List of new SP features (compilation of posts from different threads)

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AndreSo

Sergeant
How about a thread with all the SP changes listed in one post. There are numerous threads asking about them and different answers scattered over the forums, so let's try and keep it all here.

Please add what I've missed and I'll edit this first post.

- AI is more aggresive and dangerous

- Graphical overhaul: Support added for HDR, FSAA, depth of field, soft particles, tone mapping, and many other effects

- New models with greater detail and high-quality textures

- A campaign allowing you to become the ruler of a faction and convince lords to become your vassals

- The ability to upgrade your companions to vassals by granting them lands

- The ability to marry a lady of the realm for romance or cold political gain. Try to win a lady’s heart through poetry or bravery

- Improved mechanics for soldier morale: Soldiers will break and run away if their morale gets too low (Poster Garisi's take on this: Soldiers appear capable of routing individually or as a group when completely outmatched.  I've never noticed a huge clump of routed troops when armies clash.. so I assume they only actually rout in small-scale conflicts. That's either a happy coincidence or a damn fine thing. If I made the mod, that is exactly how I would've made it. Turning and running might be tied to health, and out of combat morale, too. Couldnt tell you for sure.)

- Pick any projectile off the battlefield for use as additional munitions

- New motion-captured combat animations

- Numerous improvements to the combat system: Your shield will still stop arrows even if you are not actively defending

- The ability to use most throwing weapons in close combat: Switch to using a javelin as a short spear when the enemy gets close

- A completely new faction, the Sarranid Sultanate

- A new, overhauled world map

- A slew of quests added.

- New kick attack

- Politics and lord interaction now much more complex (this true?)

- Belligerent drunks in taverns

- Updated engine. Warband is way faster on slow computers

- New town and village design, apparently related to the area/faction of the town/village'

- New command structure (that according to poster Jericho was a bit of a bother at first but more versatile when you get accustomed to it.)

- Ability to rescue generals captured in towns (Also from Jericho: I happened to notice another lord from my faction was being held prisoner in an enemy town so I snuck into the town and freed him with a nighttime prison break! Lots a fun and I made a new ally within my faction!)

- Max battle size up from 100 to 150

- New system for the couched lance. One now presses a key to get a window of about ten seconds to hit someone and  get the couched damage bonus, this adding timing and decision making to any attack with a lance, as well as making it more realistic as no knight had the stamina and strength to keep his lance couched for a long time (I'm getting this right? Haven't tried it yet.)

- One now wont get the message you don't have enough room for more units just because you have units of different types (Right? With a party size at 100 I can now have 100 different unit types?)

- The ability the hold ctrl and click on a unit type to upgrade them all at once, or sell all prisoners of one unit type at once (no more click frenzies)

- Towns and castles have gates that the player can gain entrance through during sieges (not his allied units though)

- Shield bug fixed

- Ability to manage Groups, and not just "Infantry Archers Cavalry". Ability to switch units to other groups (switching companion to "Archer")

- Crossbows penetrate weaker shields. Crossbows better balance (higher damage)

- Completely overhauled custom battle feature with many great options

- Throwing weapons can be used in melee

- All spent arrows/throwing weapons can be picked up and used

- Toggle Weapon button (for couched lance) work on foot too : activing a temporal Bersek mode (max attack) (from Yerhom)

- Active parried by simultaneous attack (from Yerhom)
   
- New weapon perks: unbalanced (bypass Parried) / can bypass block (from Yerhom)
   
- A lot of balance in weapons (from Yerhom)

- Some armor have adaptive gender model (from Yerhom)

- The ability to in a battle press and hold down the F1 key to order your troops to move to a specific spot in your area of sight

- New villages and outlaw hideouts


 
Good list, however you may want to change the new engine to updated engine.
 
* Shield bug fixed (I assume) - important for many of us

* Ability to manage Groups, and not just "Infantry Archers Cavalry". Ability to switch units to other groups (switching companion to "Archer").


Under "Numerous improvements to the combat system":

* Crossbows penetrate weaker shields. Crossbows better balance (higher damage).
 
Great posts guys. Getting more excited to finally start playing.

At work now but I'll keep modifying the first post.
 
IMO new version of command system should be optional. I really liked old system, that new is very inconvenient for me.
Double shield should be removed from soldiers inventory in SP.
I would like to see option of choosing colour of fractions. I've accustomed to green Vaegirs and yellow Nords :smile:

In short, most of new features should be just optional. In SP of course :smile:
(I didn't knew where to post something like that so I've posted it here)
 
One I found messing around: if you have more than one troops to upgrade, hold ctrl and when upgrade button is pressed, all troops will be upgraded. (No more clicking hundreds of times.)
 
Kanoka 说:
One I found messing around: if you have more than one troops to upgrade, hold ctrl and when upgrade button is pressed, all troops will be upgraded. (No more clicking hundreds of times.)

Also works with other stuff, such as selling prisoners and transferring troops to/from a garrison.
 
Badger0 说:
Kanoka 说:
One I found messing around: if you have more than one troops to upgrade, hold ctrl and when upgrade button is pressed, all troops will be upgraded. (No more clicking hundreds of times.)

Also works with other stuff, such as selling prisoners and transferring troops to/from a garrison.

Awesome! Finally.
 
HolyDevil 说:
wow wow wow... hold on a sec...

kick attack?!?
care to tell how and what it does?

It's an unblockable stun. Works great for getting a shield user out of your face.
 
I don't find kick very useful, because enemy recovers before you can kick him again, not to talk about hitting. But if it was possible - Multiplayer uberkickin'  :lol:
 
AndreSo 说:
Badger0 说:
Kanoka 说:
One I found messing around: if you have more than one troops to upgrade, hold ctrl and when upgrade button is pressed, all troops will be upgraded. (No more clicking hundreds of times.)

Also works with other stuff, such as selling prisoners and transferring troops to/from a garrison.

Awesome! Finally.
It always did work for selling prisoners and transferring troops. Would have been nice to hear that you could grab a chosen number of a certain type: going from a bandit hunting party of just companions and a few horse to a field army of 50 Huscarls, 30 Rhodok Marksmen and the rest cavalry remains a clickfest.
 
Keep em coming. Still new threads popping up asking about the SP features so I guess this was in demand =)

After finally getting to play myself last night I must stress not only the graphical differences but also the differences in flow and tempo as well. Played two custom battles and it was like a new game. The two different characters I tried were vastly different, it all looked amazing but yet ran alot better than in MB, and the fighting mechanics were slightly different. I very much look forward to starting over with a new campaign.
 
*In combat mechanic :
- Toggle Weapon button (for couched lance) work on foot too : activing a temporal Bersek mode (max attack).
- Active parried by simultaneous attack.
- New weapon perks : unbalanced (bypass Parried) / can bypass block.
- A lot of balance in weapons.

*Little thing :
- Some armor have adaptive gender model.

@Kanoka :
As kick available with attack handled, you can break your target block before slash.
 
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