Light infantry buff idea: evasion stat.

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fudachet

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To nerf how overpowered heavy armor is heres a new idea on how light infantry can be more useful.

New stat called Evasion. The stat is the same thing like powerstrike ironflesh athlethics and power draw. heres how it works. Everyone default evasion is 50, and having 10 evasion will upgrade your evasion up to 90. If you have 90 evasion then you have a 90% chance of dodging an attack. The attack can be sword slices arrows or anything that will make you get damage. Light armored troops will be more able to fight without dying too quickly with this evasion stat.

If you are weaing heavy armor like a full plate then you will have a penalty on your evasion stat. Full plate will reduce your evasion by 90%, mail will reduce by 60% leather armor by 10%. If you have max evasion stat and have a full plate armor then you will only have 9% chance to dodge attacks because 90 evasion + 90% heavy armor penalty =9 evasion.
 
I don't think they need to do anything to light and heavy armour, at least not anything like this. Why add a new skill to dodge attacks, when you could simply use a shield, or even block with your weapon?

 
Light infantry buff idea: evasion stat.
Please add dual weilding
Please add sex in the game
Med kits and potions!
Add in samurai from Japan
Will you please add in special skills?
Will we have a survival Coop mode?

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Good Troll
 
It is nice in the Warhammer mod. A bad idea in native: if you do something automatic like warhammer mod you miss when you hit, if you make something non automatic it would just ruin formations and parry/blocking is a better choice.
 
Hernanxd16 说:

That was the entire "special abilities" thread.

Shooting 5 arrows at once, attacks that deal auto 150% damage, auto block for 30 seconds, etc. Yeah, no thanks
 
What about a naked samurai who's receiving a ******* while dual wielding katanas to block arrows and using potions to heal the occasional sword hit?
 
Roccoflipside 说:
That was the entire "special abilities" thread.

Shooting 5 arrows at once, attacks that deal auto 150% damage, auto block for 30 seconds, etc. Yeah, no thanks

I was thinking in something like this:

 
Hernanxd16 说:
I was thinking in something like this:


I think I would be completely fine with that, simply because of the modding implications  :lol:



fudachet 说:
To nerf how overpowered heavy armor is heres a new idea on how light infantry can be more useful.

New stat called Evasion. The stat is the same thing like powerstrike ironflesh athlethics and power draw. heres how it works. Everyone default evasion is 50, and having 10 evasion will upgrade your evasion up to 90. If you have 90 evasion then you have a 90% chance of dodging an attack. The attack can be sword slices arrows or anything that will make you get damage. Light armored troops will be more able to fight without dying too quickly with this evasion stat.

If you are weaing heavy armor like a full plate then you will have a penalty on your evasion stat. Full plate will reduce your evasion by 90%, mail will reduce by 60% leather armor by 10%. If you have max evasion stat and have a full plate armor then you will only have 9% chance to dodge attacks because 90 evasion + 90% heavy armor penalty =9 evasion.

Evasion already exists in Mount and Blade. Don't want to get hit? Get out of the way. And this is something that light infantry are better at as they can get out of the way faster. Adding more RNG to the combat system is a bad idea, it's suppose to be based on skill not chance.
 
Terco_Viejo 说:
Hernanxd16 说:
I don't think they need to do anything to light and heavy armour, at least not anything like this. Why add a new skill to dodge attacks, when you could simply use a shield, or even block with your weapon?

Active dodging like we see in Conan Exiles Heavy Armors could work, the other armor category dodges would make it ridiculous (they roll on the ground great distances, and that's just silly), and I'd endorse that, though I don't think it should be a "SKILL" just a button that will work or not depending on skills...


I mean, I've always missed some way of dodging attacks considering that some mindless mongrel comes running with a halberd raised to hit, I'd obviously not block, just step aside...
 
I don’t think an evasion stat would be a good fit for Mount & Blade as it interferes with one of the core mechanics of combat. I can also imagine that this function would quickly become quite frustrating as you would constantly ‘miss’ despite physically hitting your target.

I believe such a feature is more at home in jRPGs, turned based games, or other games where the player has less direct control over a character.

Personally I don’t see heavy troops being strong as a problem, I think it’s perfectly reasonable that well armoured troops are harder to kill than lightly armoured troops. I also have similar thoughts about the only way to be able to dodge is through actual movement and skill instead of some arbitrary stat.

How about instead of giving people a magical dodge ability you instead give weak points to heavy armour: joints, armpits, groin, areas that logically should be more vulnerable. I would also suggest limbs being more vulnerable than a breastplate but not to the same degree as the other areas I mentioned.
 
Lord Engineer 说:
I don’t think an evasion stat would be a good fit for Mount & Blade as it interferes with one of the core mechanics of combat. I can also imagine that this function would quickly become quite frustrating as you would constantly ‘miss’ despite physically hitting your target.

I believe such a feature is more at home in jRPGs, turned based games, or other games where the player has less direct control over a character.

Personally I don’t see heavy troops being strong as a problem, I think it’s perfectly reasonable that well armoured troops are harder to kill than lightly armoured troops. I also have similar thoughts about the only way to be able to dodge is through actual movement and skill instead of some arbitrary stat.

How about instead of giving people a magical dodge ability you instead give weak points to heavy armour: joints, armpits, groin, areas that logically should be more vulnerable. I would also suggest limbs being more vulnerable than a breastplate but not to the same degree as the other areas I mentioned.

well, my idea based on his idea of dodging would be to make it an action button where you dodge in any gear, as long as you have the requirements for doing so. But that's my idea, and it's cool, would add another spectrum to combat, still I doubt that'll make into the game anyway... The example I've tried to show is the dodging found on Heavy Armor in Conan Exiles, it's quite plausible and nothing OP or Otaku oriented, it'd work just fine... You'd miss if the guy actively dodged only, so no BS RNGesus
 
It would be next to impossible to hit people at medium/long range as an archer if they could press a button and rapidly, unpredictably shift a whole shoulders-width, with or without iframes. People can already dodge projectiles by moving and stopping unpredictably, so it's also unnecessary.

Furthermore, it cheapens the value of good footwork in melee because you have a panic button if you get too close. I can't imagine the whining it would cause among duelists who already resent s-key heroes.
 
Orion 说:
It would be next to impossible to hit people at medium/long range as an archer if they could press a button and rapidly, unpredictably shift a whole shoulders-width, with or without iframes. People can already dodge projectiles by moving and stopping unpredictably, so it's also unnecessary.

Furthermore, it cheapens the value of good footwork in melee because you have a panic button if you get too close. I can't imagine the whining it would cause among duelists who already resent s-key heroes.
It would make things more interesting, and would enable archery to get buffed, which's always good (more damage, maybe faster projectiles) it does work in other games, why would it not work in BL?! I'm not counting on it happening, but it's impossible to deny it would add value not subtract. I mean, as it is, archery in WB is stupidly OP, Horse Archery is next to godlike. At any rate, you like archery, noted. :shifty: And for MP "duelists", well those guys like straw-men contests, so I wouldn't worry too much about their opinion  :lol: I mean, WB pvp is the most stiff thing I've ever seen, and almost as ridiculous as Chivalry's helicopters  :facepalm: All I can think of now are action figures running side-ways with their wooden planks positioned forward swinging at slow-motion-like speed.  :lol:

Anyway, it makes things more realistic too (although realism in BL or WB is close to non-existent)
 
xdj1nn 说:
it does work in other games, why would it not work in BL?!
One size does not fit all. Hitscan works in lots of FPS games, why not make arrows hitscan in Bannerlord? I mean, as long as we're trying that argument on for size.

I'm not counting on it happening, but it's impossible to deny it would add value not subtract.
Yet here I am, denying it. Footwork is the most nuanced aspect of M&B melee combat, but a dodge button gives an easy out for everyone who won't be bothered to learn it.

I mean, as it is, archery in WB is stupidly OP
Says who? You might find some die-hard infantry-only players who agree with you, but archery always seems OP to the person being shot. The majority of people I've seen complain about archery through the years have been infantry mains, and some of them would dabble in cav. Their complaints saw archer athletics reduced to 1 across the board, and power strike reduced to 1 or 0. Do you know how ridiculous it is to be swinging a sword as an archer and not deal enough damage to even stagger your opponent, and not being able to move fast enough to run away? The threshold is three, IIRC. Three damage or more will stagger. What that means is your opponent can mindlessly spam you to death, taking minimal damage in the process and without being interrupted. In other words, it's an infantry player's wet dream. The problem is that it didn't address the main reason why they were complaining, which is that they can't effectively retaliate against archers at range. Archers were never that great in melee, so reducing their movement speed and power strike just exaggerated their existing weakness without touching their strengths. People still complain about archers, and the latest tournament is even using stat changes to reduce their ranged effectiveness (increasing inf shield skill, decreasing power draw for Vaegirs, etc.). People just can't get over the fact that archers are a ranged class. I always found it baffling that some competitive players thought this way. Competitive Warband is a team game. Maybe they should've tried teamwork. I know for a fact that cavalry is effective against archers, as are other archers, or a pair of infantry with throwing weapons, or basic situational awareness...

At any rate, you like archery, noted.
I understand it. Been there, done that, as the saying goes. It's a support class through-and-through. Area denial, pressure, and harassment are what archers are for. When people don't understand this they get peppered by arrows and complain about it. You have to treat an archer like he's a melee opponent you can't hit. You have to respect that he has a weapon which can hurt you, but it has a limit on how fast it can attack and it can't pass through the archer's teammates. The key is positioning yourself in such a way that either your shield or another enemy is between you and the archer when he's ready to fire, and in an area where you aren't exposed to crossfire. You decide where to be with your map knowledge and situational awareness, and you get there with your footwork. If you make yourself a hard target then the archer is going to find someone else to shoot at or will at least have a more difficult time shooting at you. By reacting appropriately to this threat, however, you limit your options for engaging the archer's infantry & cavalry teammates. That's what the archer is for: forcing you to take risks or play at a disadvantage against his buddies. Infantry need to stick together to achieve this, and cav pose a (greater) threat on a longer interval. Archers can make their presence felt at all times, but they deal the least damage and with the least reliability.

The problem with horse archers is that they drastically lower the bar for positioning ability as an archer. I don't need to be in a spot where I can get to my teammates faster than my enemies can get to me if I'm on a horse

And for MP "duelists", well those guys like straw-men contests, so I wouldn't worry too much about their opinion  :lol: I mean, WB pvp is the most stiff thing I've ever seen, and almost as ridiculous as Chivalry's helicopters  :facepalm:
Yet you'd be hard pressed to find another group of players with as much understanding of the game's melee mechanics.
 
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