xdj1nn 说:
it does work in other games, why would it not work in BL?!
One size does not fit all. Hitscan works in lots of FPS games, why not make arrows hitscan in Bannerlord? I mean, as long as we're trying that argument on for size.
I'm not counting on it happening, but it's impossible to deny it would add value not subtract.
Yet here I am, denying it. Footwork is the most nuanced aspect of M&B melee combat, but a dodge button gives an easy out for everyone who won't be bothered to learn it.
I mean, as it is, archery in WB is stupidly OP
Says who? You might find some die-hard infantry-only players who agree with you, but archery always seems OP to the person being shot. The majority of people I've seen complain about archery through the years have been infantry mains, and some of them would dabble in cav. Their complaints saw archer athletics reduced to 1 across the board, and power strike reduced to 1 or 0. Do you know how ridiculous it is to be swinging a sword as an archer and not deal enough damage to even stagger your opponent, and not being able to move fast enough to run away? The threshold is three, IIRC. Three damage or more will stagger. What that means is your opponent can mindlessly spam you to death, taking minimal damage in the process and without being interrupted. In other words, it's an infantry player's wet dream. The problem is that it didn't address the main reason why they were complaining, which is that they can't effectively retaliate against archers at range. Archers were never that great in melee, so reducing their movement speed and power strike just exaggerated their existing weakness without touching their strengths. People still complain about archers, and the latest tournament is even using stat changes to reduce their ranged effectiveness (increasing inf shield skill, decreasing power draw for Vaegirs, etc.). People just can't get over the fact that archers are a ranged class. I always found it baffling that some competitive players thought this way. Competitive Warband is a team game. Maybe they should've tried teamwork. I know for a fact that cavalry is effective against archers, as are other archers, or a pair of infantry with throwing weapons, or basic situational awareness...
At any rate, you like archery, noted.
I understand it. Been there, done that, as the saying goes. It's a support class through-and-through. Area denial, pressure, and harassment are what archers are for. When people don't understand this they get peppered by arrows and complain about it. You have to treat an archer like he's a melee opponent you can't hit. You have to respect that he has a weapon which can hurt you, but it has a limit on how fast it can attack and it can't pass through the archer's teammates. The key is positioning yourself in such a way that either your shield or another enemy is between you and the archer when he's ready to fire, and in an area where you aren't exposed to crossfire. You decide where to be with your map knowledge and situational awareness, and you get there with your footwork. If you make yourself a hard target then the archer is going to find someone else to shoot at or will at least have a more difficult time shooting at you. By reacting appropriately to this threat, however, you limit your options for engaging the archer's infantry & cavalry teammates. That's what the archer is for: forcing you to take risks or play at a disadvantage against his buddies. Infantry need to stick together to achieve this, and cav pose a (greater) threat on a longer interval. Archers can make their presence felt at all times, but they deal the least damage and with the least reliability.
The problem with horse archers is that they drastically lower the bar for positioning ability as an archer. I don't need to be in a spot where I can get to my teammates faster than my enemies can get to me if I'm on a horse
And for MP "duelists", well those guys like straw-men contests, so I wouldn't worry too much about their opinion

I mean, WB pvp is the most stiff thing I've ever seen, and almost as ridiculous as Chivalry's helicopters
Yet you'd be hard pressed to find another group of players with as much understanding of the game's melee mechanics.