Resolved Atmosphere Editor Lighting cycle erodes worldmap paint layer normals

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Version number
e1.7.0.
Branch
Beta
Modded/unmodded
Modded
Vista textures only supply very limited detail to a campaign map. Accordingly, custom worldmap's are heavily dependant upon paint layer normals. However, these are degraded by changing lighting/atmospheric conditions in game.

I prefer my mountains with full normal detailing as per this screenshot:
UgTld.jpg
However, at different times of the day in different lighting conditions the same normals weaken as per this screenshot:
kDac8.jpg
And then totally disappear at night, leaving the vista without paint layer normals as per this screenshot:
I0HZb.jpg

What we need is the light to darken without undermining paint layer normals as per this image of the first screenshot darkened in a photo editor:
pUX4Q.png
 
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