ripple
Knight

Is there a way to remove or curb level scaling in Warband?
Leveling scaling is a really lazy method to maintain the 'challenge factor' in the late stages of any game. With a level 40 character, every time I go anywhere in a city at night I get assaulted by 5 or 6 bandits (whereas at lower levels you would get maybe 2 bandits). The 'train villagers' quests have become a chore when I have to habitually take on 3 villagers with nothing but a stick. Not to mention the bugged hired assassin waiting at every tavern who respawns every time I re-enter the tavern. Then there is the increased party size of bandits that has basically doubled from when you were level 10. Where are they coming from? Is there a bandit hive mother mass (re)producing them?
I am ok with -some- limited scaling (like Fallout 3), but this is ridiculous. What can I do to remove or limit level scaling?
Leveling scaling is a really lazy method to maintain the 'challenge factor' in the late stages of any game. With a level 40 character, every time I go anywhere in a city at night I get assaulted by 5 or 6 bandits (whereas at lower levels you would get maybe 2 bandits). The 'train villagers' quests have become a chore when I have to habitually take on 3 villagers with nothing but a stick. Not to mention the bugged hired assassin waiting at every tavern who respawns every time I re-enter the tavern. Then there is the increased party size of bandits that has basically doubled from when you were level 10. Where are they coming from? Is there a bandit hive mother mass (re)producing them?
I am ok with -some- limited scaling (like Fallout 3), but this is ridiculous. What can I do to remove or limit level scaling?




