Die Slow And Pain
Squire
Still think it should better if there are multiple little factions and 3 big ones, or are you going to?
Actually, they're all completely functional. Aside from automatic firing, of course.Perkele_JOPOTINTTI said:Are the ranged weps and melee fully functional?, for now or are they still just models
Dah said:Fascinating mod concept, best of luck to you.
I guess much of the action would take place in town/village scenes, scavenging for food, gasoline, and supplies?
If modeling two dozen street scenes becomes laborsome or you need variety, maybe some of these scenes could be a warehouse or garage interior. This would allow a smaller but still detailed scene which does not require buildings in the distance.
Fief improvements of a generator, alarm system, medical station, etc. You've likely thought of an over-arcing quest for 'find the cure', 'make a vaccine', or 'make a chemical weapon to kill these mofos' already. Find some books, seek out scientist, capture some subjects, science it up, ???, profit! Also some story convenient 'electric collar' which allows you to add zombies to your party to fight for you as fodder could be fun. End noob rant asking for random features.
If you do try to implement automatic weapons, be sure to check with the China battlefield people such as William Berne, he has a working system of it, as well as some gas masks that look very police-statey which the government could use.
Dah said:Fascinating mod concept, best of luck to you.
I guess much of the action would take place in town/village scenes, scavenging for food, gasoline, and supplies?
If modeling two dozen street scenes becomes laborsome or you need variety, maybe some of these scenes could be a warehouse or garage interior. This would allow a smaller but still detailed scene which does not require buildings in the distance.
Fief improvements of a generator, alarm system, medical station, etc. You've likely thought of an over-arcing quest for 'find the cure', 'make a vaccine', or 'make a chemical weapon to kill these mofos' already. Find some books, seek out scientist, capture some subjects, science it up, ???, profit! Also some story convenient 'electric collar' which allows you to add zombies to your party to fight for you as fodder could be fun. End noob rant asking for random features.
If you do try to implement automatic weapons, be sure to check with the China battlefield people such as William Berne, he has a working system of it, as well as some gas masks that look very police-statey which the government could use.
That only works if the zombies are using most of their brains. Based on different mutations they may have lost use for the brain so headshots would be less effective.Longshaft said:Well in a zombie apocolypse I wouldn't be shooting even a fully automatic rifle in auto mode, just semi autimaticaly- one shot to head , next target one shot to head.
xenoargh said:Then it's just down to specialized ammo types, and Blood and Steel has working example code for how to do that automatically, so that your "9mm handgun" can have "9mm ammo" without any hassles. For that bit, see module_scripts, cf_ammo_system.
I'm really suprised nobody has figured this out yet.