Little bug

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Aeron

Sergeant
Ive tried scanning for past threads but cant find anything on it.

When I engage bandits my character is stuck in the battleground for a few seconds, then jumps to a spawn point, and then the enemy drop from the sky about 15feet away from me and just stand there outside of the invisble wall so I cant attack them, yet they can shoot me. Doesnt happen with hero groups or peasants, just bandits.

Have installed mod correctly and OSP is copy and pasted into the CS folder.

Anything im missing?
 
I had that problem too. I attacked bandits in a town (Like Empty 49 or something) and it happened.

Was it on the map or did you attack a town with bandits in it?
 
That should only happen in the settlements Empty 45 to 50. Other places should have all the scene files you need.
 
Yes it is an Empty Settlement, think 47? where Veluca would usually be in Native mode or round there.

This not fixable then? Hard enough finding stuff to kill now I cant raid the town!
 
Aeron said:
Yes it is an Empty Settlement, think 47? where Veluca would usually be in Native mode or round there.

This not fixable then? Hard enough finding stuff to kill now I cant raid the town!
It is fixable though the usual advice is to stay out of these settlements.

Open the folder SceneObj and make a copy of the files with a name like scn_custom_settlement_eXmY_6.sco with X and Y being between 0 and 2 (total of 9 files). Rename these copies to scn_custom_settlement_eXmY_47.sco (if you want repeat with 45, 46, 48, 49 and 50) and the spawn points will be there though they are not very ordered.
The files from settlement 6 (Empto) don't include much else so these settlements will look rather empty.

You could also use one of the fully developed settlements (like Custow) as a base for the copy, in that case you also need to exchange the terrain codes in the file scenes.txt.
Do as above and find the entries in scenes.txt, they look like this
Code:
scn_custom_settlement_eXmY_47 custom_settlement_eXmY_47 256 none none 0.000000 0.000000 240.000000 240.000000 -0.500000 0x0000000035c01d00800a8ea500007f3e000056e5000023db 
  0 
  1  632 
 outer_terrain_steppe
with X and Y between 0 and 2 again. replace the long number (0x0000000035c01d00800a8ea500007f3e000056e5000023db) with the terrain code from the settlement you use as a base. For better looks you should also exchange the outer terrain code (outer_terrain_steppe) for the one from the base line.
 
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