Loading Crash after adding new weapon

正在查看此主题的用户

LAWolves

Regular
I have added a new weapon together with new mesh and texture but have the game crash during loading.
I had several different crashes at first because it's the first time I actually add a weapon so I did a couple of errors at first (missing texture, wrong syntax in coding) but once I solved those I got this one
mbcrash00.jpg
and I don't know what to do about it.
Can you pls help me find out what's the problem and how to solve it?
I used the tutorial from HighElf (which is for M&B ) to learn how to add my sword; is it still ok or has it become obsolete?
In case it is obsolete where can I find a newer one?
 
Make sure you are using the newest version of OpenBrf, also when you save make sure to save as M&B Resource, Warband Resource files don't work anymore.
 
Check the flags on your item mesh in OpenBrf. If it's 0, change it. If it's not 0, then I do not know your problem. :razz:
 
Ok I'll check and then let you know

Thanks

Edit: I checked and the flag is 0 what should I change it into?
ReEdit: I had used the Warband resource too so I opened it and saved it as M&B resource again I hope it fixes it
 
The CTD issue was fixed thanks to you  :grin: but in game it says it can't find the item's mesh :???:

I'm using Morgh's M&B Warband Mod Tools( so I don't have to bother using python and makes everything quite fast too) and have set the Mesh so that it uses the one I created and put in a BRF in resource folder (and so on, just like all tutorials say; same goes for texture and material) but it seems not to be enough.
I have also set the module.ini file so that it loads both my texture and my 2 brfs which are the one for material with texture and the one for mesh.

What do you think is the problem?
I already checked the forums but could not get any answer.

Thanks again for bothering reading this :smile:
 
LAWolves 说:
The CTD issue was fixed thanks to you  :grin: but in game it says it can't find the item's mesh :???:

I'm using Morgh's M&B Warband Mod Tools( so I don't have to bother using python and makes everything quite fast too) and have set the Mesh so that it uses the one I created and put in a BRF in resource folder (and so on, just like all tutorials say; same goes for texture and material) but it seems not to be enough.
I have also set the module.ini file so that it loads both my texture and my 2 brfs which are the one for material with texture and the one for mesh.

What do you think is the problem?
I already checked the forums but could not get any answer.

Thanks again for bothering reading this :smile:
Have you linked the brf files right? Usually it means that you have referenced something wrong in the brf files.
 
mr.master 说:
Have you linked the brf files right? Usually it means that you have referenced something wrong in the brf files.

What do you mean with referenced? The fact that the name of texture in the BRF must be the same of the texture in the Tex folder? Because what I did was just copying and pasting it's name into the BRF

BTW Thx for the help :smile:
 
LAWolves 说:
mr.master 说:
Have you linked the brf files right? Usually it means that you have referenced something wrong in the brf files.

What do you mean with referenced? The fact that the name of texture in the BRF must be the same of the texture in the Tex folder? Because what I did was just copying and pasting it's name into the BRF

BTW Thx for the help :smile:
No problem. I have had these similar problems and if they don't get sorted fast, they just slow down your modding. So, have you entered the same name in your item text file as you have in your mesh brf file. So, lets say your mesh brf file name is weapon.brf, and the mesh inside it is called weapon1. You need to use that in your item text file. Are there any errors in the brf files to be seen. Example, checkboards on the mesh or anything?
 
FrisianDude 说:
Can't find mesh is often result of not having added the load_mod_resource bit properly, iIrc. :???:

I triple checked that but there's always time for a forth time  :razz:

Anyway, what i'm supposed to add is the scan mod textures and the "load_mod_resource" for each BRF file, isn't it?
 
Don't forget to exclude the .brf after the file name.
So you should have something like load_mod_resource new_weapon, not load_mod_resource new_weapon.brf in your module.ini file.
 
Here are my Module.ini
moduleiniwithexplanatio.jpg


And the Brf files I used 
brffiles00.jpg


Pls tell me if there's something wrong with them
 
I really don't know why when I try doing anything it all gets so difficult.... I learned a little bit of texturing, modeling and coding and the mesh can't be found , the texture is not recognised and the code has no effect at all.

It's quite discouraging but I'm not going to surrender.

What should I do? Do you see anything wrong in those pictures?
 
LAWolves 说:
Here are my Module.ini
moduleiniwithexplanatio.jpg


And the Brf files I used 
brffiles00.jpg


Pls tell me if there's something wrong with them
Yep. Firs of all, the  more_ammo_0.1_meshes should be above uimeshes. Like this

插入代码块:
load_mod_resource = more_ammo_0.1_meshes
load_resource = uimeshes
Then your materials
插入代码块:
load_mod_resource = materials
load_resource = materials
load_resource = materials_face_gen
 
后退
顶部 底部