Ewok hunt mode !No zombies, what we need is funky mode![]()
Ewok hunt mode !No zombies, what we need is funky mode![]()
How about this: when your character sees a lot of enemies (let's say 2), they get scared and their palms get sweaty. Perhaps their knees get weak, too (movement speed penalty). Anyway, because of this sweaty grip, they'd have a small percentage chance of dropping their weapon in battle. Moreover, while they may look calm and ready on the surface, their arms could be heavy from the anxiety of confronting a numerically superior enemy. This would make their swings slower and reduce their effectiveness in a fight, balancing the game.
If this seems like too much work, maybe just add a fainting mechanic. I envision it as something like this: your soldier sees an intimidating enemy, faints, and takes a random amount of damage to the head from the fall. This would also add more viability to the corpse checker playstyle, which I see as a win.
As long as I can re fill stamina with premium currency Im down for thatThey should add Stamina. Basicly, based on the weight of your character, after fighting for a while, you would run out of stamina and your character stops being abble to lift either his weapon or shield. For example, when you play Legionary, after swinging 10 times, your character would stop being abble to swing. It would be very realistic, because in the medieval time, people were way underfed, therefore didnt have the proper energy to be abble to sustain lifting heavy weight weapons for more than 10 mins.
These might be cool options for a "realistic mode" modded custom server but I don't think these should be implemented in the main game.
People don't want Bannerlord to be Warband 2.0. These exciting features should be included in every game mode.These might be cool options for a "realistic mode" modded custom server but I don't think these should be implemented in the main game.
Well then you also have to take heart disease into effect, to keep the balance between mental and physical damage.I’m thinking more of a “ptsd” ability in which your character, if having a family history of schizophrenia, will have a small chance of unlocking a perma ptsd stat which makes fighting impossible and makes you run away from any battle you go into

Why stop at heart disease? Food poisoning, gangrene, chronic ibs.... so many great ways to make this game move away from being arcadeyAnd if your weapon hits a wooden surface theres a 5% chance of splinters flying off and causing a status effect depending on where on the hitbox it connects to.
I dont get why people dont support these ideas, its obvious the game was made to be a 1:1 realistic simulation of medieval combat.
Well then you also have to take heart disease into effect, to keep the balance between mental and physical damage.

Perfect idea. I like the idea of taller characters having less mobility because their pants are hugging a their crotch. Same with thicc boysCan we include an ill-fitting clothes feature? Realistically, if the class system makes everyone wear the same uniform, some people will be disadvantaged. If your character starts with this modifier, then I suggest they receive .5 "chafing damage" per step they take. This would go a long way towards depicting the reality of mass-produced clothes sometimes being uncomfortable.