Dear TaleWorlds team, dear players
after playing over 40 hours in a single campaign I would like to present to you a few bugs and missing, albeit crucial features that I came across.
I can give you my system specs but I do not think these issues are related to my hardware.
1. The game treats a mercenary contract as a vassalage, but without the benefits of vassalage.
What does it mean? When you are trying to break the mercenary contract, the dialogue that appears is just the same as in case of breaking off the vassalage oath.
Also, after you decide to break it, you receive all the negative relation points with everyone who's part of the kingdom at that time, so -20 relation points.
Examples of more people experiencing it can be found across the forums.
This resulted in being unable to swear fealty to the king when I wanted to, because you need higher relations.
https://forums.taleworlds.com/index...ction-negative-relations.401284/#post-9293612
2. Relation points gain with nobles does not work and it is a common issue.
This one has proven to be pretty much game-breaking to me, in addition to the first issue.
What does it mean? All the actions, that I suppose should have a positive impact on player's relations with nobles have no effect at all. Meanwhile, the negative ones apply.
So anything like:
-Aiding lords in battle
-Giving gifts
-Destroying bandit hideouts ( With this one it even says that the destruction supposedly increases your relations with nearby notables by 2, but I have never noted any change at all.
-Attacking the enemies of your faction
-I even gave the Dragon Banner to a king, he told me how much he is grateful and so on, but relations remained unchanged.
The only action I have found to actually improve your relations with certain nobles is defending their village or villager against looters! It does improve your relations with every character connected to the village.
This is also quite commonly reported on the forums. Let me just link a few other threads concerning this issue.
https://forums.taleworlds.com/index...helping-a-lord-in-battle.402514/#post-9289829
https://forums.taleworlds.com/index...ncreasing-when-it-should.397679/#post-9289804
https://forums.taleworlds.com/index...-improving-with-nobility.400254/#post-9289795
3. Highlighting equipment statistics stopped working
This one is a minor one.
What does it mean? When you hover your mouse over certain items, there is a small pop-up window, that compares your currently equipped item with the other one. In the beginning of my campaign I noticed a feature, that highlists improvement in statistics with a bright-green colour. Also, the description of statistics was present in both of these windows. Now I only see these descriptions on my currently equipped item and there's no highlighting at all.
I've noticed other people talking about it aswell.
https://forums.taleworlds.com/index.php?threads/no-red-green-comparison-stats.399654/
4. AI kingdoms' behaviour is unbalanced
Now, this is also something that I see is commonly reported.
What does it mean? After 300-400 days of the campaign one faction is already strongly dominating the world map and it is before the player can have any significant impact in the game. It's just when the mid-game starts for most of us. I've seen players mostly reporting it about the Southern Empire or Battania, while the other ones stay more passive. I personally noticed, that this could be related with the defection of the nobles. They tend to join the winning side or the one with higher chances to win, and they seem to keep their settlements ( while if players choses to defect, he would lose everything he hold in the name of his liege...).
It is commonly reported on the forums and in other medias, such as Reddit and Facebook.
I hope that someone will notice this post and add these issues to the 'known issues' list, because I still didn't notice them there. Let us know, that these are known issues and are being worked on.
after playing over 40 hours in a single campaign I would like to present to you a few bugs and missing, albeit crucial features that I came across.
I can give you my system specs but I do not think these issues are related to my hardware.
1. The game treats a mercenary contract as a vassalage, but without the benefits of vassalage.
What does it mean? When you are trying to break the mercenary contract, the dialogue that appears is just the same as in case of breaking off the vassalage oath.
Also, after you decide to break it, you receive all the negative relation points with everyone who's part of the kingdom at that time, so -20 relation points.
Examples of more people experiencing it can be found across the forums.
This resulted in being unable to swear fealty to the king when I wanted to, because you need higher relations.
https://forums.taleworlds.com/index...ction-negative-relations.401284/#post-9293612
2. Relation points gain with nobles does not work and it is a common issue.
This one has proven to be pretty much game-breaking to me, in addition to the first issue.
What does it mean? All the actions, that I suppose should have a positive impact on player's relations with nobles have no effect at all. Meanwhile, the negative ones apply.
So anything like:
-Aiding lords in battle
-Giving gifts
-Destroying bandit hideouts ( With this one it even says that the destruction supposedly increases your relations with nearby notables by 2, but I have never noted any change at all.
-Attacking the enemies of your faction
-I even gave the Dragon Banner to a king, he told me how much he is grateful and so on, but relations remained unchanged.
The only action I have found to actually improve your relations with certain nobles is defending their village or villager against looters! It does improve your relations with every character connected to the village.
This is also quite commonly reported on the forums. Let me just link a few other threads concerning this issue.
https://forums.taleworlds.com/index...helping-a-lord-in-battle.402514/#post-9289829
https://forums.taleworlds.com/index...ncreasing-when-it-should.397679/#post-9289804
https://forums.taleworlds.com/index...-improving-with-nobility.400254/#post-9289795
3. Highlighting equipment statistics stopped working
This one is a minor one.
What does it mean? When you hover your mouse over certain items, there is a small pop-up window, that compares your currently equipped item with the other one. In the beginning of my campaign I noticed a feature, that highlists improvement in statistics with a bright-green colour. Also, the description of statistics was present in both of these windows. Now I only see these descriptions on my currently equipped item and there's no highlighting at all.
I've noticed other people talking about it aswell.
https://forums.taleworlds.com/index.php?threads/no-red-green-comparison-stats.399654/
4. AI kingdoms' behaviour is unbalanced
Now, this is also something that I see is commonly reported.
What does it mean? After 300-400 days of the campaign one faction is already strongly dominating the world map and it is before the player can have any significant impact in the game. It's just when the mid-game starts for most of us. I've seen players mostly reporting it about the Southern Empire or Battania, while the other ones stay more passive. I personally noticed, that this could be related with the defection of the nobles. They tend to join the winning side or the one with higher chances to win, and they seem to keep their settlements ( while if players choses to defect, he would lose everything he hold in the name of his liege...).
It is commonly reported on the forums and in other medias, such as Reddit and Facebook.
I hope that someone will notice this post and add these issues to the 'known issues' list, because I still didn't notice them there. Let us know, that these are known issues and are being worked on.

