Wander
Regular
If I want to make a race of li'l people- short, fat, cute people- will rigging a li'l body to the normal human skeleton work?
In other words, when you assign a vertex of the body part to the bone of the human skeleton, in the game/animation/final product does the the bone attract that vertex to it like a magnet, or does the vertex just move in sync with the bone?
Also, does creating new animations involve moving the bones of the skeleton for each frame in some program? (If so, which one?)
And if that is correct, and if the vertex is actually attracted to the bone, not just in sync with the bone, can bones of a skeleton be moved (not re-sized, just moved) into a more compressed position to fit the body parts of the li'l people? Or are bones connected to each other at their tips?
Any help would be appreciated. Thanks!
In other words, when you assign a vertex of the body part to the bone of the human skeleton, in the game/animation/final product does the the bone attract that vertex to it like a magnet, or does the vertex just move in sync with the bone?
Also, does creating new animations involve moving the bones of the skeleton for each frame in some program? (If so, which one?)
And if that is correct, and if the vertex is actually attracted to the bone, not just in sync with the bone, can bones of a skeleton be moved (not re-sized, just moved) into a more compressed position to fit the body parts of the li'l people? Or are bones connected to each other at their tips?
Any help would be appreciated. Thanks!