durbal
Sergeant

A big issue is that high prosperity should be advantageous in order to afford better troops in the garrison and such. But because the economy is so out of whack with item prices and troops being dirt cheap, the bonus income from high prosperity is meaningless so there's no reason to go for it.
I think prosperity and food production are fine. Perhaps change the granary to scale with prosperity is all. But the big issue is that prosperity offers little to no real benefit because when you slaughter ever-respawning enemy lords for thousands upon thousands in gold and loot then the extra hundred or so income from prosperity is pointless and actually a detriment.
I also think people do not understand how hearths, food, and everything else work and they think they should just be able to conquer a city, dump 300 men in it, then move on to ther next offensive. It shouldn't work that way and from what I've seen so far, Bannerlord handles prosperity and devstatation from war far better than even Total War/Paradox Games where it's trivialized because all you do in them is build a garrison and say 'ok, all good, where next'.
I think prosperity and food production are fine. Perhaps change the granary to scale with prosperity is all. But the big issue is that prosperity offers little to no real benefit because when you slaughter ever-respawning enemy lords for thousands upon thousands in gold and loot then the extra hundred or so income from prosperity is pointless and actually a detriment.
I also think people do not understand how hearths, food, and everything else work and they think they should just be able to conquer a city, dump 300 men in it, then move on to ther next offensive. It shouldn't work that way and from what I've seen so far, Bannerlord handles prosperity and devstatation from war far better than even Total War/Paradox Games where it's trivialized because all you do in them is build a garrison and say 'ok, all good, where next'.





