SP Medieval Other Live by the Sword Part One - v1.0 Public Alpha Release

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Huh.

I thought that's what ad' was used for.

However, that doesn't surprise me being wrong; I haven't been in Saudi Arabia since '91, so my knowledge of arabic has slackened from about eight sentences to five...  :razz:
 
Light armor is extremely light (1.8 pounds for what used to be a 6 pound piece of armor, whereas chain and plate have no such alteration), extremely light axes (the weight of a usual sword), lots of ammunition (balances out, since the AI gets just as much, I suppose...) and lots and lots of opposing spears. Playing a horseman seems to be discouraged in favour of light footsoldiery, what with the increased loadout on projectile weapons, lighter hand weapons, and lighter armor.
 
Only thing about the large ammo allocations, fielding an all footslogger force can be hard against those damn horse archers. Now you can't weather their fire until the run out of ammo and have to charge because they can fire forever! Its nice though because it makes you take enough archers to hopefully combat this.

Crossbow men seem to very effective by the way. Nice job.
 
Maeglin Dubh 说:
Light armor is extremely light (1.8 pounds for what used to be a 6 pound piece of armor, whereas chain and plate have no such alteration), extremely light axes (the weight of a usual sword), lots of ammunition (balances out, since the AI gets just as much, I suppose...) and lots and lots of opposing spears. Playing a horseman seems to be discouraged in favour of light footsoldiery, what with the increased loadout on projectile weapons, lighter hand weapons, and lighter armor.

I like that there are more spears. Adds challenge and a little more realism- the cheapest weapon to make after an axe or a club.

The simplest method of combating spears is heavier horses; there's no shortage of warhorses, and those can take quite a few hits to take down.

However, I'm assuming that this is already common knowledge.
 
I'm just making note of things I've noticed so far. Sometimes people change things and only later realize the effect it had on gameplay. If that was his intent, then he achieved it. It just seemed to me that (for the player, at least) it is now much easier to be a footsoldier.
 
in my opinion, glaive-like polearms should be one handed/two handed, or simply make them polearms instead of two handed weapons :roll:
 
Ebu Deyyus 说:
in my opinion, glaive-like polearms should be one handed/two handed, or simply make them polearms instead of two handed weapons :roll:

He did that so that you couldn't couch them like a lance.

Which, in reality, you couldn't. The weight isn't distributed right. You'd tip forward.
 
then onehanded/two handed would solve the problem because i've seen such weapons used along with shields.

Aqtai 说:
Spong 说:
9.) Change Salgurid Sultanate name throughout the mod to a more realistic version: al'Salguridun Sultanate (in mimicry of al'Murabitun(Moors), al'Fatimiyyun(Fatamids) etc.)
(...)
However since many Medieval Muslim states had a Turkic ruling family and military class ruling over Arab and/or Persian populations, maybe you could consider a Turkish pronounciation. Unfortunately I have no idea what that might be. :smile:
(...)

The Turkic word for Salgurids is Salgurlular( the -lar makes it plural, Salgurlu is singular), the ruling class was Turkic atabegs.

Spong, if you want the other topic locked, you can do it by yourself.
 
Oh, I forgot, Khergit Arrows still only have 28 arrows per bag while others have 50 - 56. Was this intentional?
 
Llew2 说:
One small thing Spong, the Veagir Knights seem to be way over powered.

I'm not sure why this might be; by the way do you mean the 'Grid', Otroki or Boyars?

Maeglin Dubh 说:
Light armor is extremely light (1.8 pounds for what used to be a 6 pound piece of armor, whereas chain and plate have no such alteration), extremely light axes (the weight of a usual sword), lots of ammunition (balances out, since the AI gets just as much, I suppose...) and lots and lots of opposing spears. Playing a horseman seems to be discouraged in favour of light footsoldiery, what with the increased loadout on projectile weapons, lighter hand weapons, and lighter armor.

The heavier mail, lamellar and coat-of-plates armours have been weighted according to my sources suggesting that an average mail shirt weighed about 30 pounds with much of the weight resting on the shoulders - lighter armours of scale, leather and padded or quilted cloth were worn by footsoldiers because they were cheaper and mobility is as important when fighting on foot - on horseback you can afford to be weighed down a bit more. I'll agree on the axe weights and will look into fixing that. Ammunition is based on my sources of what actual archers and crossbowmen were issued on the battlefield. Spear armed infantry were the mainstay of most medieval armies of the 13th century. Edit: bear in mind that the game measures weights in kilos so I used conversion charts to get the weights appropriate for pounds, so its not 1.8 pounds its 1.8 kilos which is about 4 pounds.

Ebu Deyyus 说:
then onehanded/two handed would solve the problem because i've seen such weapons used along with shields.

This was to avoid couching as mentioned by Grunwalder but allowing them as a two/one handed 'bastard'-type weapon would mean that they could be used one handed and I wanted to avoid this. The only examples I have seen of men weilding glaive/voulge-type polearms with shields is where they are not in combat and it is a defence against arrows that they sling on the back when combat begins - it wouldn't work one-handed for actual combat but you could hold it in one hand like a stave for walking along - you just couldn't swing it with one hand. You can replicate this type of use in game by having a shield and a polearm and equipping the shield right up until the enemy are close, you just cant have them both in the hand at the same time because then you could attack with it and that would be unrealistic. The only other example of glaive + shield I have seen is those mini-glaives but they're more like a big bulky sword and they're not in this mod.

Boosh 说:
Oh, I forgot, Khergit Arrows still only have 28 arrows per bag while others have 50 - 56. Was this intentional?

Yes this was intentional - the other arrows are intended to represent arrows as issued to foot archers which were in quantities of around 50 (the extra 6 is just the 'large bag' variant). Admittedly most of those would be stuck in the ground rather than carried in a quiver. Its also to stop the irritation of seemingly 'infinite' arrows for horse archers because at least with infantry they can't run away :twisted:.

I'll look into perhaps reducing the arrow quantity though to try and even it out a bit.

Edit: IMPORTANT: I'm going away to visit some friends tommorow, possibly just for a few days, maybe a week or so but I shall return and get back to work on the mod. I'll make sure to answer any more questions or suggestions in this thread when I get back.
 
Good so far.  But I miss my battle fork.  And those order knights kick butt!  The spearmen make fighting on horseback tougher.  A better mace/hammer would be appreciated - they all seem very short to me, and there are only a few choices for blunt damage.  I haven't got many prisoners in this mod - they all seem to get killed.  Keep up the good work!
 
order knights should be recruitable, and you should add transitional harness to swadian and order knights equipment.
 
Nethoras 说:
order knights should be recruitable, and you should add transitional harness to swadian and order knights equipment.

you mean the coat-of-plates under a surcoat? I'm not quite sure what you mean, whenever I've previously heard the term 'transitional harness' it was with reference to the move from coat-of-plates with plate on the arms and legs over to the later full-plate equipment more typical of the late fourteenth early fifteenth century. Neither of those armour types are present in this part of the mod, the most advanced armour in Part One is the 'Coat-of-Plates and Surcoat' which represents a mail hauberk over an aketon, with an  early coat-of-plates placed over that, and then a surcoat covering all except the arms and lower legs (mail hose).

Part Two will feature a Coat-of-Plates and 'Cyclas' coat over a mail haubergeon, with plate armour on the arms and legs. I might be able to sort out some preview screenies later...
 
Spong 说:
Llew2 说:
One small thing Spong, the Veagir Knights seem to be way over powered.

I'm not sure why this might be; by the way do you mean the 'Grid', Otroki or Boyars?

I think it's all of them, but I know for sure one of them is the Grid. I was going full speed on my horse at one of them, and swung my sword to do about 3 damage. All my other guys had the same problem. Might be that their armor is way to strong...
 
was he by any chance wearing lamellar? it sounds like I might have to reduce the armour rating on some of the lamellar gear if that is the case. Having said which the Khergits and Salgurids also use those armours so it should be noticeable with them too
 
Spong 说:
was he by any chance wearing lamellar? it sounds like I might have to reduce the armour rating on some of the lamellar gear if that is the case. Having said which the Khergits and Salgurids also use those armours so it should be noticeable with them too

Haven't fought them yet. It might have been the lamellar I guess.
 
Kolba 说:
Maybe someone move it to Cartographers Guild?

How about it's own sub forum? It'll have to have one anyway when he the next time period out.
 
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