ash.j
Regular
Life Gaming Events
Information
Server Name: Life_Gaming_Server
Password: Given on day of event
TeamSpeak: lgc.leckoren.com
Event Days: Tuesday Siege & Friday Line Battle
Events Time: 8:00pm EST
Factions: Randomly picked on the day of the event.
Please be in the TeamSpeak 30 minutes before the event to receive the event information.
Rules
General Rules
1- No Firing out of formation. Your regiment must be perfectly aligned before firing.
2- The chat must remain clean of spam or hostilities. Regiments who cannot control their members will be excluded from the event.
3- If you are the last person/group that's alive; you must hold ground, or charge.
4- If you have less than 3 people left in your regiment, you must join a friendly unit (Cavalry must dismount & then rejoin)
5- Only double ranked lines, Light Infantry, skirmishers may crouch.
6- All players must stay in a line or formation, unless in melee, except for Officers.
7- Musketoons are not allowed.
8- The minimum number for an individual line, is the minimum requirement for the unit. (Please see Role-Specific rules)
8- Sappers are allowed, 1 per regiment only on Siege.
9- Max of 2 Officer's per Line.
Role-Specific Rules
If you have more people show up for your assigned role, they must play as a non-combat unit such as flag-bearers, or musicians.
Line Infantry:
this unit acts as the main force and must fight in ranks and stay in close order formation
- 5-40 players
- Above 15 players must be in double ranks or split into another line
-No more than a half-man spacing
- Is only allowed to fire weapons in formation (So no firing when charging)
- Must stand in Close order Formation (except when charging)
Skirmishers:
Skirmishers are there to support the lines with accurate fire
- 5-10 players
- Must be using a rifleman class
- May crouch when in skirmish order
- No more than a 5 man spacing
Light Infantry:
Light infantry acts very similar to Skirmishers with a few additional rules
- 5-15 players
- Must be using the light infantry class (Or Line infantry)
- Must stay in formation but are allowed to form Loose order formations
- May crouch when in skirmish order
- No more than 2 man spacing
Cavalry:
The mounted unit of the field
- 3-15 players
- Dismounted horsemen are considered Light Infantry.
- Dragoons must dismount, and act as Light infantry if they wish to fire.
- Cavalry may play as only ONE unit for the duration of the map. If you wish to change Cavalry classes, you are only permitted to change before the beginning of the 1st round.
Artillery:
The Field Cannons
- 3-10 players (Includes guards)
- Normally 2 guns max
- Guards must be Line Infantry class but may use skirmish formations around the cannons (No more than 10 paces away)
- 1 sapper per Artillery
Siege Rules
1. You must be in line to fire, including defending and attacking outside of the fort. Please see rule N*3
2. All infantry on the attacking side should only move out of spawn in groups of 5 or more men.
3. All normal formation rules apply to units whilst they are outside of the fortress. Once inside they can break ranks and go as crazy as they please!
4. Crouching is allowed for both defenders and attackers
5. No musketoons as they lead to too much teamkilling!
6. Defenders should not rambo out, an organized line may sally forth to fulfill some important objective if they wish but they must then obey the same formation rules as attackers do outside the castle.
Extras
Chat
Chat is reserved purely for communication. You are not allowed to post irreverent texts, or banter.
Team-killing
Intentional team-killing is strictly forbidden.
You may NOT intentional team-killing/wounding anyone (Even in self defense) If you are being attacked your only response should be reporting it to the administrator. The administrator will then punish the offender accordingly.
Those who do retaliate will be treated as equally as the offender.
Slander, Defamation, or libel is not acceptable.
If you have a problem with another regiment, you must report it to the admin, Do NOT take anything into your own hands.
If your regiment drops below 5 at the start of the round, you must join a friendly line, till you have enough numbers to fight on your own.
Do not disrespect the Staff. Be patient with us.
If you ever do experience a problem, Feel free to hop onto TeamSpeak to talk to us, and we'll be more than glad to attend to your issues.
1- No Firing out of formation. Your regiment must be perfectly aligned before firing.
2- The chat must remain clean of spam or hostilities. Regiments who cannot control their members will be excluded from the event.
3- If you are the last person/group that's alive; you must hold ground, or charge.
4- If you have less than 3 people left in your regiment, you must join a friendly unit (Cavalry must dismount & then rejoin)
5- Only double ranked lines, Light Infantry, skirmishers may crouch.
6- All players must stay in a line or formation, unless in melee, except for Officers.
7- Musketoons are not allowed.
8- The minimum number for an individual line, is the minimum requirement for the unit. (Please see Role-Specific rules)
8- Sappers are allowed, 1 per regiment only on Siege.
9- Max of 2 Officer's per Line.
Role-Specific Rules
If you have more people show up for your assigned role, they must play as a non-combat unit such as flag-bearers, or musicians.
Line Infantry:
this unit acts as the main force and must fight in ranks and stay in close order formation
- 5-40 players
- Above 15 players must be in double ranks or split into another line
-No more than a half-man spacing
- Is only allowed to fire weapons in formation (So no firing when charging)
- Must stand in Close order Formation (except when charging)
Skirmishers:
Skirmishers are there to support the lines with accurate fire
- 5-10 players
- Must be using a rifleman class
- May crouch when in skirmish order
- No more than a 5 man spacing
Light Infantry:
Light infantry acts very similar to Skirmishers with a few additional rules
- 5-15 players
- Must be using the light infantry class (Or Line infantry)
- Must stay in formation but are allowed to form Loose order formations
- May crouch when in skirmish order
- No more than 2 man spacing
Cavalry:
The mounted unit of the field
- 3-15 players
- Dismounted horsemen are considered Light Infantry.
- Dragoons must dismount, and act as Light infantry if they wish to fire.
- Cavalry may play as only ONE unit for the duration of the map. If you wish to change Cavalry classes, you are only permitted to change before the beginning of the 1st round.
Artillery:
The Field Cannons
- 3-10 players (Includes guards)
- Normally 2 guns max
- Guards must be Line Infantry class but may use skirmish formations around the cannons (No more than 10 paces away)
- 1 sapper per Artillery
Siege Rules
1. You must be in line to fire, including defending and attacking outside of the fort. Please see rule N*3
2. All infantry on the attacking side should only move out of spawn in groups of 5 or more men.
3. All normal formation rules apply to units whilst they are outside of the fortress. Once inside they can break ranks and go as crazy as they please!
4. Crouching is allowed for both defenders and attackers
5. No musketoons as they lead to too much teamkilling!
6. Defenders should not rambo out, an organized line may sally forth to fulfill some important objective if they wish but they must then obey the same formation rules as attackers do outside the castle.
Extras
Chat
Chat is reserved purely for communication. You are not allowed to post irreverent texts, or banter.
Team-killing
Intentional team-killing is strictly forbidden.
You may NOT intentional team-killing/wounding anyone (Even in self defense) If you are being attacked your only response should be reporting it to the administrator. The administrator will then punish the offender accordingly.
Those who do retaliate will be treated as equally as the offender.
Slander, Defamation, or libel is not acceptable.
If you have a problem with another regiment, you must report it to the admin, Do NOT take anything into your own hands.
If your regiment drops below 5 at the start of the round, you must join a friendly line, till you have enough numbers to fight on your own.
Do not disrespect the Staff. Be patient with us.
If you ever do experience a problem, Feel free to hop onto TeamSpeak to talk to us, and we'll be more than glad to attend to your issues.
Attending Regiments
Tuesday
23e Regiment d'Infanterie Legere
4th East Prussian Infantry
Under Construction due to page renovation!
Friday
1st Duke of Cornwall's Light Infantry (1stDCLI)
Under Construction due to page renovation!
23e Regiment d'Infanterie Legere
4th East Prussian Infantry
Under Construction due to page renovation!
Friday
1st Duke of Cornwall's Light Infantry (1stDCLI)
Under Construction due to page renovation!
Application
Regiment name:
Events that you'll be attending:
Primary Role: (Ex: Line Infantry/ Light Infantry / Skirmishers / Artillery / Cavalry / Dragoons)
Secondary Role:
Leader's Steam profile URL:
# Active Members: