Need More Info Loading a Save File and Crashing, All forum fixes and reddit fixes do not seem to help.

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Shaboopy

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Crashing when I attempt to load a save game. Steam auto patched morning of 5/9/2020 for 586kb and my save no longer worked.
This will be the 9th save file since I acquired the game that seems to happen everytime I acquire a Spouse and begin campaigning for Cities / Forts once I save the game and sleep for the night I come back and am unable to launch the save file. Last night I saved repeatedly during the game and was able to reload these saves. Soon as game closed and went to relaunch it several hours later the Crash began happening.

Crash Report:
Mount and Blade Bannerlord Has Crashed
Mount and Blade Bannerlord has encountered an error and needs to close. see the error information below.
ArgumentNullException:
Value cannot be null
Parameter name:key

stack trace:
at
System.ThrowHelper.throwarguementNullException(ExceptionArguement
arguement)
at System.Collections.gEneric.Disctionary'2.FindEnter(TKey key)
at System.Collections.gEneric.Disctionary'2.TryGetValue(TKey key,
TValue& value)
at Taleworlds.CampaignSystem.TownMarketData.UpdateStores()
at
TaleWorlds.CampaignSystem.Sandbox.CampaignBehaviors.TradeCampai
gnBehavior.OnSessionLaunched(CampaignGameStarter
campaignGameStarter)
at
TaleWorlds.CampaignSystem.MBEvent'1.InvokeList(EventHandlerRec'1
list,T t)
at
TaleWorlds.CampaignSystem.CampaignEvents.OnSessionStart(Campaig
nGameStarter campaignGameStarter)
at
TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnSessionStart(
CampaignGameStarter campaignGameStarter)
at
TaleWorlds.CampaignSystem.Campaign.OnSessionStart(CampaignGame
Starter starter)
at
TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameT
ypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates&
nextState)
at
StoryMode.CampaignStoryMode.DoLoadingForGameType(GameTypeLoa
dingStates gameTypeLoadingState, GameTypeLoadingSTates& nextState)
at Taleworlds.Core.GameType.DoLoadingForGameTYpe()
at
Sandbox.CampaignGameManager.DoLoadingForGameManager(GameM
anagerLoadingSteps gameManagerLoadingStep,
GameManagerLoadingSteps& nextStep)
at TaleWorlds.CoreGameManagerBase.DoLoadingForGameManager()
at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at
DMD<DMD<OnApplicationTick)Patch1>?19554791;;OnApplicationTick_
Patch1>(Module this, Single dt)

OK (box to click)

System Specs:
INTEL CORE I7-9700K 3.60GHZ 8/8 12MB CACHE LGA115
2TB HDD 3.5" SATAIII 6.0 GB/s
1TB SAMSUNG 860 EVO SERIES SSD M.2
6TB HDD 3.5" SATAIII 7200RPM 64MB CACHE 6.0 GB/s
GSKILL 32GB DDR4-4000 TRIDENT Z RGB MEMORY
ASUS PRIME Z390-P ATX (WI-FI) w/ RGB USB 3.1 2 PCIE x
16 4 PCIE x1 4 SATA3 2 M.2 SATA/PCIE
ATNG 1000 WATT 80 PLUS GOLD POWER SUPPLY
NVIDIA GEFORCE RTX 2070 SUPER 8GB GDDR6
WINDOWS 10 HOME ADVANCED DIGITAL LICENSE
 
Yup, more indepth ticket submitted today. Since i returned to the game after Early Access officially ended.
 
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