Local chat broadcast help

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Ramaraunt

I am trying to make a custom script for my sub-mod. When a player clicks a special button in the money bag presentation, they now drop exactly 20% of their gold. I want to broadcast this in local chat. How would I do this?

I added this to game_recieve_network_message

Code:
	  (else_try), #posting local message about dropping 20 percent RAMARAUNT ADD
		(eq, ":event_type", client_event_local_twenty),
		(store_script_param, ":my_gold", 3),
		(try_begin),
			(neq, ":my_gold", 0),
			(str_store_player_username, s15, ":sender_player_id"),
			(str_store_string, s0, "str_drops_twenty_percent"),
		(else_try),
			(eq, ":my_gold", 0),
			(str_store_player_username, s15, ":sender_player_id"),
			(str_store_string, s0, "str_has_no_gold"),
		(try_end),
		(player_get_agent_id, ":sender_agent_id",":sender_player_id"),
		(agent_get_position, pos1, ":sender_agent_id"),
		(position_move_z, pos1, 160),
		(try_for_agents, ":other_agent_id"), # send the chat message to other players whoose agents are close enough
		  (agent_is_alive, ":other_agent_id"),
		  (neg|agent_is_non_player, ":other_agent_id"),
		  (agent_get_player_id, ":other_player_id", ":other_agent_id"),
		  (player_is_active, ":other_player_id"),
		  (agent_get_position, pos2, ":other_agent_id"),
		  (position_move_z, pos2, 160),
		  (get_sq_distance_between_positions, ":sq_distance", pos1, pos2),
		  (le, ":sq_distance", sq(max_distance_local_chat)),
		  (this_or_next|le, ":sq_distance", sq(ambient_distance_local_chat)),
		  (position_has_line_of_sight_to_position, pos1, pos2),
		  (multiplayer_send_string_to_player, ":other_player_id", server_event_local_chat, s0),
		(try_end),

This is the presentation code:
Code:
	  (else_try),#RAMARAUNT ADD ELSE TRY BOOKMARK
		(eq, ":object", "$g_presentation_obj_money_drop_twenty"),
		(multiplayer_get_my_player, ":my_player_id"),
		(player_get_gold, ":my_gold", ":my_player_id"),
		(val_div, ":my_gold", 5),
		(player_get_agent_id, ":agent_id", ":my_player_id"),
		(agent_is_alive, ":agent_id"),
		
		(try_begin),
			(neq, ":my_gold", 0),
			(multiplayer_send_int_to_server, client_event_drop_money_bag, ":my_gold"),
			
		    (multiplayer_send_int_to_server, client_event_local_twenty, ":my_gold"),
		(else_try),
			(eq, ":my_gold", 0),

			(multiplayer_send_int_to_server, client_event_local_twenty, ":my_gold"),
			
		(try_end),

It drops the 20% just fine, but the local message never displays.
 
Turns out the problem was, I made client_event_local_twenty = 129 in header common. Its only possible to have 0-127
gPeQ2FW.jpg

 
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