logical quests for the continuous simulation and pro-active questgivers

正在查看此主题的用户

I suggest to make quest more logical in the continuous simulation. Some quest are nice to do once. But it doesn’t make sense to get them over and over.

Current Quests that make sense in a continuous simulation
  • Deliver horses to a lord.
  • Escort a caravan
  • Caravan ambush
  • Train troops
  • Landlord needs manual laborers. (after a village had been raided)
Quest that don't make sense, more than a few times
  1. Kidnapped daughter.
  2. The spy among us.
  3. Family Feud.
New quest ideas that evolve from events on the campaign map. These could be influenced by: Economic situation/Relation between nobles/War progression/Raided villages
  • Bring supplies to an army/city
  • Fill the garrison to a curtain amount in a newly conquered fief
  • Get a mission to hunt down a noble who is raiding the quest givers villages. Defeat the noble and or deliver the captive.
  • Get missions to raid specific villages belonging to a castle/city to weaken a later war target
  • Get missions to hunt down caravans belonging to a faction
  • Get a mission to defend a newly conquered fief for a time
  • Get a request from another noble, to vote his way in the kingdom decisions. Could come with the barter screen.
  • Get a mission to instigate a war that would benefit a noble. But who doesn't want to be implicated. (This could also be requested by the player to a noble)
  • Get a mission to execute/kill a noble
Minor changes to quest
  • Reduce or eliminate the waiting before the battle in "rival gang moves in". This is the main reason i never take this quest.
Proactive quest givers

Get quest request by messages, or even better get approached in settlements.
It would benefit the immersion in the world if these quest givers sometimes send a message to the player instead of waiting to be spoken to. This would for instance help out bandit players. it would not make sense for a fearsome bandit to seek out an audience with a noble to see if there is a quest available.
I think certain quest should be available for trade or bandit orientated players.

Quests for bandit characters
  • Raid villages
  • Kill villager parties
  • Hunt down caravans
  • Kill/capture a noble
Quest for trade orientated character
  • Deliver food/goods to army or city
  • Deliver weapons to a castle/lord/army
I hope I could communicate my ideas clearly. The main point is that quest should naturally arise from the simulation.
I am not aware how the current quests are generated. It could be that there is already a system in place.
 
New quest ideas that evolve from events on the campaign map. These could be influenced by: Economic situation/Relation between nobles/War progression/Raided villages

  • Bring supplies to an army/city
  • Fill the garrison to a curtain amount in a newly conquered fief
  • Get a mission to hunt down a noble who is raiding the quest givers villages. Defeat the noble and or deliver the captive.
  • Get missions to raid specific villages belonging to a castle/city to weaken a later war target
  • Get missions to hunt down caravans belonging to a faction
  • Get a mission to defend a newly conquered fief for a time
  • Get a request from another noble, to vote his way in the kingdom decisions. Could come with the barter screen.
  • Get a mission to instigate a war that would benefit a noble. But who doesn't want to be implicated. (This could also be requested by the player to a noble)
  • Get a mission to execute/kill a noble
Minor changes to quest
  • Reduce or eliminate the waiting before the battle in "rival gang moves in". This is the main reason i never take this quest.
Proactive quest givers

Get quest request by messages, or even better get approached in settlements.
It would benefit the immersion in the world if these quest givers sometimes send a message to the player instead of waiting to be spoken to. This would for instance help out bandit players. it would not make sense for a fearsome bandit to seek out an audience with a noble to see if there is a quest available.
I think certain quest should be available for trade or bandit orientated players.

Quests for bandit characters

  • Raid villages
  • Kill villager parties
  • Hunt down caravans
  • Kill/capture a noble

Good stuff.
- I would like a mission from noble without castle to capture it together and vote for them to receive it.
- For bandit it would be great to raid a village and force some peasents to join you as looters.
- Exchange Headman for your guy who will be recruiting criminals for you.
- In town bandit lord would be able to fight a gang and force them to work for you: money income, recruits, quest spawn for ambush caravan, having contact in a city would be helpful in prison break

@niekdegrijze: could you add tags for bandit and bandit lord to the thread?
 
Good stuff.
- I would like a mission from noble without castle to capture it together and vote for them to receive it.
- For bandit it would be great to raid a village and force some peasents to join you as looters.
- Exchange Headman for your guy who will be recruiting criminals for you.
- In town bandit lord would be able to fight a gang and force them to work for you: money income, recruits, quest spawn for ambush caravan, having contact in a city would be helpful in prison break

@niekdegrijze: could you add tags for bandit and bandit lord to the thread?

done. thanks for your repley. i hope this tread is noticed, i like your suggestions as well.

@Gojek: if you like a bandit playthrough you may like the suggestions i made earlier in the tread: https://forums.taleworlds.com/index...-should-dramatically-drop.412219/post-9572175
 
后退
顶部 底部