Limping, bleed, dropping weapons and other fine suggestions

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I think I got your sarcasm....

It's sarcasm, right? I'm a bit confused ?
Please stop dismissing this genuine feedback as sarcasm. You are being very toxic right now, actually. A lot of players, especially @PijeIBije, are very excited to experience interesting gameplay in Bannerlord. It would be becoming of you to take their suggestions seriously.
 
Please stop dismissing this genuine feedback as sarcasm. You are being very toxic right now, actually. A lot of players, especially @PijeIBije, are very excited to experience interesting gameplay in Bannerlord. It would be becoming of you to take their suggestions seriously.

Canton, honestly. Its not interesting gameplayb and adds nothing to the game. Only thing that looks great is the lobby you described before gams starts. though this suggestion is so immense its unfeasible. Not on technical level, but it took tw 2 or 3 months to add one line of code for autorun
 
Canton, honestly. Its not interesting gameplayb and adds nothing to the game. Only thing that looks great is the lobby you described before gams starts. though this suggestion is so immense its unfeasible. Not on technical level, but it took tw 2 or 3 months to add one line of code for autorun
Wrong. I am super excited for a ptsd feature
 
To make it feel more realistic, instead of just pressing W to move forward, each leg should be controlled by their own key (Q and W), so you have to press them alternately to move your character forward, one step at a time.

Also, if you turn your camera around really fast, it would be unrealistic if your character's neck didn't snap, so I think some neck delay should be added by slowing the turn speed of the camera.

And there should be the ability to do exercise stretches on the battlefield before fighting. If players don't do it, they'll have major cramp when they respawn, which makes their attack animations stiff in random ways.

It would be nice to see more wildlife in the game too, like flies you have to swat away, as well as wasps that try to sting you.
 
Some of these are good suggestions but if you ever played the brythenwalda mod for warband you'd know tripping when moving backwards is a bad idea. I'd rather see backpeddling being slower.
 
Some of these are good suggestions but if you ever played the brythenwalda mod for warband you'd know tripping when moving backwards is a bad idea. I'd rather see backpeddling being slower.

Sorry, tripping for both backwards and forward movement is already being implemented. We can only suggest more improvements for this mechanic for example in form of extra penalty for wearing a helmet that limits your vision or using a big shield. Also many suggested some mental wellness mechanics - these could also penalize your movement capabilities and make the trip over mechanic tick in even faster.
 
Yes we are all super excited to get PTST effects into the game. I also cannot wait to see how Bannerlord turns into a walking simulator because of 20 real life days walking to the battle (and another 20 back :smile:)! Would be really cool to sit on my PC for 20real life days straight just to get to the battle! I mean, its so realistic its amazing! Totally amazing ideas guys :grin:
 
Sorry, tripping for both backwards and forward movement is already being implemented. We can only suggest more improvements for this mechanic for example in form of extra penalty for wearing a helmet that limits your vision or using a big shield. Also many suggested some mental wellness mechanics - these could also penalize your movement capabilities and make the trip over mechanic tick in even faster.

No it is not implemented and it would have nothing to do with realism either. I don't know about you but I'm perfectly capable of walking backwards without tripping. The only problem would be the speed.
I'm not sure how you want to implement limitations on vision in a game with 3rd person view, and in any case most helmets in game are without face protection and shouldn't limit vision significantly anyway.
 
No it is not implemented and it would have nothing to do with realism either. I don't know about you but I'm perfectly capable of walking backwards without tripping. The only problem would be the speed.
I'm not sure how you want to implement limitations on vision in a game with 3rd person view, and in any case most helmets in game are without face protection and shouldn't limit vision significantly anyway.
Except you're walking backwards with armor!
 
No it is not implemented and it would have nothing to do with realism either. I don't know about you but I'm perfectly capable of walking backwards without tripping. The only problem would be the speed.
I'm not sure how you want to implement limitations on vision in a game with 3rd person view, and in any case most helmets in game are without face protection and shouldn't limit vision significantly anyway.

It is being implemented at this very moment by the Special Gameplay Realism Team. Also to clarify - it doesn't matter if you as a player can see an obstacle on the ground. It matters if the character controlled by the player can see it and not fall over it which would be difficult when holding a big shield for example. But these are extra suggestions, we don't know if TW will implement them yet (although the chances are high since realism is where most development funds go anyways).
 
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It is being implemented at this very moment by the Special Gameplay Realism Team. Also to clarify - it doesn't matter if you as a player can see an obstacle on the ground. It matters if the character controlled by the player can see it and not fell over it which would be difficult when holding a big shield for example. But these are extra suggestions, we don't know if TW will implement them yet (although the chances are high since realism is where most development funds go anyways).

Ok troll.
 
All of the mechanics suggested by the OP have been done already in other games and they all sucked and died. I dont want realism in my video games, if you like realism so much go LARP.
 
It is being implemented at this very moment by the Special Gameplay Realism Team. Also to clarify - it doesn't matter if you as a player can see an obstacle on the ground. It matters if the character controlled by the player can see it and not fall over it which would be difficult when holding a big shield for example. But these are extra suggestions, we don't know if TW will implement them yet (although the chances are high since realism is where most development funds go anyways).
They are currently doing tests inside the office by tripping over cables to receive a realistic fall duration. Each time they test it the siege server gets its power cancelled.
 
They are currently doing tests inside the office by tripping over cables to receive a realistic fall duration. Each time they test it the siege server gets its power cancelled.
Hopefully they take into consideration there is a very slight chance you stumble and hit yourself in the head with the sword you were carrying
 
No, literally nothing in this thread is serious. No one is that stupid.

Make lances break on landing a hit - Is a good suggestion if it's a high damage kill hit, the lance will most likely break or be stuck in the enemy soldier. Some other suggestions in the OP could also work well under the right circumstances.
 
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