Lime Kiln removed?

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MinhTien

Sergeant
I saw in the patch note that some settlement projects were changed, but outright removal of Lime Kiln is a big surprise to say the least. What is with the constant starvation and all..

AD8D3B54BC10E1368964858F57D4A2D1C8CC3C85
 
I believe Lime Kilns were replaced with Orchards. Orchards give +10 passive food to a town per level (so +10, +20, and +30). However, Orchards are not available to be built if you started your game before 1.4.0. I don't know if that was an oversight, or they just weren't able to make the new project compatible with old versions.

The old "Land around settlements" passive bonus of +10 to food was also removed when orchards were added, so that could be another reason you're having food problems.
 
I believe Lime Kilns were replaced with Orchards. Orchards give +10 passive food to a town per level (so +10, +20, and +30). However, Orchards are not available to be built if you started your game before 1.4.0. I don't know if that was an oversight, or they just weren't able to make the new project compatible with old versions.

The old "Land around settlements" passive bonus of +10 to food was also removed when orchards were added, so that could be another reason you're having food problems.

Wow, would have loved to have some of this details in the patch note. Looks like my old towns are ****ed for food then.
 
Wow, would have loved to have some of this details in the patch note. Looks like my old towns are ****ed for food then.
It's just good practice to start a new game with every new patch.


TEST
 
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Wow, would have loved to have some of this details in the patch note. Looks like my old towns are ****ed for food then.

In general expect this kind of fast undocumented change with any beta software, especially in EA, will happen. When patches are released often changes cannot be documented in time.
 
I saw in the patch note that some settlement projects were changed, but outright removal of Lime Kiln is a big surprise to say the least. What is with the constant starvation and all..

AD8D3B54BC10E1368964858F57D4A2D1C8CC3C85
Mine is the same as yours.and i put it up in 1.41 forum and was told my Prosperity is to high .. its like having way tomany people there and not much food. so it has to come down ..i can only have 10 guys defend my town with out running of as of no food. so i am going to try now to sit there and get my Prosperity down not sure how to yet maybe just train hope people leave the town. we will see.
 
Mine is the same as yours.and i put it up in 1.41 forum and was told my Prosperity is to high .. its like having way tomany people there and not much food. so it has to come down ..i can only have 10 guys defend my town with out running of as of no food. so i am going to try now to sit there and get my Prosperity down not sure how to yet maybe just train hope people leave the town. we will see.
Only in this game can one be both prosperous and starving at the same time. Its quite the achievement.
 
Ok just done a little test. To get prosperity down . in my town thats got over 5000. with no food. i sat there for about half a year in game. and put town to train Mili troops. the prosperity started going down it took some time but now my town is getting food in.. also i dont need to put any troops in there to defend as i have now over 500 Mili troops from the villages and some have turned into t 2 and t 3 units..
 
That might be possible if patches happened less often.

Steam has the ability to stick with a certain game version. Do that with your play-through and once your game is completed then update. Otherwise, that's the pain of early access.
 
Ahh... that explains that. 1.4 strikes again.

I see your patch, devs, and I raise you: An increasingly unbalanced suite of mods on my old save file :smile:
 
But yeah, I've been preaching about this with a cardboard sign to anyone that will listen: They need to make the Calradian market economy way more responsive to food supply vs. demand shifts (and then also weight food commodities available in market more heavily in the settlement's "food" rating).

Basically, the town market should be willing to pay way higher prices when food supplies get low - as measured by the "food" rating from snips on this thread and/or the food quantities in the town market. That would incentivize caravans from further and further away to come and sell their food. Both of these things do already happen in the game (to the devs credit), but both effects should be much more pronounced. E.g., If I start buying up a bunch of grain in a city, the last 100 or so units should be priced REALLY high - not N *1.5 or so the way it is now, if N is the price when you first show up.
 
I believe Lime Kilns were replaced with Orchards. Orchards give +10 passive food to a town per level (so +10, +20, and +30). However, Orchards are not available to be built if you started your game before 1.4.0. I don't know if that was an oversight, or they just weren't able to make the new project compatible with old versions.

The old "Land around settlements" passive bonus of +10 to food was also removed when orchards were added, so that could be another reason you're having food problems.
Didn't lime kilns helped to improve production rather than food despite the ingame description?
 
Didn't lime kilns helped to improve production rather than food despite the ingame description?
It may have, I actually don't remember exactly what all the projects did before the update. I'm just speaking to the missing project in OP's picture and the fact that Lime Kilns is gone. Orchards isn't necessarily a direct replacement for Lime Kilns.

I also would like to point out to people that if you started a new game in 1.4.0 and updated to 1.4.1, then all the Orchards that were built in the world will have vanished. That leaves many towns with roughly a -30 food deficit that had Orchards built before the update. This could further explain all the food problems people are having if they started their game in 1.4.0 and updated to 1.4.1.
 
It may have, I actually don't remember exactly what all the projects did before the update. I'm just speaking to the missing project in OP's picture and the fact that Lime Kilns is gone. Orchards isn't necessarily a direct replacement for Lime Kilns.

I also would like to point out to people that if you started a new game in 1.4.0 and updated to 1.4.1, then all the Orchards that were built in the world will have vanished. That leaves many towns with roughly a -30 food deficit that had Orchards built before the update. This could further explain all the food problems people are having if they started their game in 1.4.0 and updated to 1.4.1.
I do remember food production go up with with Lime Kiln, but what do I know, towns go from plentiful to starving at the drop of a hat anyways.

Also, Orchards just disappear from saves sound like a pretty damn big problem to me. Hope they fix it.
 
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