it's fun to throw ideas around, but I think it'd be nice to not only affect the outcome of the (awesome) battles that take place, but to really have an effect on the world in specific and unique ways.
Cool, thanks for reading!
-jef