Locked factions

  • Thread starter Thread starter MihailoSRB
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MihailoSRB

Is there any way to lock other factions, that is, to be able to play only with one?
And those claimholders, Lord Castor of Veluca, Valdym the Bastard and others, is there any way they can be... turned of... Or, simply that they dont have an option to join them?
 
I mean when you don't want the option to join the claimants they're senseless...
You can delete them in the module_troops.py
...but maybe you have to delete some related lines in other pys
 
It's probably best done in game menus.

Disable the offer of vassalage for certain leaders.

Also, you could set the player's faction as a faction instead of neutral.

don't delete the claimants but delete whatever it is that makes them show up.
 
Oh, and don't delete the code, comment it away with a # in front of each line you want not to be used. You should do that almost every time when you want to delete a piece of code. If you're quite sure that script is rubbish and wouldn't work anyway and write it again, then of course it's to be deleted, but in other cases making them a comment is the way to go.

I agree with CL, commenting out certain menu options would be the best option. You might have to search a bit but it should still be the easiest and fastest possibility.
Remember to disable the mercenary quest lords can give, too, if you don't want the player to be able to join a faction at all.
 
I use BareGrep (freeware) for finding related lines in the module system.
It simply searches the whole text for a word or wordgroup you're looking for.  :roll:
 
You're right, if you know exactly what you're looking for finding lines is pretty easy.

It can be quite a pain if you don't really know what to search for or if the keywords you have appear in the file very often. It's the same thing here, I guess he doesn't know how the options in module_game_menus are called, best bet would be to search for 'vassal' and 'mercenary' but there might bel many matches.

By the way, I don't know how they're called either.
Oh and check for the menu in which a king sends a herald to offer you vassalage and disable it, too. Just remembered that one.
 
As I am modding "learning by doing" its good to always search all pys.
If there is a troop, party, operation,... I can see in which pys they appear
and what is done there.

Edit: And if I change or delete a troop I can easily find all related lines in all
pys, that a also have to change/delete to run the module system.
 
captain lust said:
well, whatever works for ya.

you have checked out jiks update, though. Right?

http://forums.taleworlds.com/index.php/topic,56798.0.html

Yes  :D Okay, I don't learn everything by doing  :mrgreen:

Edit: ...mainly by reading in "The Forge"  :D
 
Hmm... I have found in ''quests'' file some quests for joining a faction and helping a claimant but whenever I delete it, it cant start a new game...
 
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