Light & Darkness II - News arrive! (Sep. 21, 2016)

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oolonglgx

Sergeant at Arms
Light & Darkness - Chapter II Previews




In the new chapter, the wars will become white-hot on Calraida, and you will encounter more struggles and make your choices as part of the future history.


As the story goes, the five kingdoms will present different states; the history of Leon, Mediuz and the gems will be revealed gradually; and there will be more thinking about the war as well as the existence of the human being.

(More details to be updated in this post.) 



The followings are some screenshots and the brief introduction. Also on the forum, we will announce L&D news for every stages, and welcome your feedback as always.

New features in the battle system: Stamina, weakness and execution. (2016.9.21)
Today we would like to preview some new features of the battle system that we make  for Light and Darkness II. The new chapter will bring full experience of epic battles of seige and defence, many spots just for players and NPCs to adventure, and some speical sites only for players to explore. Cooperated with the 'bounce-attack', 'shield-bounce' and slow motion, the fighting experience becomes more exciting with more fun.

A. Stamina.
a) Any attack consumes the stamina, which is related with player's data such as strength and  proficency. Longer or heavier weapons consume more.
b) (Gif1) While the green glowing turns dark and flshes fast, the stamina will go down to the limit. If you run out of stamina, the following attack will consume energy.
c) (Gif2) If energy is consumed up, you will have to get a breather for a few seconds defencelessly.

Gif1
706488320160919165744082.gif

Gif2
706488320160919165550062.gif


B. Weakness and execution.
Most of the creatures have their weakness. Hit the weakness, and you can do more damage. If you cause enough damage to the weakness, the enemy will breathe for seconds or even fall to the ground so that you can do the execution (click 'F') and additonally recover your energy.

There are various actions designed for different arms, for example,

Dagger
706488320160919164953096.gif


One-hand weapon
70648832016091916532505.gif


Two-hand weapon
706488320160919170018048.gif


These new features will be added to the Halloween Specials and we will re-start our server for the multiplayer mod soon.

Welcome and have fun!


Some screenshots and videos of the battles during attcking/defending a city. (2015.2.19)
Attacking a city:
Test A: Fireball Catapult + scaling ladder.
Attacker: Darkness Army (player)
Defender: Nord Army[/size]
https://www.youtube.com/watch?v=Eyd0GvWnoxY&feature=youtu.be

Defending a city:
Test B: Ballista + scaling ladder + Catapult
Attacker: Darkness Judger Army
Defender: Zendar (player)
https://www.youtube.com/watch?v=rx_1BHFEXyw


Some screenshots
7064883201502191251523846989150340_000.jpg

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7064883201502191251523846989150340_005.jpg

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7064883201502191251523846989150340_002.jpg

7064883201502191251523846989150340_001.jpg
 


Some of the screenshots: New Zendar, Darkness arms and Undead arms. (2014.11.11)
Renovated and extended Zendar town. - What secret is hidden there?
7064883201411111915032936821527193_001.jpg

7064883201411111915032936821527193_002.jpg

7064883201411111915032936821527193_003.jpg

7064883201411111915032936821527193_000.jpg


Darkness arms
7064883201411111958113436158645190_003.jpg

7064883201411111958113436158645190_002.jpg


Mysterious undead monsters
7064883201411112029491813175804217_000.jpg

7064883201411112029491813175804217_001.jpg


Melee fight, stealth and decryption(Sep. 9, 2014)

Thank for Neodrako uploading video



"Cartridge stop" in a melee fight (Mar. 14, 2014)
https://www.youtube.com/watch?v=kmc14EgyvKY


Troops, arms and some new funtions.  Updated (Oct. 16, 2013)

The English translation has to go after the whole copy's finished, so the words in the screenshots are all in Chinese yet. But the complete version will provide English text.

Sparks of blood when injured

7064883201310072322562910432434258_010.jpg

7064883201310072320312447533639834_001.jpg


Special marks to help for some important quests
7064883201310072338482423535312142_000.jpg

7064883201310072322562910432434258_008.jpg





Free view and death view in the battlefield
Free view

7064883201310072342463353722143125_000.jpg

When the character falls, the death view will be on automatically, so that the player may continue watching the fight or retreat from the battle.
7064883201310072322562910432434258_009.jpg



Many new settings. The following screenshot shows the settings for slow motion, such as randomly occurs, damage to some extent, kill in distance, some specific situations.
7064883201310072318073509648186178_002.jpg



New troops and arms. (still be tested and adjusted)
New horse armors

7064883201310072322562910432434258_003.jpg


New weapon - "Kellder's Heritage" ...
7064883201310072318073509648186178_000.jpg


7064883201310072318073509648186178_009.jpg


Death Eye
7064883201310072318073509648186178_010.jpg


Hired Assassin
7064883201310072318073509648186178_011.jpg


Build the ballista and catapult
7064883201310072318073509648186178_001.jpg



Some screeshots
7064883201310072318073509648186178_003.jpg

7064883201310072318073509648186178_004.jpg

7064883201310072318073509648186178_005.jpg

7064883201310072318073509648186178_006.jpg

7064883201310072318073509648186178_007.jpg

7064883201310072318073509648186178_008.jpg

7064883201310072318073509648186178_012.jpg

7064883201310072320312447533639834_000.jpg

7064883201310072322562910432434258_002.jpg

7064883201310072322562910432434258_005.jpg

7064883201310072322562910432434258_007.jpg



News arrive 'Slow Motion'. Updated (May 16, 2013)
In a certain way, there will start a new function for slow motion shot. I feel lucky to achieve it and  excited to share you the impressive shots, though there's still some problem to be solved perfectly. Whatever I can do with it in the future, this is something I have been pursuing all the way. Cheers, all!
Video:

http://www.youtube.com/watch?v=XTNMSKdHjjQ
http://v.youku.com/v_show/id_XNTU3ODUxOTA0.html

Paragraph(GIF):
64254174201305171318037785985431065_000.gif


64254174201305171352391889506411872_000.gif


Can you watch the video (on youku.com) correctly? And, anyone can help me to upload it to youtube.com? (please PM to me or nora_lee)
Wish more fans all over the world will enjoy together.



Siege weapons.  Updated (May 4, 2013) .
Open the 'Build Siege Instruments' panel. There are not only one for each kind of the instrument, and  it requires higher Engineer Skill to build the more advanced instruments.

64254174201305041708121308461234555_005.jpg

64254174201305041708121308461234555_006.jpg

64254174201305041708121308461234555_007.jpg




Thanks for the ballista model made by and800.
The ballista is considered to be used the defender only, but unnecessary. Like the catapult, in  default there will be some AI soldiers around the ballista to guard and fire automatically unless if  there's no guards around it.
In the following screenshots show the multiple ballista, which has strong power but low hit rate.  There's also single ballista with strong power and high hit rate but small sputtering range.


64254174201305031645001798590066592_010.jpg

64254174201305031645001798590066592_011.jpg

64254174201305031645001798590066592_012.jpg

64254174201305031645001798590066592_002.jpg

64254174201305031645001798590066592_003.jpg




You can operate the ballista by yourself for better hits.

64254174201305041708121308461234555_000.jpg

64254174201305041708121308461234555_001.jpg

64254174201305041708121308461234555_003.jpg

64254174201305031645001798590066592_004.jpg




If the city has abundant soldiers, the defender will send some troops out for aggressive attacks. So  the siege party must protect the siege instruments (such as catapult, ballista, siege tower, etc.)  from the defenders' hits until the walls/gates have been broken.

64254174201305031645001798590066592_008.jpg

64254174201305031645001798590066592_007.jpg





Updated  Apr. 20, 2013.

Catapult: You can adjust the direction and firing range. The flying stone brings damage to buildings and devices such as city walls and city gate, and also to the soldiers on both sides.


f8OMO.jpg

RzmpY.jpg

64254174201305041708121308461234555_004.jpg

Clo74.jpg

4uLX9.jpg

g2vsH.jpg

5W7xq.jpg

zfLtF.jpg

bvhSm.jpg


The city gate can be opened from the inside or broken by catapult or weapons. There are several walls to be detroyed, many routes for attacking, and more reinforcements and spawning spots for defending.

4gW47.jpg

zRZdk.jpg

rQULG.jpg

OzZa7.jpg

M5EUH.jpg

6vTHw.jpg


Something hidden
There will be some invisible enemies or gears by ancient magics in the specific scenes such as cave, dungeon, etc. So you might not want to try forgetting the 'Mirror of Truth' then.

9NIIM.jpg

ZHpg3.jpg

Wf0aN.jpg

yxqc4.jpg


New equipments
Some screenshots of the new equipments. Thank kelavis for these great works.

TCEjK.jpg

5Wgjq.jpg

IVQ2m.jpg

sMerR.jpg
 
oolonglgx said:
Light & Darkness - Chapter II Previews



In the new chapter, the wars will become white-hot on Calraida, and you will encounter more struggles and make choices as part of the future history.


New equipments
Some screenshots of the new equipments. Thank kelavis for these great works.
136645115409.jpg

136645115992.jpg

13664511787.jpg

136645117576.jpg

First armor is awesome :grin:
 
oolonglgx said:
Light & Darkness - Chapter II Previews




In the new chapter, the wars will become white-hot on Calraida, and you will encounter more struggles and make your choices as part of the future history.

As the story goes, the five kingdoms will present different states; the history of Leon, Mediuz and the gems will be revealed gradually; and there will be more thinking about the war as well as the existence of the human being.

(More details to be updated in this post.) 



The followings are some screenshots and the brief introduction. Also on the forum, we will announce L&D news for every stages, and welcome your feedback as always.


Siege weapons.
Catapult: You can adjust the direction and firing range. The flying stone brings damage to buildings and devices such as city walls and city gate, and also to the soldiers on both sides.


f8OMO.jpg

RzmpY.jpg

L7Zhn.jpg

RDHTf.jpg

Clo74.jpg

4uLX9.jpg

g2vsH.jpg

5W7xq.jpg

zfLtF.jpg

bvhSm.jpg


The city gate can be opened from the inside or broken by catapult or weapons. There are several walls to be detroyed, many routes for attacking, and more reinforcements and spawning spots for defending.

4gW47.jpg

zRZdk.jpg

rQULG.jpg

OzZa7.jpg

M5EUH.jpg

6vTHw.jpg


Something hidden
There will be some invisible enemies or gears by ancient magics in the specific scenes such as cave, dungeon, etc. So you might not want to try forgetting the 'Mirror of Truth' then.

9NIIM.jpg

ZHpg3.jpg

Wf0aN.jpg

yxqc4.jpg


New equipments
Some screenshots of the new equipments. Thank kelavis for these great works.

TCEjK.jpg

5Wgjq.jpg

IVQ2m.jpg

sMerR.jpg

fixed
 
The catapult seems unfair to me,
as you just need to order your troops to
hold position and then destroy the enemy
forces with the catapult, or will that not be
possible due to low ammunition?
 
Awww... Yeah! Chapter two is really close now! I can feel it! Can anyone tell me it is going to be a patch or a big file with both chapter? And one more thing, is there gonna be more legendary weapons? Lastly if it gonna be a big file with two chapter combine, could you upload it somewhere beside Respository and nexus? Both sites are a pain to download.
 
aenas said:
The catapult seems unfair to me,
as you just need to order your troops to
hold position and then destroy the enemy
forces with the catapult, or will that not be
possible due to low ammunition?
Yeah, I understand what you concern. But the catapult's aim rate and firing speed are both low. Besides, the defending party has some devices such as ballista and will also send troops out to attack the siege devices (something like 'Fight and Destroy" in warband multiplayer mode).

Sir Slicer said:
Awww... Yeah! Chapter two is really close now! I can feel it! Can anyone tell me it is going to be a patch or a big file with both chapter? And one more thing, is there gonna be more legendary weapons? Lastly if it gonna be a big file with two chapter combine, could you upload it somewhere beside Respository and nexus? Both sites are a pain to download.
Chapter II is developed from Chapter I, so it will be another big file instead of a patch. So, your early saves for Chapter I will not be available then, 'coz it's entirely free playing when you finish the mainline in the first chapter and put the lands into different situations.
 
Maybe you Should add some feature from Floris mod. It has the troop tree Info menu and many armor. many of the Floris resource came from here:
http://forums.taleworlds.com/index.php/topic,148140.msg3589074.html#msg3589074
instruction are here:
http://forums.taleworlds.com/index.php/topic,248505.0.html
I think the one with [OSP], you just need to give them credit then you can use the following item.

Also can you make a siege battle like this?
http://www.youtube.com/watch?v=fmeCKAMPdUQ (Battering ram)
http://www.youtube.com/watch?v=4MSsboD7h7c (reinforcement)
http://www.youtube.com/watch?v=iHwDoyGdjD4 (Search Ladder)
 
Oh? A big one then. My internet is slow here. Just chapeter one took me five hours. I hope you upload it to some other sites like rapidshare or something. My highest internet speed is 200kbps.
 
I have a suggestion - When I want to play as a king/male and I will not find a queen (princess from any kingdom) before I conquer first castle/town, I'm not able to marry a princess from my own kingdom (sister/daughter of my vassal). I think that is unreal, because I'm a king, I should do almost everything, I should order them everything, so why I cannot order them to give me their woman?
And that is the suggestion - Is there any possibility that in this great mod will be most beautiful and most unique princess, which will become my queen in mainline when I play as a male?
Thanks for answer.
 
Skaarj said:
I have a suggestion - When I want to play as a king/male and I will not find a queen (princess from any kingdom) before I conquer first castle/town, I'm not able to marry a princess from my own kingdom (sister/daughter of my vassal). I think that is unreal, because I'm a king, I should do almost everything, I should order them everything, so why I cannot order them to give me their woman?
And that is the suggestion - Is there any possibility that in this great mod will be most beautiful and most unique princess, which will become my queen in mainline when I play as a male?
Thanks for answer.

That would actually be nice, there could be a princess of every fraction, so that the kings get a daughter and then if you are a vassal of the king and you are at a certain point in
the mainline quest, your king will offer the hand of his/her daughter or if you are playing as a female, you can get to marry a king or something like that.
So that you get to choose to which kingdom you will stick... something like that probably would be nice.
But it sucks to not beeing able to marry anyone ...
 
Just finished the first chapter and I have to say: you guys are awesome!! The mod is so perfect i can't even describe it (well everything is perfect except the english xD but you can work on that). Keep going!
 
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