Level Of Detail models: Any idea of the ranges and can they be changed?

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prowokator

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I was making a rather high poly helmet and I thought I ask someone smarter than me :smile: So - is there a way to affect the range for a specific model when it is "turned" into a LOD model? And does anyone know how far it is the first LOD model is taken into use? (some rough estimate?) I was thinking it would be enough if only the players helmet would be the real deal, and basically everybody else would have the LOD model of it in use (if playing from 3rd person view ofc)
 
I don't think that's possible, since the .lod1 models start popping in from about 10 meters (or was that .lod0).

You could just give the player a different helmet though, if that works for you. If you want it to be lootable, make the high poly model replace the NPC model as soon as it's in your inventory by using the scan inventory for item, remove item and add item operations.
 
Thanks for a great tip :smile: Even though this isn't really _that_ high poly this is a good thing to know. The basic lod models will probably do the job if I just remove some details. Here's the helmet if anyone is wondering how it looks:
viking_helmet2_WIP1.png
(~1100 polys with the studs, without the studs its ~600)

Just to clarify, the LOD levels are hard coded stuff that can't be changed, atleast not for one particular object?
 
prowokator 说:
[...] (~1100 polys with the studs, without the studs its ~600)

On a side note: I really hope you make it without the studs (or at least two versions). The beauty of game modeling is doing the best you can with few polygons - if you have a look at the Native helmets, most of them are >500 polys. This would help people like myself with crappy, outdated computers, who still want to play.

Oh, and it's a beautiful helmet.
 
Originally I actually only had the studs on top of the helmet and a couple in the face area, so that the 3 dimensionality of them would be more "striking", and on the sides and less "constanly in your view" areas I had them textured.. Then I got stud fan boy and ended up with 1K polys :lol: I actually could do a low poly version of the normal LOD helmet, and keep the high poly for my own stud fan boyism purposes (sounds somewhat nasty..)

Thanks for feedback all  :smile:
 
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