Light & Darkness II - News arrive! (Sep. 21, 2016)

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oolonglgx

Sergeant at Arms
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Light & Darkness - Chapter II Previews




In the new chapter, the wars will become white-hot on Calraida, and you will encounter more struggles and make your choices as part of the future history.


As the story goes, the five kingdoms will present different states; the history of Leon, Mediuz and the gems will be revealed gradually; and there will be more thinking about the war as well as the existence of the human being.

(More details to be updated in this post.) 



The followings are some screenshots and the brief introduction. Also on the forum, we will announce L&D news for every stages, and welcome your feedback as always.

New features in the battle system: Stamina, weakness and execution. (2016.9.21)
Today we would like to preview some new features of the battle system that we make  for Light and Darkness II. The new chapter will bring full experience of epic battles of seige and defence, many spots just for players and NPCs to adventure, and some speical sites only for players to explore. Cooperated with the 'bounce-attack', 'shield-bounce' and slow motion, the fighting experience becomes more exciting with more fun.

A. Stamina.
a) Any attack consumes the stamina, which is related with player's data such as strength and  proficency. Longer or heavier weapons consume more.
b) (Gif1) While the green glowing turns dark and flshes fast, the stamina will go down to the limit. If you run out of stamina, the following attack will consume energy.
c) (Gif2) If energy is consumed up, you will have to get a breather for a few seconds defencelessly.

Gif1

Gif2


B. Weakness and execution.
Most of the creatures have their weakness. Hit the weakness, and you can do more damage. If you cause enough damage to the weakness, the enemy will breathe for seconds or even fall to the ground so that you can do the execution (click 'F') and additonally recover your energy.

There are various actions designed for different arms, for example,

Dagger


One-hand weapon


Two-hand weapon


These new features will be added to the Halloween Specials and we will re-start our server for the multiplayer mod soon.

Welcome and have fun!


Some screenshots and videos of the battles during attcking/defending a city. (2015.2.19)
Attacking a city:
Test A: Fireball Catapult + scaling ladder.
Attacker: Darkness Army (player)
Defender: Nord Army[/size]
https://www.youtube.com/watch?v=Eyd0GvWnoxY&feature=youtu.be

Defending a city:
Test B: Ballista + scaling ladder + Catapult
Attacker: Darkness Judger Army
Defender: Zendar (player)
https://www.youtube.com/watch?v=rx_1BHFEXyw


Some screenshots






 


Some of the screenshots: New Zendar, Darkness arms and Undead arms. (2014.11.11)
Renovated and extended Zendar town. - What secret is hidden there?





Darkness arms



Mysterious undead monsters



Melee fight, stealth and decryption(Sep. 9, 2014)
Thank for Neodrako uploading video


"Cartridge stop" in a melee fight (Mar. 14, 2014)
https://www.youtube.com/watch?v=kmc14EgyvKY


Troops, arms and some new funtions.  Updated (Oct. 16, 2013)

The English translation has to go after the whole copy's finished, so the words in the screenshots are all in Chinese yet. But the complete version will provide English text.

Sparks of blood when injured




Special marks to help for some important quests






Free view and death view in the battlefield
Free view


When the character falls, the death view will be on automatically, so that the player may continue watching the fight or retreat from the battle.



Many new settings. The following screenshot shows the settings for slow motion, such as randomly occurs, damage to some extent, kill in distance, some specific situations.



New troops and arms. (still be tested and adjusted)
New horse armors



New weapon - "Kellder's Heritage" ...




Death Eye


Hired Assassin


Build the ballista and catapult



Some screeshots













News arrive 'Slow Motion'. Updated (May 16, 2013)
In a certain way, there will start a new function for slow motion shot. I feel lucky to achieve it and  excited to share you the impressive shots, though there's still some problem to be solved perfectly. Whatever I can do with it in the future, this is something I have been pursuing all the way. Cheers, all!
Video:
http://www.youtube.com/watch?v=XTNMSKdHjjQ
http://v.youku.com/v_show/id_XNTU3ODUxOTA0.html

Paragraph(GIF):




Can you watch the video (on youku.com) correctly? And, anyone can help me to upload it to youtube.com? (please PM to me or nora_lee)
Wish more fans all over the world will enjoy together.


Siege weapons.  Updated (May 4, 2013) .
Open the 'Build Siege Instruments' panel. There are not only one for each kind of the instrument, and  it requires higher Engineer Skill to build the more advanced instruments.







Thanks for the ballista model made by and800.
The ballista is considered to be used the defender only, but unnecessary. Like the catapult, in  default there will be some AI soldiers around the ballista to guard and fire automatically unless if  there's no guards around it.
In the following screenshots show the multiple ballista, which has strong power but low hit rate.  There's also single ballista with strong power and high hit rate but small sputtering range.










You can operate the ballista by yourself for better hits.








If the city has abundant soldiers, the defender will send some troops out for aggressive attacks. So  the siege party must protect the siege instruments (such as catapult, ballista, siege tower, etc.)  from the defenders' hits until the walls/gates have been broken.







Updated  Apr. 20, 2013.

Catapult: You can adjust the direction and firing range. The flying stone brings damage to buildings and devices such as city walls and city gate, and also to the soldiers on both sides.












The city gate can be opened from the inside or broken by catapult or weapons. There are several walls to be detroyed, many routes for attacking, and more reinforcements and spawning spots for defending.








Something hidden
There will be some invisible enemies or gears by ancient magics in the specific scenes such as cave, dungeon, etc. So you might not want to try forgetting the 'Mirror of Truth' then.






New equipments
Some screenshots of the new equipments. Thank kelavis for these great works.




 

Ravi47

Regular
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oolonglgx said:
Light & Darkness - Chapter II Previews



In the new chapter, the wars will become white-hot on Calraida, and you will encounter more struggles and make choices as part of the future history.


New equipments
Some screenshots of the new equipments. Thank kelavis for these great works.



First armor is awesome :grin:
 

SupaNinjaMan

Baron
M&BWBWF&SNWVC
Best answers
12
oolonglgx said:
Light & Darkness - Chapter II Previews




In the new chapter, the wars will become white-hot on Calraida, and you will encounter more struggles and make your choices as part of the future history.

As the story goes, the five kingdoms will present different states; the history of Leon, Mediuz and the gems will be revealed gradually; and there will be more thinking about the war as well as the existence of the human being.

(More details to be updated in this post.) 



The followings are some screenshots and the brief introduction. Also on the forum, we will announce L&D news for every stages, and welcome your feedback as always.


Siege weapons.
Catapult: You can adjust the direction and firing range. The flying stone brings damage to buildings and devices such as city walls and city gate, and also to the soldiers on both sides.













The city gate can be opened from the inside or broken by catapult or weapons. There are several walls to be detroyed, many routes for attacking, and more reinforcements and spawning spots for defending.








Something hidden
There will be some invisible enemies or gears by ancient magics in the specific scenes such as cave, dungeon, etc. So you might not want to try forgetting the 'Mirror of Truth' then.






New equipments
Some screenshots of the new equipments. Thank kelavis for these great works.




fixed
 

aenas

Veteran
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0
The catapult seems unfair to me,
as you just need to order your troops to
hold position and then destroy the enemy
forces with the catapult, or will that not be
possible due to low ammunition?
 

Sir Slicer

Sergeant
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Awww... Yeah! Chapter two is really close now! I can feel it! Can anyone tell me it is going to be a patch or a big file with both chapter? And one more thing, is there gonna be more legendary weapons? Lastly if it gonna be a big file with two chapter combine, could you upload it somewhere beside Respository and nexus? Both sites are a pain to download.
 

oolonglgx

Sergeant at Arms
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aenas said:
The catapult seems unfair to me,
as you just need to order your troops to
hold position and then destroy the enemy
forces with the catapult, or will that not be
possible due to low ammunition?
Yeah, I understand what you concern. But the catapult's aim rate and firing speed are both low. Besides, the defending party has some devices such as ballista and will also send troops out to attack the siege devices (something like 'Fight and Destroy" in warband multiplayer mode).

Sir Slicer said:
Awww... Yeah! Chapter two is really close now! I can feel it! Can anyone tell me it is going to be a patch or a big file with both chapter? And one more thing, is there gonna be more legendary weapons? Lastly if it gonna be a big file with two chapter combine, could you upload it somewhere beside Respository and nexus? Both sites are a pain to download.
Chapter II is developed from Chapter I, so it will be another big file instead of a patch. So, your early saves for Chapter I will not be available then, 'coz it's entirely free playing when you finish the mainline in the first chapter and put the lands into different situations.
 

Soundblasters

Regular
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0
Maybe you Should add some feature from Floris mod. It has the troop tree Info menu and many armor. many of the Floris resource came from here:
http://forums.taleworlds.com/index.php/topic,148140.msg3589074.html#msg3589074
instruction are here:
http://forums.taleworlds.com/index.php/topic,248505.0.html
I think the one with [OSP], you just need to give them credit then you can use the following item.

Also can you make a siege battle like this?
http://www.youtube.com/watch?v=fmeCKAMPdUQ (Battering ram)
http://www.youtube.com/watch?v=4MSsboD7h7c (reinforcement)
http://www.youtube.com/watch?v=iHwDoyGdjD4 (Search Ladder)
 

Sir Slicer

Sergeant
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0
Oh? A big one then. My internet is slow here. Just chapeter one took me five hours. I hope you upload it to some other sites like rapidshare or something. My highest internet speed is 200kbps.
 

Skaarj

Recruit
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I have a suggestion - When I want to play as a king/male and I will not find a queen (princess from any kingdom) before I conquer first castle/town, I'm not able to marry a princess from my own kingdom (sister/daughter of my vassal). I think that is unreal, because I'm a king, I should do almost everything, I should order them everything, so why I cannot order them to give me their woman?
And that is the suggestion - Is there any possibility that in this great mod will be most beautiful and most unique princess, which will become my queen in mainline when I play as a male?
Thanks for answer.
 

aenas

Veteran
Best answers
0
Skaarj said:
I have a suggestion - When I want to play as a king/male and I will not find a queen (princess from any kingdom) before I conquer first castle/town, I'm not able to marry a princess from my own kingdom (sister/daughter of my vassal). I think that is unreal, because I'm a king, I should do almost everything, I should order them everything, so why I cannot order them to give me their woman?
And that is the suggestion - Is there any possibility that in this great mod will be most beautiful and most unique princess, which will become my queen in mainline when I play as a male?
Thanks for answer.
That would actually be nice, there could be a princess of every fraction, so that the kings get a daughter and then if you are a vassal of the king and you are at a certain point in
the mainline quest, your king will offer the hand of his/her daughter or if you are playing as a female, you can get to marry a king or something like that.
So that you get to choose to which kingdom you will stick... something like that probably would be nice.
But it sucks to not beeing able to marry anyone ...
 

aslan4

Recruit
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0
Just finished the first chapter and I have to say: you guys are awesome!! The mod is so perfect i can't even describe it (well everything is perfect except the english xD but you can work on that). Keep going!