So after the last update I had to remove a mod I was using called experience multiplier, after removing it I can't believe how bad leveling still is in vanilla and can't stand it. The way it scales and especially how learning rate decrease for all skills is ridiculous and needs some tuning. Not that it matters but here is what I would suggest:
1. Each attribute group learning rate should be independent and only go down as those skill are leveled, leveling vigor skills should not affect learning rate of endurance skills etc.
2. The beginning is balanced nice but falls apart at about level 12-15 and the grind is near impossible. 10 years into a game and my character barely has the skills of a recruit in a FEW skills only.
3. Make Attributes do something other than learning rate. Make vigor increase damage by 1% for each level and top out at 10% for example.
4. Balance experience gains from level12+, gets too hard at the high levels. I have 705 hours in this game and I have never maxed out or even come close to maxing out a skill. Maybe 200 at best!
Otherwise can't play this game without x5 experience multiplier
1. Each attribute group learning rate should be independent and only go down as those skill are leveled, leveling vigor skills should not affect learning rate of endurance skills etc.
2. The beginning is balanced nice but falls apart at about level 12-15 and the grind is near impossible. 10 years into a game and my character barely has the skills of a recruit in a FEW skills only.
3. Make Attributes do something other than learning rate. Make vigor increase damage by 1% for each level and top out at 10% for example.
4. Balance experience gains from level12+, gets too hard at the high levels. I have 705 hours in this game and I have never maxed out or even come close to maxing out a skill. Maybe 200 at best!
Otherwise can't play this game without x5 experience multiplier