Little Helper

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Treebeard 说:
@Deval: Charisma and leadership are not factors but your guess provides me with interesting ideas.

@iood:
1) it is to do with balance of mounted/unmounted units on urs and enemy sides (if enemy has more the lord or next high-tier (preferably?) mounted unit will follow u)
2)it is to do with quality and number of commander units on urs and enemy sides. so if u r fighting two lords, one of ur lords will follow u, (or smthing like that, not sure on numbers) so that in theory commander units can do smthing with enemy commander units

Thanks for the good guesses but
1) I have to say no there.
2) I have to say no again.


(The allied team leader not reaching you until you stop is not a bug).

yeah i thought it isn't... (because i saw in a code smthing saying centerscript_order_best_besieger_party_to_guard_center, which probably even has nothing to do with the topic we are discussing :smile:)

btw, do u know that pressing esc during the battle with vicky on, has the same effect on the map (backspace key) as if u have died...
and correct me if I am wrong but if multiple lords are present u r always followed by strongest one (one with most renown), and later by the high-tier troop from that lords party?
 
well this is my last try... if my guess is wrong again - I am giving up....

1)it is based on ur personal renown
2) it is based on battle advantage value, lower the renown you have and lower the battle advantage value more likely u get a bodyguard, so with:
0 renown and battle advantage -6 i got 3 bodyguards (even so only two allied parties were present)
0renown and battle advantage of 1 i got 1  bodyguard and same for battle advantage -1
with renown more than total renown of both lords i was combating (around 2000) and battle advantage of -2 - no bodyguard, unfortunately couldn't test lesser battle advantages, as no armies large enough left on the map..... :sad:
 
It's not just allied lords. As king in a battle, I had a Sarleon Knight, a Mercenary Crossbowman, and an Immortal act as my bodyguard. Never a lord for that battle.

But then, I was king, not vassal, there.
 
So I have an observation to add to the discussion, and also a guess.

When allied lords don't follow me around, they seem to hang out with the infantry (there are a couple of confounding variables here, so I'm not 100% sure that there isn't some other reason for this - for instance, if I'm not the marshall and therefore not in charge).

Regardless, here's my guess as to the two reasons, one practical and one aimed at promoting immersion.

Immersive: If I, as the marshall or king, am properly in command of all allied troops in a field engagement, then the appropriate place for the other lords (or leaders, in the absence of a lord) is with me to confer or receive orders. The same should be true of the enemy.

Practical: Typically, the safest place on the battlefield is next to the PC. When a lord goes charging off and gets kacked (which is typical warband/M&B behavior), this a) reduces the relation benefit when speaking to them later and b) creates the odd situation of a friendly party driving around the map with a leader at 0% health, which may well have odd secondary effects. I have a suspicion that this also has something to do with division of loot, or prisoners, or something like that, as disabled characters do not apply their skill bonuses to their army when calculating casualties and defining loot. I have a related notion that perhaps there is a check for the percentage of different troop classes involved, to reduce the likelihood of a lord operating as an expendable cavalryman when there are only a few friendly cavalry on the field.

Alternatively, it could also have to do with how Vicky calculates formation types and where it places friendly units not under my direct command.
 
cave sexte 说:
So I have an observation to add to the discussion, and also a guess.

When allied lords don't follow me around, they seem to hang out with the infantry (there are a couple of confounding variables here, so I'm not 100% sure that there isn't some other reason for this - for instance, if I'm not the marshall and therefore not in charge).

Regardless, here's my guess as to the two reasons, one practical and one aimed at promoting immersion.

Immersive: If I, as the marshall or king, am properly in command of all allied troops in a field engagement, then the appropriate place for the other lords (or leaders, in the absence of a lord) is with me to confer or receive orders. The same should be true of the enemy.

Practical: Typically, the safest place on the battlefield is next to the PC. When a lord goes charging off and gets kacked (which is typical warband/M&B behavior), this a) reduces the relation benefit when speaking to them later and b) creates the odd situation of a friendly party driving around the map with a leader at 0% health, which may well have odd secondary effects. I have a suspicion that this also has something to do with division of loot, or prisoners, or something like that, as disabled characters do not apply their skill bonuses to their army when calculating casualties and defining loot. I have a related notion that perhaps there is a check for the percentage of different troop classes involved, to reduce the likelihood of a lord operating as an expendable cavalryman when there are only a few friendly cavalry on the field.

Alternatively, it could also have to do with how Vicky calculates formation types and where it places friendly units not under my direct command.

Good guesses (and they do make sense) but they are not the correct explanations.

I've identified the reason why the non player team leaders prefer infantry and it has been corrected for the next version so they stay with cavalry preferably (if they have  cavalry to stay with).
 
Might it be that if a lord gets knocked out, his troops just start blindly charging? Therefore, making him follow the player keeps him in a safe location.
 
i think it all comes down to the fact that you're a very charismatic person so everyone has a man-crush on you :grin:
 
Treebeard, in a time this topic is on, no one guessed the answer right, come on make a spoiler :wink:)
 
iood 说:
Treebeard, in a time this topic is on, no one guessed the answer right, come on make a spoiler :wink:)

Very well. The answers to the two last questions:

2. When does it occur? (A fairly precise and correct reason needed -- can be solved by close observations)
3. Why does it occur? (There is a reason why it occurs. You need to be very deductive to find it out though)

are:

2. The enemy team leader (or allied team leader) is within 30 meters from the player.
3. It was originally a test design to get the enemy leader to seek out and challenge the player if the player was close to the enemy team leader and the team leader was at decent health. I was considering experimenting to switch scene when this happened (from within the current battle scene if possible) and have a "zoom-in" between the enemy team leader and the player. The code was left in also to see how viable it would be to have a designated group chosen at certain battles which would focus on hunting down and taking out the player.

The reason why the allied team leader follows the player is a side effect of not conditioning the team leader's actions to only the enemy team leader. It was kept because it gave a bit of an rpg feeling that sometimes you'd have the allied team leader follow you and it could be seen as the allied team leader either listening to the player's upcoming strategy or the allied team leader following to discus his strategy with the player. Plus other imaginable reasons as to why the allied team leader would follow the player.

And that is why the behavior happens :smile:
 
lol awesome :p would be fun if the whole battlefield suddenly stopped fighting and watched you dueling with their leader, the losing side suffering enorm morale loss :grin:
 
I've been out of town for a few days so I missed the guessing, but I was actually going to suggest something in the ballpark of this.

I can't tell you how many times I've noticed an enemy lord come out by himself on his horse and just stare at me.  At which point he get's a Noldor arrow to the face...but I always found it odd that they wait for you to come off the line by yourself before they charge.
 
Flandy 说:
I've been out of town for a few days so I missed the guessing, but I was actually going to suggest something in the ballpark of this.

I can't tell you how many times I've noticed an enemy lord come out by himself on his horse and just stare at me.  At which point he get's a Noldor arrow to the face...but I always found it odd that they wait for you to come off the line by yourself before they charge.
oh well, u must have been away for a long time :wink: :razz:
 
Maybe ill follow the other allied lord sometime, then the world will seriously be divided by zero, cause he didn't expect that **** to happen. hahaha
 
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