below there is a link related to a thread I wrote on the subject
LINK TO THE THREAD,CLICK HERE--->LOGISTICS AND SUPPLY LINES and WARFARE(singleplayer)
The snowball effect derives from the fact that AI is very aggressive and that it has few limits from the point of view of the mobility of large armies.
Nothing prevents him from leaving one end of the world to attack a city on the other end, buying food along the way.
Some time ago I developed this thread that takes into account both logistics and support lines in relation to war, the economy and personal and factional relationships.
It also reuses assets already present in the game or present in old titles.
Some users have helped to add excellent suggestions, which I have implemented in the thread.
In general, this system places limits on any aggression.
It allows weaker factions to act against stronger factions without necessarily running the risk of not being able to do anything.
Or in the opposite case, that a strong faction attacks a weak one, that it has no means to defend itself.
You can consider the system in whole or only part of it in order to balance the game.
(I would take it in full..but clearly I'm biased in this discussion )
LINK TO THE THREAD,CLICK HERE--->LOGISTICS AND SUPPLY LINES and WARFARE(singleplayer)
The snowball effect derives from the fact that AI is very aggressive and that it has few limits from the point of view of the mobility of large armies.
Nothing prevents him from leaving one end of the world to attack a city on the other end, buying food along the way.
Some time ago I developed this thread that takes into account both logistics and support lines in relation to war, the economy and personal and factional relationships.
It also reuses assets already present in the game or present in old titles.
Some users have helped to add excellent suggestions, which I have implemented in the thread.
In general, this system places limits on any aggression.
It allows weaker factions to act against stronger factions without necessarily running the risk of not being able to do anything.
Or in the opposite case, that a strong faction attacks a weak one, that it has no means to defend itself.
You can consider the system in whole or only part of it in order to balance the game.
(I would take it in full..but clearly I'm biased in this discussion )
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