skitarii
Knight
All Noldors.
Solution: Do the salt trick at the training camp or rescue them from other parties.
# = Die even with blunt weapon
* = Will not be persuaded to join you
Snake Cult
-Snake Priestesses #
-Anaconda Knights #
-Cobra Warriors *
Solution: Knock out cultists and/or armsmen raise them from there.
Heretics
- All Fallen #
- Demon Warrior *
- Heretic Priest *
- Heretic Confessor *
Solution: Capture heretic henchmen. You're out of luck if you want any zombies in your army. Try the HordeLands mod if you want undead so much. Heretic Priests will have to be rescued from other parties.
Edit: Demon Warriors CAN be knocked out and captured. However, they are considered elite...so...the chances of another faction taking them as prisoners is....slim at most.
Jatu
- Grim Riders *
- Jatu Battle Riders *
- Jatu Lancers *
Solution: Rescue Grim Riders from other parties (good luck), and capture Jatu Raiders and slowly train them.
Vanskerries
- Vanskerry Chief (?) *
- Vanskerry Warriors *
Solution: You can only capture raiders and they're also recruitable in the taverns, but they don't upgrade so they suck. You can rescue the warriors from other places, but they're not very useful.....unless you're a sea raider fan like me and just want to keep a few Nords in your party.
Mystmountain
- Mystmountain Shaman *
- Mystmountain Warrior *
- Wolfbode honor Guard *
Solution: Rescue them. You can access warriors by capturing raiders, but they're so-so...
Militia
- Sheriff *
- Ranger *
Solution: Rescue them, capture town militiamen and recruit them and raise them from there.
Brigands
I think all of them are recruitable as prisoners. However, I was wondering why brigands don't have higher-tier troops. Maybe I was used to the other mo, where bandits can eventually upgrade to special units the equivalent of elite horse archers (But with a bandit-ish look)
Seers
- Seerists #
- Doomguide *
Solution: Seer favorites and seer initiates CAN be persuaded to join you. Not so sure about Sarleon deserters, but I think I would rather have Halberdiers.
FACTIONS
Sarleon
Sarleon Man-at-arms and below will be persuaded to join you.
Sarleon Longbowmen and below will be persuaded to join you.
Solution: Do the salt trick at the training camp or rescue them from other parties.
# = Die even with blunt weapon
* = Will not be persuaded to join you
Snake Cult
-Snake Priestesses #
-Anaconda Knights #
-Cobra Warriors *
Solution: Knock out cultists and/or armsmen raise them from there.
Heretics
- All Fallen #
- Demon Warrior *
- Heretic Priest *
- Heretic Confessor *
Solution: Capture heretic henchmen. You're out of luck if you want any zombies in your army. Try the HordeLands mod if you want undead so much. Heretic Priests will have to be rescued from other parties.
Edit: Demon Warriors CAN be knocked out and captured. However, they are considered elite...so...the chances of another faction taking them as prisoners is....slim at most.
Jatu
- Grim Riders *
- Jatu Battle Riders *
- Jatu Lancers *
Solution: Rescue Grim Riders from other parties (good luck), and capture Jatu Raiders and slowly train them.
Vanskerries
- Vanskerry Chief (?) *
- Vanskerry Warriors *
Solution: You can only capture raiders and they're also recruitable in the taverns, but they don't upgrade so they suck. You can rescue the warriors from other places, but they're not very useful.....unless you're a sea raider fan like me and just want to keep a few Nords in your party.
Mystmountain
- Mystmountain Shaman *
- Mystmountain Warrior *
- Wolfbode honor Guard *
Solution: Rescue them. You can access warriors by capturing raiders, but they're so-so...
Militia
- Sheriff *
- Ranger *
Solution: Rescue them, capture town militiamen and recruit them and raise them from there.
Brigands
I think all of them are recruitable as prisoners. However, I was wondering why brigands don't have higher-tier troops. Maybe I was used to the other mo, where bandits can eventually upgrade to special units the equivalent of elite horse archers (But with a bandit-ish look)
Seers
- Seerists #
- Doomguide *
Solution: Seer favorites and seer initiates CAN be persuaded to join you. Not so sure about Sarleon deserters, but I think I would rather have Halberdiers.
FACTIONS
Sarleon
Sarleon Man-at-arms and below will be persuaded to join you.
Sarleon Longbowmen and below will be persuaded to join you.