Peepo93
Recruit
Hello,
the leveling system is the main reason why I've never gotten really engaged with the game. It's incredible frustrating and unbalanced and is much worse than Warband or most other RPGs. The leveling speed between the skills is incredible unbalanced and often takes far too long. For example Riding takes forever to level up (on a meele build at least, it feels ok on a ranged build but it also feels bad to "abuse" mechanics which will most likely get fixed at some point) and so does Scouting. Smithing requires me to wait most of the time in a city, it's effective but incredible and unsatisfying. I usually like crafting in RPGs but I don't like the crafting in Bannerlord.
I don't understand why they made the leveling system the way it is, it doesn't make sense. In most other RPGs (including Warband) I get a bonus to my stats immediately after leveling up. I also get XP for killing mobs and for quests. None of that is the case in Bannerlord, the game doesn't even make a difference between the enemies I'm fighting. Killing a looter gives the same progress as killing a T6 unit. I just can't get engaged with these systems, they feel boring, tedious and grindy. I don't know anybody who wants to grind in a singleplayer game, it also ruins the replayability.
Since it's unlikely that they're gonna rework the entire leveling system I think they should really fine tune the skills and make skills like smithing way faster to level (and faster to unlock parts) but a bit less profitable. Also NPCs which could act as a trainer would be nice. On top of that they should take the opponent into consideration. Killing a T6 unit should give significant progress towards a skill while killing a looter shouldn't give much progress after the early levels.
Maybe I'm a bit overdramatic here but it's getting a bit disheartening. I understand that they're a small company and that coding the game takes time but they could communicate a lot more with the community. It would be really nice to know which things will be changed and what stays like it is so that we don't have to relearn parts of the game when the next major patch gets released.
the leveling system is the main reason why I've never gotten really engaged with the game. It's incredible frustrating and unbalanced and is much worse than Warband or most other RPGs. The leveling speed between the skills is incredible unbalanced and often takes far too long. For example Riding takes forever to level up (on a meele build at least, it feels ok on a ranged build but it also feels bad to "abuse" mechanics which will most likely get fixed at some point) and so does Scouting. Smithing requires me to wait most of the time in a city, it's effective but incredible and unsatisfying. I usually like crafting in RPGs but I don't like the crafting in Bannerlord.
I don't understand why they made the leveling system the way it is, it doesn't make sense. In most other RPGs (including Warband) I get a bonus to my stats immediately after leveling up. I also get XP for killing mobs and for quests. None of that is the case in Bannerlord, the game doesn't even make a difference between the enemies I'm fighting. Killing a looter gives the same progress as killing a T6 unit. I just can't get engaged with these systems, they feel boring, tedious and grindy. I don't know anybody who wants to grind in a singleplayer game, it also ruins the replayability.
Since it's unlikely that they're gonna rework the entire leveling system I think they should really fine tune the skills and make skills like smithing way faster to level (and faster to unlock parts) but a bit less profitable. Also NPCs which could act as a trainer would be nice. On top of that they should take the opponent into consideration. Killing a T6 unit should give significant progress towards a skill while killing a looter shouldn't give much progress after the early levels.
Maybe I'm a bit overdramatic here but it's getting a bit disheartening. I understand that they're a small company and that coding the game takes time but they could communicate a lot more with the community. It would be really nice to know which things will be changed and what stays like it is so that we don't have to relearn parts of the game when the next major patch gets released.