Vista textures only supply very limited detail to a campaign map. Accordingly, custom worldmap's are heavily dependant upon paint layer normals. However, these are degraded by changing lighting/atmospheric conditions in game.
I prefer my mountains with full normal detailing as per this screenshot:
However, at different times of the day in different lighting conditions the same normals weaken as per this screenshot:
And then totally disappear at night, leaving the vista without paint layer normals as per this screenshot:
What we need is the light to darken without undermining paint layer normals as per this image of the first screenshot darkened in a photo editor:
I prefer my mountains with full normal detailing as per this screenshot:
What we need is the light to darken without undermining paint layer normals as per this image of the first screenshot darkened in a photo editor:
Last edited by a moderator: