Been playing Kenshi, game that is quit similar to MB. That game have something called "Stronger Opponent Logic". What that means is that you level faster if you fight opponents better then you. On the other hand fighting opponents far below your level won't make you learn anything.
That made me think that MB could benefit from similar mechanic. It could potentially remove some more grindy parts of the game, there would be no need to farm looters, and that would remove need to spam bandits (looters in particular) just for the purpose of leveling player and his soldiers.
The way this works in Kenshi is that when game character attacks another game character (either NPC or player), his attack skill is compared to opponents defense skill and larger the difference (in favor of opponents defense), more XP for the attack skill he gains from that attack (further modified depending on if he lands a hit or gets blocked). Same for the other character, his defense skill is compared to attacker's attack skill and larger the difference, more XP he gains for his defense skill.
What this does in the game is that when low level character fights high level character, low level character is more likely to loose but he is also gaining XP faster.
Now this can't be just copy pasted in to MB, since A, combat is not based on attack versus defense skills and B, there is different leveling for troops and "heroes", but some other implementation of this principle would be possible. I believe MB could potentially benefit from something like that.
That made me think that MB could benefit from similar mechanic. It could potentially remove some more grindy parts of the game, there would be no need to farm looters, and that would remove need to spam bandits (looters in particular) just for the purpose of leveling player and his soldiers.
The way this works in Kenshi is that when game character attacks another game character (either NPC or player), his attack skill is compared to opponents defense skill and larger the difference (in favor of opponents defense), more XP for the attack skill he gains from that attack (further modified depending on if he lands a hit or gets blocked). Same for the other character, his defense skill is compared to attacker's attack skill and larger the difference, more XP he gains for his defense skill.
What this does in the game is that when low level character fights high level character, low level character is more likely to loose but he is also gaining XP faster.
Now this can't be just copy pasted in to MB, since A, combat is not based on attack versus defense skills and B, there is different leveling for troops and "heroes", but some other implementation of this principle would be possible. I believe MB could potentially benefit from something like that.