hsngrms
Regular
It is good you have to trade to level up your trading skill, however, tying it to same AP and FP like you used for 1H, 2H etc. is disrupting the advancement.
Let's say I put all my points in VIG, CTR, END, 1H, 2H, POL, BOW, XBW, THR. I can still buy cheap and sell high in huge amounts, right? Than why the heck I cannot level enough in that skill if I'm able to do that.
I think battling skills and personality skills should have separate leveling system like below.
Smithing and Tactics positions should be changed since Tactics is battle related but smithing is not. Trade and Medicine positions should be changed too. (Helping wounded should be considered a Socialized action, while you should be Intelligent enough to buy cheap, sell higher, otherwise other merchants can spoof you.)
So, let's say you want to be a Tactician IN BATTLES, spend your BATTLING AP & FP points you EARNED IN BATTLES.
Or you want to be a Merchant OUTSIDE OF BATTLES, spend your PERSONALITY AP & FP points you EARNED OUTSIDE OF BATTLES.
Also, Medicine should not be increased when someone dies in battle, it should be only increased when you treat wounded OUTSIDE OF BATTLES.
And more importantly, since we have a level and exp system which dictates how many AP & FP we can earn, it should be better to separate them too. That means everyone will have two levels, battling level and personality level. If that will be too hard to implement, then at least we should gain 1 Battling & 1 Personality AP/FP together, so we can keep a single level but separately focus on two aspects we want.
Let's say I put all my points in VIG, CTR, END, 1H, 2H, POL, BOW, XBW, THR. I can still buy cheap and sell high in huge amounts, right? Than why the heck I cannot level enough in that skill if I'm able to do that.
I think battling skills and personality skills should have separate leveling system like below.
Smithing and Tactics positions should be changed since Tactics is battle related but smithing is not. Trade and Medicine positions should be changed too. (Helping wounded should be considered a Socialized action, while you should be Intelligent enough to buy cheap, sell higher, otherwise other merchants can spoof you.)
So, let's say you want to be a Tactician IN BATTLES, spend your BATTLING AP & FP points you EARNED IN BATTLES.
Or you want to be a Merchant OUTSIDE OF BATTLES, spend your PERSONALITY AP & FP points you EARNED OUTSIDE OF BATTLES.
Also, Medicine should not be increased when someone dies in battle, it should be only increased when you treat wounded OUTSIDE OF BATTLES.
And more importantly, since we have a level and exp system which dictates how many AP & FP we can earn, it should be better to separate them too. That means everyone will have two levels, battling level and personality level. If that will be too hard to implement, then at least we should gain 1 Battling & 1 Personality AP/FP together, so we can keep a single level but separately focus on two aspects we want.