Kolba 说:
Sounds nice, but Spong - can you show some screens, please?
Ask and ye shall recieve;
more:
http://i12.photobucket.com/albums/a209/Spongthe1st/mountblade2007-08-2816-45-48-53.jpg
http://i12.photobucket.com/albums/a209/Spongthe1st/mountblade2007-08-2816-47-47-18.jpg
http://i12.photobucket.com/albums/a209/Spongthe1st/mountblade2007-08-2816-43-47-20.jpg
http://i12.photobucket.com/albums/a209/Spongthe1st/mountblade2007-08-2816-43-00-10.jpg
http://i12.photobucket.com/albums/a209/Spongthe1st/mountblade2007-08-0419-56-06-23.jpg
http://i12.photobucket.com/albums/a209/Spongthe1st/mountblade2007-08-0419-52-24-10.jpg
http://i12.photobucket.com/albums/a209/Spongthe1st/mountblade2007-08-0419-51-58-81.jpg
http://i12.photobucket.com/albums/a209/Spongthe1st/mountblade2007-08-2715-27-18-03.jpg
Anyone else feel free to post up in this thread with screenies, vids, art...anything really.
Thanks for all the constructive feedback so far guys (and thanks to Grunwalder for your screens

)
I just want to run a few ideas past you lot so here is a compiled list of proposed changes for v1.1:
1.) Reduction in damage on some of the heavier axe-type weapons; voulges,glaives,bardiche,great axes etc.
2.) Renaming of Vaegir troop types;
Voi Spearman/Archer >becomes> Opolchenie Spearman/Archer.
Grid >becomes> Druzhinnik (plural Druzhinna?)
Horse Archers >becomes> Druzhinnik Archer/Druzhinna Archers(?).
3.) Fix the issue with the black buckler.
4.) Change sword thrusting damage to piercing-type.
5.) Allow some differentiation between item names of same item type (such as swords) to avoid quest-related confusion.
6.) Change some swords to be purely one-handers.
7.) Adjust readme accordingly to new changes and clarify install instructions further (I've had several emails/PMs about this so I realise its an issue).
8.) Adjust other items and troops to have more realistic names.
9.) Change Salgurid Sultanate name throughout the mod to a more realistic version: al'Salguridun Sultanate (in mimicry of al'Murabitun(Moors), al'Fatimiyyun(Fatamids) etc.)
10.) More horse Caparison and Shield textures for the Swadian Dukedoms.
Longer-term changes for later versions:
11.) Fix passive armies bug/issue with some faction parties being passive to certain bandit parties etc.
12.) Add quests and rank advancement for the new factions.
13.) Tweaking of some textures I'm not happy with.
14.) Custom main menu screen etc. - generally sort out the presentation of the mod.
I'd like to get general opinion of these proposals as to whether they should be done or not, or if there are any alternative suggestions,
particularly with reference to points; 1,2,4,6,9 and 10 as these are areas on which I'm not quite decided myself. Also if anyone has any entirely new ideas or suggestions then please continue to post them here.
I'd also like to make this the official thread for the mod (or Part One at least) - so if a moderator could close the old one please?