It still takes 10,000 years to grind skills to 300. I want to ask, will taleworlds ever actually work on this, or do they think this amount of grinding is enjoyable in any way and makes sense in any way? I am saying this for the last 4-5 patches it feels like, and I am now hopeless. At skill 80 of trade I already need 4,000 exp for measly 1 skill point. With the slow map movement speed I really don't feel like spending so many tens of hours to grind trading until 300. There is just so much repetitive and bland gameplay I can endure for so little sense of progression. For a "fast-paced game", where the battles end in 20 seconds when the troops collide, taleworlds sure love their grinding though! Oh but god forbid that we make battles last longer, but when it comes to leveling it should take 1 IRL year to get to the end of the perk tree! I'm starting to believe that 300 skill is actually unattainable (unless there are exploits that I don't know about), or unless someone is a true masochist. And the whole system is just a 1st april kind of joke. I wonder when will this system receive some love? How many patches must I remind taleworlds that their leveling system is horrid, and it is a core feature in the game? You fix the perks effects, thank you, great. But you don't fix the attainability of perks? It's ridiculous.
Every time I start a new game (every patch I do so), and I'm enthusiastic about playing (they fixed the stuttering on the campaign map finally so that made me happy), I just get reminded of how much of a grindy mess this empty game really is. There is so little to do in the game right now (very repetitive gameplay), and it's so grindy that you can't even dream of having a fun and enjoyable progression with your character with the way things are right now. I don't think tw understands the impact a good rpg system can have on how enjoyable a game is. Right now you can't even roleplay anything but a generic character because you get terribly bored until you get even 100 skill in something. No master tradesman, no master warrior (not even if you spam-use the same 1 type of weapon, but if you want to level the whole 3 weapon types? HA. Good luck with that one. Your character will die of old age, and maybe even YOU will die of old age until you attain such a feat. If the arena gave 100% exp and it wasn't such a "DODGE THE JAVELIN"-fest, maybe we could have a chance to actually train melee combat. But still, the other skills, there is no saving them. What levels scouting? Hell, I don't even notice that skill exists. Want to start leveling athletics? Yeah it's so fun running after routed troops all the time... Charm? I guess I'll just spam a billion quests. Leadership? Nah, don't worry about that until you can create an army, we don't talk about leadership around these parts.
Look, this horrendous leveling pacing was ok at the beginning because the game was so new that a bit of a repetitive gameplay didn't hurt too much. But once you get to know the game really well, then you can see how unenjoyable it actually becomes to play again, especially if you have one specific rpg theme in mind. Oh yea so fun being a bandit, when I'm stuck ransoming prisoners for all my natural and unnatural lifespan.
For me, the game just becomes so unenjoyable when I even approach 100 skill in something, because progression slows down terribly. And if it slows down so badly at 100 skill, then at 200 good luck... The only skill I ever got to 300 was smithing, when it was broken as all hell (you gain less exp now).
I want to ask the players of this forum, has anyone got 300 skill in any other perk than smithing and maybe trading (I think I remember it being easier in the past, but maybe I'm wrong about this), and have you gotten it legitimately? I'd ask for the last 2 patches for new saves, but I'd be afraid nobody would say they have. So I'm asking for the whole of development, did anyone reach 300 skill in anything, and did they enjoy the process?
Is anyone actually enjoying this leveling system right now?
I believe that this system deserves a huge rework, but my question is, because I am getting a bit worried, is TaleWorlds even aware of this issue? Or is this how they intend the gameplay to forever be? If I get an answer, or any small bits of information from devs that may allude to them being conscious that this system is BAD, and that they will do something about it the next patches, my heart will be more at peace with this. But right now I'm starting to think that they actually think it's a good system the way it is, because I see no effort to actually improve it. Not even by changing the numbers of the EXP requirements and the way the focus points and attributes affect leveling speed (2x, 3x etc, which the more you level, the more DECREASE.. fun.). It would be so easy to do. But they're not doing it. So what are they waiting for? Do they want a big rework, which is why they're not meddling with the numbers? (but they sure are happy to keep changing the values of troops and weapons in multiplayer, like that will ever truly balance it...). Or do they just don't see a problem with it right now?
Every time I start a new game (every patch I do so), and I'm enthusiastic about playing (they fixed the stuttering on the campaign map finally so that made me happy), I just get reminded of how much of a grindy mess this empty game really is. There is so little to do in the game right now (very repetitive gameplay), and it's so grindy that you can't even dream of having a fun and enjoyable progression with your character with the way things are right now. I don't think tw understands the impact a good rpg system can have on how enjoyable a game is. Right now you can't even roleplay anything but a generic character because you get terribly bored until you get even 100 skill in something. No master tradesman, no master warrior (not even if you spam-use the same 1 type of weapon, but if you want to level the whole 3 weapon types? HA. Good luck with that one. Your character will die of old age, and maybe even YOU will die of old age until you attain such a feat. If the arena gave 100% exp and it wasn't such a "DODGE THE JAVELIN"-fest, maybe we could have a chance to actually train melee combat. But still, the other skills, there is no saving them. What levels scouting? Hell, I don't even notice that skill exists. Want to start leveling athletics? Yeah it's so fun running after routed troops all the time... Charm? I guess I'll just spam a billion quests. Leadership? Nah, don't worry about that until you can create an army, we don't talk about leadership around these parts.
Look, this horrendous leveling pacing was ok at the beginning because the game was so new that a bit of a repetitive gameplay didn't hurt too much. But once you get to know the game really well, then you can see how unenjoyable it actually becomes to play again, especially if you have one specific rpg theme in mind. Oh yea so fun being a bandit, when I'm stuck ransoming prisoners for all my natural and unnatural lifespan.
For me, the game just becomes so unenjoyable when I even approach 100 skill in something, because progression slows down terribly. And if it slows down so badly at 100 skill, then at 200 good luck... The only skill I ever got to 300 was smithing, when it was broken as all hell (you gain less exp now).
I want to ask the players of this forum, has anyone got 300 skill in any other perk than smithing and maybe trading (I think I remember it being easier in the past, but maybe I'm wrong about this), and have you gotten it legitimately? I'd ask for the last 2 patches for new saves, but I'd be afraid nobody would say they have. So I'm asking for the whole of development, did anyone reach 300 skill in anything, and did they enjoy the process?
Is anyone actually enjoying this leveling system right now?
I believe that this system deserves a huge rework, but my question is, because I am getting a bit worried, is TaleWorlds even aware of this issue? Or is this how they intend the gameplay to forever be? If I get an answer, or any small bits of information from devs that may allude to them being conscious that this system is BAD, and that they will do something about it the next patches, my heart will be more at peace with this. But right now I'm starting to think that they actually think it's a good system the way it is, because I see no effort to actually improve it. Not even by changing the numbers of the EXP requirements and the way the focus points and attributes affect leveling speed (2x, 3x etc, which the more you level, the more DECREASE.. fun.). It would be so easy to do. But they're not doing it. So what are they waiting for? Do they want a big rework, which is why they're not meddling with the numbers? (but they sure are happy to keep changing the values of troops and weapons in multiplayer, like that will ever truly balance it...). Or do they just don't see a problem with it right now?