Im nearing 200 hours in this game on the singleplayer campaign and through playing ive come up with multiple ideas for the game to enhance its replay value, fixing issues ive encountered or annoyances ive encountered. So ill begin listing them in a full post here, some of you might have seen other things ive suggested but this will be one i add to over time as i find more things while i play.
As it stands there are the ideas ive had. hopefully others like these ideas nad they get incorperated. Also sorry for my spelling XD its ****
- Enable armor crafting in the smithing. - This is rather self explanatory, i think they should enable it soon, but also make it so we can add emblems or embellishments to make the armor our own in some way.
- More crafting parts for certain weapons. ( Two handed maces, throwing axes, ect) - Again rather self explanatory, as of right now there is only one type of two handed mace, the mallet. and only three throwing axe head types. I would love to see more, make maces good for two handed wielders who want to make a slaver playthrough.
- Allow players to chose which units they bring into hideouts. - a simple but amazing idea i feel. im unsure how the troops are selected as of right now but many times i get horrible troops to go against the bandits im fighting.
- more ways to get war horses. - As it stands getting war horses requires you to hunt them down in towns ( and only get 1 or 2 ), or hunt down the race specific bandit parties/ hideouts. And as you play you get more of a need for them as you begin fielding cav units. I feel a war stable workshop in towns or horse breeder workshop would be perfect for this, easily limited two 2 every few days or 4 a week in game and converts normal horses at a ratio of 5-1 or more depending .
- Being able to set patrol routs for lords or set up patrols out of units from a garrison or millitia. - This would allow players to defend bandit rich areas ( looking at you khuziat towns) where bandits can get overwhelming and cause many issues for players trying to control said area
- Traps for siege defense - Given the time period the game emulates. it wouldn't be too much for us to ask for boiling pitch cauldrons, oil pools or other such defensive traps for the defenders in a siege, being able to build them when under siege or as a improvement to the town/castle.
- Slowing down steppe bandit parties- 7.0 to 7.3 movment speed. Its impossible to catch them fairly.. nuff said
- AI lords able to upgrade troops faster - Im unsure of ideas to fix this but i know its a large problem. I have a fully leveled up army and i constantly fight enemy armies with 50 to 100+ recruit units . Making these battles way to easy.
- make it possible to recruit mercenary faction units.- An easy way to do this is to give each of the merc bands a home city where you can go and speak to a liason that allows you to recruit their recruit units for influence or gold.
- allow more uses for rougery - The idea of building a criminal empire is enticing . i would love to see it happen that if you got your rougery up high enough you could form a gang in a town and take over cities using rougery, inciting riots, setting fires to weaken the millita and so on,
As it stands there are the ideas ive had. hopefully others like these ideas nad they get incorperated. Also sorry for my spelling XD its ****